Star Trek Builders Thread!

1246751

Comments

  • mylochkamylochka Posts: 138
    edited December 1969

    Okay, great!! Good luck with those seams!

    bluto said:
    mylochka , i think the bodysuit works wonderfully well with the cardy uniform in mind .
    i that note i think in going to have to go back and re work the uniform , no matter what i try , it want to come apart at the seems
    so if at first you dont succeed, .......
    back to the modeler . post some progress pix soon gang


    Is it just me or is anyone else having trouble with the installer for old files downloaded from the new store not working?

    Also, I wish the site wouldn't make me re-log in every time I come back to the page...
    Does everyone else see a grey page for the forum? I miss the old black page I used to see when I was logged in. Somehow it was easier to read. I do like how the new form has the bold italic and underline buttons within easy reach. You can change the size and color pretty easily too.

  • FixmypcmikeFixmypcmike Posts: 12,151
    edited December 1969

    There's a fix for the corrupted downloads here: http://ovbi.org/gallery/v/krsears/utilities/FixDaz.zip.html

    What browser do you use? I use Color My Site in Firefox to invert the forum colors.

  • crownlioncrownlion Posts: 110
    edited December 1969

    it is more of a ng look but i like the tos uniform. i like mixing the two a little

  • blutobluto Posts: 464
    edited December 1969

    ok guys i think i need a little help here, i need to find someone that knows how to rig clothing for poser.
    i spent the better part of the morning re building the bardassian battel vest .,
    i am much much happier with this mesh than the previous one however i just cant seem to get it to a turn into a conforming clothing figure it wants to split at the seams between body parts when posed

    Render_1_(25).jpg
    800 x 492 - 32K
  • blutobluto Posts: 464
    edited December 1969

    it also fits nicely over the m4 bodysuit

    cardy_vest_77.jpg
    800 x 492 - 51K
  • StarwulfStarwulf Posts: 23
    edited December 1969

    Bluto that looks awesome.

    Now this next statement will most likely reveal my extreme ignorance of how clothing works, but I think the breast plates are rigid armor on the Cardassians. If you make it conforming, won't that make it bend and re-shape to the models torso? I am asking for my own understanding, not trying to be critical of your terminology.

    Thanks for making this armor :cheese:

  • blutobluto Posts: 464
    edited December 1969

    that is right , if the clothing conforms then it moves with the figure it is conforms too . that also means in theory when that figure is posed there should be minimized poke through

  • PtropePtrope Posts: 287
    edited December 1969

    bluto said:
    ok guys i think i need a little help here, i need to find someone that knows how to rig clothing for poser.
    i spent the better part of the morning re building the bardassian battel vest .,
    i am much much happier with this mesh than the previous one however i just cant seem to get it to a turn into a conforming clothing figure it wants to split at the seams between body parts when posed

    First off, were you bitten by a bat as a child ;).

    The vest looks great! Really nice textures and details. As for it splitting at the seams, it sounds like you have the groups separated in the mesh - you probably just need to weld your points, so as the mesh moves, one group stays attached to the adjacent group(s).

  • blutobluto Posts: 464
    edited December 1969

    how did you guess , it was very tragic ,
    the batt did not survive ,it died of bluto poisoning .
    be that as it may ,

    i still have no idea how to weld the groups together in the poser figure rigging tool . it groups the prop but i really havent any idea how to weld the groups

  • mdbruffymdbruffy Posts: 2,050
    edited December 1969

    Anyone remember who built the model of the Aqua shuttle? I'm working on the credits for Part 3 of "A Tale of Two Captains" and I want to give credit for it.

  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    another render

    thinking of doing a series kinda like baseball cards

    Enterprise-card-ltjg-female1sm.jpg
    800 x 458 - 378K
  • ssgbryanssgbryan Posts: 699
    edited June 2012

    Bridge Crew for the U.S.S. Von der Tann

    From left to right:

    Lt Joy Jacobs, Damage Control Officer - DAZ SP4
    LtCdr Merit Bakhoum, Chief Engineer - Sydney G2
    Lt Izumi Sato, Helmsman - SM Miki 2
    LtCdr Guang Syun, Navigator - SM G2 Male Koji2
    Cpt Olga Kasyanova, - DAZ V4
    Lt James Griffin, Defense Officer - Apollo Maximus
    Cdr Zletha Daz, Executive Officer - Daz V3
    Lt Mandeep Gaude, Electronic Warfare Officer - Daz M3,
    Lt Annon (The Party Starts Now!) Intimskorian, Cartography Officer - Daz M4
    LtCdr Balor, Communications Officer - Daz D3

    On the Von der Tann not only do we have more than DAZ Gen 4 characters, we even allow non-caucasians to join Starfleet.

