Discriminate over different types of DzNode
work on my thesis finally produced some... wrong results unfortunately.
I have actually worked with DzSkeleton in my Bullet world (I cannot explain much more since the library I am working on is not available to the public now) but I actually need to work with all the other subclasses of DzNode, in particular everything that has a geometry.
How can I discriminate towards these classes? Since if I use DzNode class i get, other than DzSkeleton's geometry, even the geometry of every child (DzBone).
So checking if DzNode has geometry is not an option.
I have read of QtObject metatype system but I am not sure on how to use it.