samples of my renders - by cosmo

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Comments

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    another hot chick version :)

    dx_hot_chick.jpg
    1000 x 1700 - 300K
  • SedorSedor Posts: 1,003
    edited December 1969

    Ah, temperatures a going up when seeing this girl(ie) :P

    Cool! Ahm, hot!

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    sedor said:
    Ah, temperatures a going up when seeing this girl(ie) :P

    Cool! Ahm, hot!

    I hope you have something to cool down :)

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    a little nixe Dixie render :)

    what do you think? :)

    dx_relaxing_25.jpg
    1648 x 932 - 234K
  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    a new little nice render i think, hope you like it :)

    dx_little_visitor.jpg
    1600 x 900 - 165K
  • SedorSedor Posts: 1,003
    edited December 1969

    ...a hot view followed by another cute picture of your girl :P

    You know how to keep it interesting :D

    Great lighting at the "little nice render"-picture, well done!

  • SzarkSzark Posts: 8,794
    edited December 1969

    cosmo71 said:
    a new little nice render i think, hope you like it :)
    I like it when you do images like this cosmo. Great mood in this one too.

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    Szark said:
    cosmo71 said:
    a new little nice render i think, hope you like it :)
    I like it when you do images like this cosmo. Great mood in this one too.

    thank you mr. szark :) how are you by the way, everything okay?

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    sedor said:
    ...a hot view followed by another cute picture of your girl :P

    You know how to keep it interesting :D

    Great lighting at the "little nice render"-picture, well done!

    such is life :) many thanks for the comment :)

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    a very new render with a self build landscape :) hope you like it. right now I am working on an self build canyon with items from my content :)

    dx_woods_1.jpg
    1600 x 900 - 331K
  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    and here is the first testrender that shows a part of the canyon I build right now with some stuff from my content.

    for the backround I have used predatrons backround from droping rocks with a fixed texture from this set plus some deformers for more profile (for the little pond on the left for example and for the sides of the canyon you not really see here clear but without the deformers the backround would look different)

    for the bolders I have used some from first bastion with the fixed texture from predatron so they fit to the canyonbackround

    for the water I have used water from flinks water set

    the trees are the tall pine trees from forest tree - tall pine and from the forest set (fallen pines) by andrey pestryakov

    the bushes are the dead bushes from lisa`s botanicals - dead bushes

    the light just for this render is just one distant light with shadow softness 3% and white color intensity 100%

    contrast I have fixed a bit in postwork but just a bit.

    canyon_selfmade_core.jpg
    1658 x 936 - 483K
  • cosmo71cosmo71 Posts: 1,942
    edited October 2012

    and this is a screenshot of the whole canyon in daz studio 3, it is really huge :) and not ready yet

    by the way, here you can see why I prefer daz studio 3, the work space

    canyon_screen_shoot.jpg
    1417 x 885 - 347K
    Post edited by cosmo71 on
  • SedorSedor Posts: 1,003
    edited October 2012

    Cool portrait of her, love her expression :D

    Great work at the canyon! Looks great to be used for several scene-types - looking forward to see the final one!

    btw: you can turn DS4.5 into a similar workspace, you have just to use a layout/style different than the default one. Both (DS3 and DS4) can fitted really good to your personal taste, so my workspace looks like the attached screencaps (hope it is okay to show it here). The DS3-Workspace was first done and after DS4 was released I turned into that look also.

    DS3.jpg
    1600 x 530 - 114K
    DS4.jpg
    1600 x 530 - 137K
    Post edited by Sedor on
  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    work in progress :) my canyon has reached the next step of evolution :)

    let me know what you think :)

    I plan to create a map for a plane primitve (diff and trans) to put it infront of the canyon so it will throw its shadow into the canyon and give the scene much more deepness :) I hope so.

    canyon_selfmade_2_core.jpg
    1658 x 936 - 501K
  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    another nice canyon image :)

    dx_jogging.jpg
    1600 x 900 - 518K
  • cosmo71cosmo71 Posts: 1,942
    edited October 2012

    another nice canyon image :) what do you think?

    Autumn_DAZ_STUDIO.jpg
    1600 x 900 - 508K
    Post edited by cosmo71 on
  • JaderailJaderail Posts: 0
    edited December 1969

    Dude that looks good, BUT for me (woods type person see the trees all the time) if any of your tree props have roots the roots should be shown at the base more. With this image (rocks exposed) we can see the topsoil is not very deep so the trees would have the roots (at least at the Base) exposed. That would make the image much more real to my eyes.

