Exporting FBX from DAZ Studio 4 to Maya 2011 x64 ??
I have created a character from Genesis on DS4 and I would like to export it (mesh + skeleton) in maya 2011 .... I export it with DS4 and when I import it from maya , nothing happens ... I have nothing on my maya scene ... I tried several way to import it ... but nothing ...
Is there anything I am doing wrong ? Can anyone help me please ?