What is a Merchant Resource???

ArtXtreme101ArtXtreme101 Posts: 54
edited October 2012 in The Commons

I've been seeing a lot of merchant resources around a lot and I was wondering what does it do/what is it used for?

Post edited by ArtXtreme101 on

Comments

  • FSMCDesignsFSMCDesigns Posts: 3,315
    edited December 1969

    Think of it as a starter pack for creation of what it is intended for. MR for characters are intended to be a base to build upon in creating your own character, adding imperfections, tan lines, hair, jewelry, second skins, makeup, changing the skin tone, etc.. Doing one from scratch is quite a bit of work and takes some more skill than using a MR.

  • FixmypcmikeFixmypcmike Posts: 16,570
    edited December 1969

    A merchant resource provides a basis for creating a for-sale item -- start with the merchant resource, then add your own enhancements.

  • ArtXtreme101ArtXtreme101 Posts: 54
    edited December 1969

    Can you use a merchant resource just as it is?

  • mjc1016mjc1016 Posts: 14,743
    edited December 1969

    Basically, a merchant resource is a 'starter kit' for building other products. Many are only for use in building 'for sale' products. Most don't come with directly usable items...like a skin resource will most likely just be the skin texture maps without (some do include one, but it's a basic one with no fancy settings/shaders) material poses/scripts. All of them are designed to be significantly altered before use/inclusion in a product.

    Another example would be a clothing resource. It could be some basic meshes and probably a 'donor rig', but no material settings or textures.

  • FixmypcmikeFixmypcmike Posts: 16,570
    edited December 1969

    ArtXtreme said:
    Can you use a merchant resource just as it is?

    If you want to just use it for making renders, that's fine. If you want to create something for sale, you have to change it significantly.

  • ArtXtreme101ArtXtreme101 Posts: 54
    edited October 2012

    ArtXtreme said:
    Can you use a merchant resource just as it is?

    If you want to just use it for making renders, that's fine. If you want to create something for sale, you have to change it significantly.

    Would it look like any other texture for victoria 4 when you render it?

    Post edited by ArtXtreme101 on
  • FixmypcmikeFixmypcmike Posts: 16,570
    edited December 1969

    ArtXtreme said:
    ArtXtreme said:
    Can you use a merchant resource just as it is?

    If you want to just use it for making renders, that's fine. If you want to create something for sale, you have to change it significantly.

    Would it look like any other texture for victoria 4 when you render it?

    Yes, it'll be somewhat plainer than most, and they don't always come with the material presets, sometimes they are just the raw texture files.

  • ArtXtreme101ArtXtreme101 Posts: 54
    edited December 1969

    ArtXtreme said:
    ArtXtreme said:
    Can you use a merchant resource just as it is?

    If you want to just use it for making renders, that's fine. If you want to create something for sale, you have to change it significantly.

    Would it look like any other texture for victoria 4 when you render it?

    Yes, it'll be somewhat plainer than most, and they don't always come with the material presets, sometimes they are just the raw texture files.

    What I am mainly looking at is something like this: http://www.renderosity.com/mod/bcs/gfr7-v4/73737

  • FSMCDesignsFSMCDesigns Posts: 3,315
    edited December 1969

    ArtXtreme said:

    What I am mainly looking at is something like this: http://www.renderosity.com/mod/bcs/gfr7-v4/73737

    You can use it for whatever you want on your system. You cannot give any of it away as a freebie and if you sale a product with it you will have to alter it.

  • icprncssicprncss Posts: 3,619
    edited December 1969

    ArtXtreme said:
    ArtXtreme said:
    ArtXtreme said:
    Can you use a merchant resource just as it is?

    If you want to just use it for making renders, that's fine. If you want to create something for sale, you have to change it significantly.

    Would it look like any other texture for victoria 4 when you render it?

    Yes, it'll be somewhat plainer than most, and they don't always come with the material presets, sometimes they are just the raw texture files.

    What I am mainly looking at is something like this: http://www.renderosity.com/mod/bcs/gfr7-v4/73737

    This product is face texture only. You would have to check with the vendors other sets to see if there is a close match to use on the rest of the body or use it with another body texture which could give you some odd results.

    Before you buy a Merchant Resource, it is a good idea to read the readme. If vendors have special guidelines, they will be spelled out there.

    Merchant resources can be used for personal use out of the box. If you wish to use them as a base for making your own textures, you will have to alter them using human resource photos. The generalized rule for altering to take an MR to your own original texture is at least 50% although some may require more.

    Most creators of MR's will not allow the MR to be used to make freebies.

    All of this will be in the readme. If it isn't or you're not sure, email or site mail the vendor and ask. It's always better to know than to guess. It's been a couple of years since the last one but copyright infringement and all that goes with it is nothing new in the Poserverse.

    If you are looking for human resource phots, 3dsk is the best source. You can also find packages at Rendo.

  • Great forum subject. I purchase a lot of merchant resources and most state that you have to modify them before you can use them. But they are never specific on how to go about this.  My question to this forum is,  how can you modify a merchant resource.

  • divamakeupdivamakeup Posts: 3,431

    Great forum subject. I purchase a lot of merchant resources and most state that you have to modify them before you can use them. But they are never specific on how to go about this.  My question to this forum is,  how can you modify a merchant resource.

    Photoshop or Gimp :)

  • FSMCDesignsFSMCDesigns Posts: 3,315

    Great forum subject. I purchase a lot of merchant resources and most state that you have to modify them before you can use them. But they are never specific on how to go about this.  My question to this forum is,  how can you modify a merchant resource.

    They are not supposed to be 'specific" on how you modify them, that is your job. To elaborate on Diva's answer, use an image editor such as Gimp or Photoshop and change the hue.color, shade or saturation of the skin. Add moles, blemishes, freckles, birthmarks, tattoos, genital variations, etc. Then there are makeup options, facial markings such as tribal designs, sci fi designs, fantasy skin designs, etc. Nail colors and designs, Then you have the other textures you need to create such as bump maps, normal maps, specular maps, SSS maps, and/or displacement maps, not to mention the specific IRAY settings to go with these maps. In closing, basically they are a starting point for you to do your own work.

  • I find Merchant Resources to be a really weird thing when you take game licenses into consideration. You can create a new character or object using a merchant resource and then sell it. If you also provide a game license, that item can be used in a game. But you can't skip the "selling" part and use the new figure directly in a game. Then there are Merchant Resources that say they are meant for use in a game, but that vendor offers no game license. It's all very confusing. I think the simplest example I've seen of this is MR morphs. If you bake them into your character, they can never be extracted. But you can't use it in a game.... unless you also sell the character and offer a game license. Then it's fine.

     

     

  • mrinalmrinal Posts: 371
    edited January 23

    Some thumb rules that come to mind:

    1) You cannot use a merchant resource to create a competing product. That is you cannot make another merchant resource out of it (if it is exactly the same). That's the reason why the PAs insist on modifying them in ways that cannot be reversed to derive the original product.

    2) Some PAs may allow their textures/materials to be used as-is provided that they are "baked in" into the final product (i.e. not distributed as textures/materials that could be used in another product).

    3) Check the number of copies of your product that you can distribute with a single MR license. Selling more copies of products based on the MR may require buying additional copies of the MR from the PA/vendor. EDIT: This is applicable for "extended license" at Rendos.

    4) For humanoid skin textures some PAs may require that you use it only for the generation of characters they are intended for and not on other generation of characters.

    Post edited by mrinal on
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