Tattoo Question

ShaggeShagge Posts: 30
edited December 1969 in New Users

I am running into an issue with characters taking over 12 hours optimize and render for some. The one’s I am seeing this with are the characters that have a second layer on them containing tattoos I’m pretty sure it’s the tattoo that is causing the issue but even after I remove them the render takes the same amount of time I have to delete the scene and start from scratch. Anyone know a good way to add tattoos to an image in 4.5 without having to use Photoshop or something else after?

Comments

  • SzarkSzark Posts: 8,789
    edited December 1969

    You can add it to a skin texture map in Photoshop first before renfering.

    This is from the old site http://forumarchive.daz3d.com/viewtopic.php?t=113201&highlight;= and will need this info (taken from http://www.daz3d.com/forums/discussion/306/ )

    adamr001 said:
    These links will still point to the old site even though images are not (yet) viewable there. If you need to view a specific image (and you likely will) you'll need to change the
    postimages/origimage_1_3096345.png
    to read
    http://forumarchive.daz3d.com/postimages/origimage_1_3096345.png
    and then past that new URL in a new window/tab of your browser (obviously substituting the appropriate image name).

  • ShaggeShagge Posts: 30
    edited December 1969

    My point behind this question is how to do it with out using programs like Photoshop I don't want to spend that kind of cash.

  • MedzinMedzin Posts: 295
    edited December 1969

    GIMP (from gimp.org) has many of the functions of Photoshop and is free.

    I use it often along with DecalMaster (not free) to add tattoos to character textures.

    However, if your renders are taking 12 hours you may have some other serious problems.

  • SzarkSzark Posts: 8,789
    edited December 1969

    Sorry yes I should have said Photoshop, GIMP or any other image manipulation software out there, my bad.

  • MedzinMedzin Posts: 295
    edited December 1969

    For DS, I find that modifying copy of texture is easiest. For this render, I just picked some tattoo flashes and applied them to a layered texture file. Since tatts were on white background, I use multiply option to drop out background. When satisfied, just save out new texture and apply to Genesis figure. This one rendered in less than 3 minutes

    tattbri.jpg
    590 x 590 - 42K
  • mjc1016mjc1016 Posts: 7,831
    edited December 1969

    A couple of quick questions...what image format are the tats in?

    How are they being applied (LIE or US2 or some other way)?

    Shadow type?

  • bartman23bartman23 Posts: 0
    edited December 1969

    Szark said:
    You can add it to a skin texture map in Photoshop first before renfering.

    This is from the old site http://forumarchive.daz3d.com/viewtopic.php?t=113201&highlight;= and will need this info (taken from http://www.daz3d.com/forums/discussion/306/ )


    Thanks for the links - much appreciated :)

  • SzarkSzark Posts: 8,789
    edited December 1969

    bartman23 said:
    Szark said:
    You can add it to a skin texture map in Photoshop first before renfering.

    This is from the old site http://forumarchive.daz3d.com/viewtopic.php?t=113201&highlight;= and will need this info (taken from http://www.daz3d.com/forums/discussion/306/ )


    Thanks for the links - much appreciated :)

    my pleasure. I have a load full of links, some useless info and some gems. :)

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