    VdT_Bridge_Crew_Photo_Shoot-posting_size.png
    800 x 518 - 376K
    Post edited by ssgbryan on
  • Charlie TunaCharlie Tuna Posts: 24
    edited December 1969

    That's quite a group, how long did it take to put it together?

  • ssgbryanssgbryan Posts: 699
    edited December 1969

    That's quite a group, how long did it take to put it together?

    Several hours over this past weekend. I changed my mind about several things while I was putting it together. That doesn't include the clothing conversions - I had done them a while back - I LOVE WARDROBE WIZARD!!.


    I put it together in sections. Support, then Tactical, then Cmd/Nav, then Engineering. I pulled up the Bridge base & positioned each section, deleted the bridge base & then saved as a pz3. In the end, I loaded the bridge base again, added the ceiling & lights & then brought in each personnel section and finally added the lights.

    It took 3 tries on the rendering due to a problem I was having with the pants texture on Lt Griffin (Apollo Maximus)


    The scene goes about 3.7 Gb in real memory, & another 4G in Virtual memory.


    It is a pain because PoserPro 2012's gui gets erratic once you go over 3Gb in real memory. SM is aware of the issue & they are trying to track the problem down. Memory isn't the problem - I have 22Gb in my MacPro, I shouldn't even be using virtual memory, my swap file is 4.7 megabytes - I am finding problems that people with 8Gb or less don't see. As an example, no matter what I set my bucket size to, I can't get Poser to use over 6Gb of real memory. Same amount of time & memory whether I have bucketsize of 64 or 1024.


    The next part is to get everyone in positions. I will do a port side, a starboard side & a front/turbolift view side. That way, I don't have to have more than 5 people in each scene and with the canned scenes I just have to change poses, expressions & camera views.


    And more characters & meshes coming:

    Von der Tann's Legal officer - Kez character mesh

    Starfleet CNO Adm. Yamazaki - Rikishi character mesh

    Vasco De Gama Commander - Kayleigh McFarland - Alyson 2 (Anastasia) Mesh

    Tiger Executive Officer - Antonia character mesh

    There is still Eternal Judy, G2 Olivia & Jessi, G2 Simon, Kelvin & James, G1 James & Koji, FemaSu, Dina V, H3 & A3, Maya Doll, Miki 1 & 3, Ryan2, Terai Yuki2, V2, M2, Stephanie, Stepanie Petite 3,Mill Kids, Luke & Laura (my characters have families - unlike the characters in Trek) to go.

  • ssgbryanssgbryan Posts: 699
    edited June 2012

    The U.S.S. Von der Tann is the central location for the stories I am working on. She is a Renown class Armored Cruiser. The Renown class were emergency wartime construction (based on the Republic class cruiser design) during the last Federation-Kizinti war. The entire class was used during the final assaults on Kizinti defenses. Most were heavily damaged and/or destroyed by the end of the war. The Federation & Starfleet decided that it would be cheaper and more cost effective to build a new class of replacement cruisers (The Constitution Class) rather than repeat the Renown class.

    The Renown class was faster and more maneuverable, but each ship cost 12% more to build and operate, had 40% less endurance in comparison to the Constitution class and there was very little in the way of space for science or crew comforts. The remaining units were towed to several different mothball sites & left to rot.


    The story picks up with the Von der Tann and her sisters, along with a bunch of other "ash & trash" is hurriedly reactivated as the 3rd Klingon-Kizinti war breaks out. 8th Fleet is reactivated as 4th fleet is moved to the Klingon border. The 8th fleet is last in line for ships and personnel, hence the Renowns, Saladin block 1 class, and anything else Starfleet can get moving.


    The command structure is a mish-mash of Starfleet, Federation Survey, UWP ground forces, and planetary reserve forces. The fleet assignment is simply to cover an open border with no multi-system polities that the Federation knows of.


    What could possibly go wrong?

    VdT_Oblique-Small.png
    800 x 390 - 315K
    Post edited by ssgbryan on
  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    another card series one

    ussVenture-command-lt-cmndr-1sm.jpg
    800 x 461 - 193K
  • murbymurby Posts: 12
    edited December 1969

    Bluto, cool cardassian clothing :)

  • TimbalesTimbales Posts: 1,214
    edited June 2012

    I was on vacation last week in DC and went to the National Cathedral. They have a stained glass window that is called the Space Window, featuring a piece of moon rock embedded in the window as part of the design. I had never heard of it before and thought you guys might like to see it. It could be a cool feature to have in Star Trek set.

    edit: The moon rock is the small, black item in the middle of the large red circle

    SW1_RS.jpg
    600 x 800 - 410K
    SW2_RS.jpg
    600 x 800 - 408K
    Post edited by Timbales on
  • mylochkamylochka Posts: 138
    edited December 1969

    Thanks!

