Export to obj and textures
I am trying to figure out the best process to export a model i made in CPro 8.1
I want to export it to .obj and have all the textures preserved, so i can import it into MAX or other program that reads .obj files.
1) should i have the actual .car file with the 'all internal' or 'all external' option, or does it not matter?
2) I am only using texture maps and bump maps, no procedural shaders at the moment, but if i did, how is the best way to get both texture maps and procedural exported?
3) I purchased the BAKER plugin, what is the best way to tie that into this work flow, or not necessary?
4) what exactly is that .mtl file do, is it just a pointer to texture files?
basically if anyone has a working process where i can build my model with both texture maps and procedurals,
export it to an obj, and export all the textures to maps, so it can easily be packaged up and opened in another app, is what i am looking for.