  • cosmo71cosmo71 Posts: 1,942
    edited October 2012

    Jaderail said:
    Dude that looks good, BUT for me (woods type person see the trees all the time) if any of your tree props have roots the roots should be shown at the base more. With this image (rocks exposed) we can see the topsoil is not very deep so the trees would have the roots (at least at the Base) exposed. That would make the image much more real to my eyes.

    unfortunatelly the haven`t roots, that is the reason why I put some of Lisas dead bushes or some rocks in front of some the trees :)

    but on birch trees (I have some in front of my house) you not necassarely see roots even you have some foliage on the ground :)

    Post edited by cosmo71 on
  • JaderailJaderail Posts: 0
    edited December 1969

    Well my brother, you did not hide the bases of most of the trees. They are just pop here we are. And I'm trying to tell you a secret about real life, all trees Birch or not will run roots along the ground in Shallow dirt areas. The small plant roots in but as it grows it spreads and hunts deeper places to anchor it's roots. Then the Roots are above ground because the tree just needs a good hold to the ground. I live in the boon docks and hiked and camped all my life. I'm just telling you this to help your art get to that it looks real place. Not to be a butt head.

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    Jaderail said:
    Well my brother, you did not hide the bases of most of the trees. They are just pop here we are. And I'm trying to tell you a secret about real life, all trees Birch or not will run roots along the ground in Shallow dirt areas. The small plant roots in but as it grows it spreads and hunts deeper places to anchor it's roots. Then the Roots are above ground because the tree just needs a good hold to the ground. I live in the boon docks and hiked and camped all my life. I'm just telling you this to help your art get to that it looks real place. Not to be a butt head.

    okay I got you. here are two new renders, hope they are better :)

    AUTUMN_-_ON_A_MISTY_DAY.jpg
    1600 x 900 - 574K
    AUTUMN_NEW_DAZ_STUDIO.jpg
    1600 x 900 - 577K
  • cosmo71cosmo71 Posts: 1,942
    edited October 2012

    my first ds4.5 64bit Pro render. Just a testrender. With this scene I wanted to see how slow ds4,5 will get if I move the viewport. the result. not very slow. so it seems I become convinced regarding to the new ds4.5

    unfortunatelly I had to scale the size of the image down for uploading (filesize). original size is 1600 to 900

    all items in this scene are 3d objects. the image is rendered with uberEnvironmentLight 2 and a distant light with raytraced shadow. shadow softness 7%

    ds_4_autumn_core_small.JPG
    1200 x 675 - 401K
    Post edited by cosmo71 on
  • JaderailJaderail Posts: 0
    edited December 1969

    Looking Good, also my friend the file size is 2000x2000 now. The Forums are working up to that size.

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    yeah jader, was at sending pm`s. here comes the original size

    ds_4_autumn_core.jpg
    1600 x 900 - 712K
  • cosmo71cosmo71 Posts: 1,942
    edited October 2012

    My V4 character Dixe as sud division version rendered in DS4.5 Pro 64 Bit.

    click for larger image. image size is height 1600 width 1000 high resolution

    DX_DS4.5_subD_version_daz_studio_render_.jpg
    1000 x 1600 - 162K
    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    the hunter, a little image I have made with a self created M4 character. The clothes are from veteran war dog but textures are made by me.

    all plants in this image are 3D objects, except the green ones in the far back.

    rendered with just one distant light and raytraced shadow, shadow softness at 11% light intensity at 120% (white)

    the_hunter_nn_-_org.jpg
    900 x 1600 - 598K
  • edited December 1969

    Fantastic Render Thread! Stunning Renders and awesome character work!

  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    Razor 42 said:
    Fantastic Render Thread! Stunning Renders and awesome character work!

    Many thanks for the comment and the compliment :) but there are many others doing much better stuff :)

  • cosmo71cosmo71 Posts: 1,942
    edited October 2012

    some rock star renders :)

    dx_rock_star_1.jpg
    1000 x 1600 - 185K
    dx_rock_star_2.jpg
    1000 x 1600 - 209K
    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 1,942
    edited December 1969

    black leather

    dx_black_leather_2.jpg
    1000 x 1600 - 315K
  • JaderailJaderail Posts: 0
    edited December 1969

    Cosmo you are rocking these renders. Love 'em.

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