Modeling, texturing and exporting to DAZ3D
I'm almost embarrassed to ask this question, but maybe it'll help other beginners like me. Nowhere can I find a Hexagon tutorial showing how to export a model to DAZ with all its texture maps and sections held intact, together, as one object, for animation purposes, without welding it all and thereby destroying the individual maps.
The simplest example is a coffee cup - just 2 parts, the cup and the handle. I colored the cup and added a photo to the side by means of texture maps for both parts. Exporting that to DAZ, of course, results in the handle not moving with the cup. So I welded the handle to the cup, which distorted the texture maps, ruining the photo on the side. Eventually I'll learn seams 'n things for complicated shapes, but this still begs the question:
Is it necessary to weld all the sections together before you can export to DAZ? If so, it makes no sense that the tutorials teach UV mapping the sections independently. That would be useless if you can't then use the model in an animation program. Could someone direct me to whatever ellusive tutorial I need in order to answer this question? Much appreciation here, folks!