Star Trek Builders Thread!

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Comments

  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    mdbruffy said:
    MotoTsume said:
    thank, I looked at those a long time ago, could never get them converted correctly to obj format with textures.

    Depending on what your system is and which verison of Poser you're using, 3ds files should import just fine. I'm finding that's the case with P9. It's taking 3ds files that the earlier verisons wouldn't.

    I wish it would take Lightwave like they say it's supposed to.

    I don't use poser. I am a Daz Studio 4.5 Pro user

    I can barely start poser lol

  • mdbruffymdbruffy Posts: 1,929
    edited December 1969

    MotoTsume said:
    mdbruffy said:
    MotoTsume said:
    thank, I looked at those a long time ago, could never get them converted correctly to obj format with textures.

    Depending on what your system is and which verison of Poser you're using, 3ds files should import just fine. I'm finding that's the case with P9. It's taking 3ds files that the earlier verisons wouldn't.

    I wish it would take Lightwave like they say it's supposed to.

    I don't use poser. I am a Daz Studio 4.5 Pro user

    I can barely start poser lol

    I'm afraid we've come to a parting of the ways, then, because I know nothing about D/S in any verison.

  • blubeetle3blubeetle3 Posts: 137
    edited December 1969

    An update on my Cardassian displacement maps. I'm hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain't perfect, but, what is? Plus, it'll be FREE!

    Basicly, when it's finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I've never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

    Onto the pictures...

    CardieWIP03.jpg
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    CardieWIP04.jpg
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  • edited December 1969

    DOWNLOAD HERE: http://www.sharecg.com/v/64865/view/11/Poser/Efrosian-Hair-Revised

    Fixed a few problems with this hair and added fits for V3, V4, and M4

    NuEfrosianV4ad.jpg
    608 x 583 - 309K
  • patience55patience55 Posts: 6,162
    edited September 2012
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    Post edited by patience55 on
  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 497
    edited December 1969

    I'm guessing no one's done a Karl Urban morph since I havent heard anything in response to my posting.

    David

  • mdbruffymdbruffy Posts: 1,929
    edited December 1969

    I'm guessing no one's done a Karl Urban morph since I havent heard anything in response to my posting.

    David

    Have you tried a Judge Dredd site? someone might have made one based on his new movie.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 497
    edited December 1969

    I dont know of any Judge Dredd sites. I did a Google search for "Karl Urban" and only got sites about morphing someone's picture into Karl Urban and then it went downhill from there.

    David

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 497
    edited December 1969

    Here's part II, page 2 of my web comic for those who are interested.

    page_2_partII_preview.jpg
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  • Tim OGTim OG Posts: 1,132
    edited December 1969

    An update on my Cardassian displacement maps. I'm hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain't perfect, but, what is? Plus, it'll be FREE!

    Basicly, when it's finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I've never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

    Onto the pictures...

    really nice work

  • blutobluto Posts: 456
    edited September 2012

    madd, did you build your deck section in sketch up?
    your current problems look like something that happened to me a while back while trying to make a more streamline futuristic tricorrder.
    i got the same kind of thing , no matter what i did it rendered with black patches all over the prop .
    the nearest thing i could figure out was this
    some times when you export from sketch-updepending on which of the choices you click, the programs exports the object with a texture on either 1side , the other side, parts of each side or both sides of the mesh .
    i believe that sketch-up has options when exportingto control this
    at worst you might have to export your deck one more time but pay close attention to which option you pick for the textures.

    i dont know it it helps but it is worth looking into

    Post edited by bluto on
  • blutobluto Posts: 456
    edited December 1969

    An update on my Cardassian displacement maps. I'm hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain't perfect, but, what is? Plus, it'll be FREE!

    Basicly, when it's finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I've never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

    Onto the pictures...

    boy howdy this rock out loud!!!!!!!!

  • mdbruffymdbruffy Posts: 1,929
    edited December 1969

    bluto said:
    madd, did you build your deck section in sketch up?
    your current problems look like something that happened to me a while back while trying to make a more streamline futuristic tricorrder.
    i got the same kind of thing , no matter what i did it rendered with black patches all over the prop .
    the nearest thing i could figure out was this
    some times when you export from sketch-updepending on which of the choices you click, the programs exports the object with a texture on either 1side , the other side, parts of each side or both sides of the mesh .
    i believe that sketch-up has options when exportingto control this
    at worst you might have to export your deck one more time but pay close attention to which option you pick for the textures.

    i dont know it it helps but it is worth looking into

    Yes, the decks were done in sketch-up. I'll have to watch close next time.

  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    Render of Shuttlebay 2 - got one of them working :)

    larger version can be seen on my DeviantArt

    awaymission439sm.jpg
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  • mdbruffymdbruffy Posts: 1,929
    edited December 1969

    MotoTsume said:
    Render of Shuttlebay 2 - got one of them working :)

    larger version can be seen on my DeviantArt

    That looks great!

