Genesis motion and MOCAP foot issues!?
Firstly, well done for a really GREAT and extremely helpful and handy program.... :)
I would like to use the Daz characters that I create in Max 2012. I would like to be able to create the character AND animate the character in Daz. Then let 3d Max do the rest.... scene environments, lighting and rendering!
I can NOT however animate in Daz as Genesis has a few flaws:
1) The bones naming system - MOCAP / bvh motion files use very different name for each bone in the arms and legs mainly. So MOCAP does not seems to work properly - Even in Motion Builder, where you have to re-attach / link all the bones before you can animate ... What a PAIN!
2) In Daz inself - Genesis does weird things with its feet. must be something to do with the rigging. In Daz if I import bvh MOCAP to my character.. The feet turn up and the whole point of using MOCAP is mute.. because of the amount of repairing the animation involved!
3) The same foot issue - happens when trying to attach older shoe models to Genesis - ie: Pretty 3d content..... The boots never attach or get correct rigging?!
Please help - Am I doing something wrong when doing these things?