I seem to have quite a lot of bad luck when it comes to unwraping models.
what are the best tips/tricks on how to best pin/seam/unfold a mesh?
is it easier to just use and external tool like UVmapper or is Carrara 8.1 fully capable and i just do not know what i'm doing.
My goal would be to get a nicely unfolded map where i can then point over that in Photoshop and then apply the map in Carrara.
What if i have a model with several shader domains, if i unfold that and paint the individual sections,
when i load the texture in the shader room for the object, do i just load the same texture file into all the individual shader domains
and they will read in the data from the individual portion of the map they need?