  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    Thanks :) :-)

  • blutobluto Posts: 456
    edited December 1969

    inspired by mylochkas elfrosian hair , i thought i might do a morph that help to give the look of that race to the gen 4 figures

    heres the m4 one

    efrosian.jpg
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  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    very nice :)

    on side note: still hoping to see the Jem'Hadar and founder morphs available soon :)

  • patience55patience55 Posts: 6,162
    edited December 1969

    Here's part II, page 2 of my web comic for those who are interested.

    And dare we ask what exactly is that green liquid supposed to be?

  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    Slurm?

  • ThalekThalek Posts: 305
    edited December 1969

    An update on my Cardassian displacement maps. I'm hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain't perfect, but, what is? Plus, it'll be FREE!

    Basicly, when it's finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I've never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

    Onto the pictures...

    I had to re-create that makeup for Hidden Frontier, so I can tell you that you've done a heck of a good job! You've gotten a lot of the details right that some people wouldn't even notice.

  • TVTV Posts: 7
    edited December 1969

    Speaking of hair, I'm looking for ling curly Klingon hair for M3 like the hair Eismaus has in his preview for the M3 Klingon uniform. Does anybody know this hair, or hair like it for M3?

    Screen_Shot_2012-09-28_at_8.49_.43_AM_.png
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  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 497
    edited December 1969

    Here's part II, page 2 of my web comic for those who are interested.

    And dare we ask what exactly is that green liquid supposed to be?


    The green liquid is the leftover liquid from keeping the mining equipment cooled. Very radiation rich liquid.

    Here's the Captain again with her new do as suggested earlier with Ysaris.

    harrison_new_look_C_sm.jpg
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  • blubeetle3blubeetle3 Posts: 137
    edited December 1969

    Thalek said:
    An update on my Cardassian displacement maps. I'm hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain't perfect, but, what is? Plus, it'll be FREE!

    Basicly, when it's finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I've never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

    Onto the pictures...

    I had to re-create that makeup for Hidden Frontier, so I can tell you that you've done a heck of a good job! You've gotten a lot of the details right that some people wouldn't even notice.

    Thanks. However, I'm putting out the call again: HELP!

    I've never put a package together for download. I can't seem to get the Mat Poses to work. If I got to Materials, I can get the Material Collections to add everything properly to the M4 figure, but, everytime I change the .mc6 file to a .pz2 file and try to chane the textures from the Pose directory, it doesn't work.

  • jaguarry3jaguarry3 Posts: 180
    edited December 1969

    An update on my Cardassian displacement maps. I'm hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain't perfect, but, what is? Plus, it'll be FREE!

    Basicly, when it's finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I've never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

    Onto the pictures...


    Excellent work

  • ThalekThalek Posts: 305
    edited December 1969

    Thanks. However, I'm putting out the call again: HELP!

    I've never put a package together for download. I can't seem to get the Mat Poses to work. If I got to Materials, I can get the Material Collections to add everything properly to the M4 figure, but, everytime I change the .mc6 file to a .pz2 file and try to chane the textures from the Pose directory, it doesn't work.

    Apparently, you have to use a text editor and make a minor modification to the file in addition to changing the extension.

    Here's a tutorial on the subject; looks pretty straight-forward. As he suggests, you want to make a backup first.

    http://www.runtimedna.com/forum/showthread.php?43996-How-to-make-a-MAT-Pose-file

  • ThalekThalek Posts: 305
    edited December 1969

    Thalek said:
    If she has to grow it back, I like the curly style. But I agree with the staff sergeant: why does she need to grow it back?

    (My own lady has asked me to shave her head tonight; she's losing hair due to chemo therapy, and doesn't want to look straggly and patchy. So for me, it's not entirely an academic question.)

    Are you shaving yours too? Solidarity man!

    I've lost over thirty people to Cancer in the past six years, but more then that have gone into remission. Keep the faith.

    In answer to your question: yes. [grin]

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  • TheCastellanTheCastellan Posts: 508
    edited December 1969

    Here's part II, page 2 of my web comic for those who are interested.

    And dare we ask what exactly is that green liquid supposed to be?


    The green liquid is the leftover liquid from keeping the mining equipment cooled. Very radiation rich liquid.

    Here's the Captain again with her new do as suggested earlier with Ysaris.

    Cute, what hair did you use? I am looking for some short haircuts.


    Anyhow, here's 2 practice shots, one of the ship's top officers having a mini meeting: 1st Officer Zeg, Science Officer Cassy Morrison, and Captain Nozaki. The captain's actually based upon somebody that I know.

    Cap_Laguna.jpg
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    Officer_meeting.jpg
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  • PDSmithPDSmith Posts: 513
    edited December 1969

    Everyone likes to look at pictures around here so here's mine.

    For thost that read my first comic, knows the Captain of the USS O'Bannon isn't really human...

    Enjoy.

    test2.jpg
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  • TheCastellanTheCastellan Posts: 508
    edited December 1969

    Mattymanx said:
    I loaded up the Constellation Class and the Vanguard Class ships, and both gave me error messages when I attempted to render them. o_O


    What program?

    What was the error?

    If DAZ Studio, What does the Log file say?

    Was just a tiny box saying error in rendering with an "ok" button in it.
    I deleted it, for now.

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