    There's a fix for the corrupted downloads here: http://ovbi.org/gallery/v/krsears/utilities/FixDaz.zip.html

    What browser do you use? I use Color My Site in Firefox to invert the forum colors.

  • mylochkamylochka Posts: 138
    edited December 1969

    I think it was Drell

    mdbruffy said:
    Anyone remember who built the model of the Aqua shuttle? I'm working on the credits for Part 3 of "A Tale of Two Captains" and I want to give credit for it.

  • PtropePtrope Posts: 287
    edited December 1969

    Yup, that was Drell-7 :)

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 508
    edited December 1969

    For those that are interested. I've posted the 2nd page to my webcomic on my blog.

    It can be found here: The Final Frontier

    Please leave a comment and let me know what you think.

    Pages will go up on a weekly basis (usually Monday). Some weeks I will have postings mid-week. These postings will be bout the characters, concepts, and other stuff that make up the universe of The Final Frontier.

  • MotoTsumeMotoTsume Posts: 518
    edited June 2012

    A third card

    twok-reliant-card-1sm.jpg
    800 x 461 - 181K
    Post edited by MotoTsume on
  • mdbruffymdbruffy Posts: 2,050
    edited December 1969

    mylochka said:
    I think it was Drell

    mdbruffy said:
    Anyone remember who built the model of the Aqua shuttle? I'm working on the credits for Part 3 of "A Tale of Two Captains" and I want to give credit for it.

    Thanks, Mylochka.

    Now, then, I see they still haven't solved the e-bot problem. I have not received a notice of any posts since page 7. If I hadn't come by way of my bookmark, I still would not know that someone's answered my post. :-(

  • bwaomegabwaomega Posts: 209
    edited December 1969

    The problem is not with the e-bots, it is with log-ins. I have not once missed a notification since I started making sure I was ACTUALLY logged in when viewing the thread. If you're not logged in, it doesn't know you visited, and so it thinks you still haven't come from the last notifier it sent you.

  • mdbruffymdbruffy Posts: 2,050
    edited December 1969

    bwaomega said:
    The problem is not with the e-bots, it is with log-ins. I have not once missed a notification since I started making sure I was ACTUALLY logged in when viewing the thread. If you're not logged in, it doesn't know you visited, and so it thinks you still haven't come from the last notifier it sent you.

    Still, I don't like a machine deciding for me when to unsubscribe. Once you start following a thread, it should continue to notify you till YOU decide to stop.

  • FixmypcmikeFixmypcmike Posts: 12,151
    edited December 1969

    mdbruffy said:
    bwaomega said:
    The problem is not with the e-bots, it is with log-ins. I have not once missed a notification since I started making sure I was ACTUALLY logged in when viewing the thread. If you're not logged in, it doesn't know you visited, and so it thinks you still haven't come from the last notifier it sent you.

    Still, I don't like a machine deciding for me when to unsubscribe. Once you start following a thread, it should continue to notify you till YOU decide to stop.

    The problem is that instead of sending you an ebot every time someone posts, it sends you one for the first new post, then doesn't send you another until you visit the thread. If it didn't know you were logged in, it doesn't know you visited.

  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    and yet one more card

    ussinsignia-lt-engineering-1sm.jpg
    800 x 461 - 392K
  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    render done for Turbulence1973 Star Trek - Gamma Fleet Operations GFO. over at DA

    http://turbulence1973.deviantart.com/journal/Star-Trek-Gamma-Fleet-Operations-269989115

    USS Monitor - Standing Stones on Denatu V

    GFO-Monitor-ancientstones1sm.jpg
    800 x 461 - 417K
  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 508
    edited December 1969

    For those that are interested. I've posted the 2nd page to my webcomic on my blog.

    It can be found here: The Final Frontier

    Please leave a comment and let me know what you think.

    Pages will go up on a weekly basis (usually Monday). Some weeks I will have postings mid-week. These postings will be bout the characters, concepts, and other stuff that make up the universe of The Final Frontier.


    Thanks for the page views, folks. I would appreciate some comments though to let me know how I'm doing so far...

This discussion has been closed.
Rocket Fuel