Supersuit as Everyday Clothing

2

Comments

  • larsmidnattlarsmidnatt Posts: 2,747
    edited December 1969

    wilmap said:
    I managed to add textures by using the surfaces tab and making parts of the basic supersuit transparent.

    See the tights textures here:

    http://www.sharecg.com/v/63382/gallery/7/Material-and-Shader/Tights-Textures-for-Genesis-Supersuit

    awesome thanks

  • WilmapWilmap Posts: 2,126
    edited September 2012

    Removed

    Post edited by Wilmap on
  • Knight22179Knight22179 Posts: 1,075
    edited September 2012

    Thanks Wilmap, I'll do some testing right away. :)

    Edited to add: Though, you made it kinda small. Any chance on making it bigger, say 3000x3000 pixels?

    Post edited by Knight22179 on
  • RAMWolffRAMWolff Posts: 5,259
    edited December 1969

    Yea, I tried making it 4000X4000... not very pretty! lol

  • WilmapWilmap Posts: 2,126
    edited December 1969

    I made it the size I use in Stitch Witch. I manage to use templates that size quite easily.

  • Knight22179Knight22179 Posts: 1,075
    edited September 2012

    This isn't a beauty contest! *Winks* Heh.

    Ok, Wilmap. :)

    Post edited by Knight22179 on
  • Knight22179Knight22179 Posts: 1,075
    edited December 1969

    Tested. It's a no go. I see the UV map is all over the place on the Basic Suit.

  • WilmapWilmap Posts: 2,126
    edited December 1969

    Fine. I've textured several items using that UV map. But if it isn't good enough I'll remove the download.

  • Paradigm67Paradigm67 Posts: 960
    edited December 1969

    While on the topic of the supersuit, does anyone have freebies or something for saved costume configs? I have no idea if that's allowed or not, which is why I ask. I'd love to get my hands on some of the nicer ones I've seen *greedy*

  • Knight22179Knight22179 Posts: 1,075
    edited December 1969

    Wilmap: Dude, take a deep breath. I'm not questioning the quality of the UVmap, please don't misundertand me. I'm just saying it doesn't work, at least for me. Here's a render of what I get when I try to use it.

    This.jpg
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  • Knight22179Knight22179 Posts: 1,075
    edited September 2012

    wilmap said:
    Removed

    Please bring that back, I wanted to do more testing.

    Edited to add: Plus...I'd love it if you told us how you got it to work. Please don't shut this down. I want to help and I didn't mean to come off as rude or anything. I want to get this working so everybody can use it. So, please help us.

    Post edited by Knight22179 on
  • Knight22179Knight22179 Posts: 1,075
    edited December 1969

    While on the topic of the supersuit, does anyone have freebies or something for saved costume configs? I have no idea if that's allowed or not, which is why I ask. I'd love to get my hands on some of the nicer ones I've seen *greedy*

    Don't know if this is what your looking for, but Atrion666 has made several textures for the regular Supersuit. Mostly of the Green Lantern type variety though. http://www.sharecg.com/v/54675/View/11/Poser/M4-Mach-1p6-Bodysuit-Red-Lantern

  • Paradigm67Paradigm67 Posts: 960
    edited December 1969

    I'm not really looking for anything really, I just like to keep my eye out of things I find neat for the inevitable desire to use it, lol

  • Richard HaseltineRichard Haseltine Posts: 19,324
    edited December 1969

    Wilmap: Dude, take a deep breath. I'm not questioning the quality of the UVmap, please don't misundertand me. I'm just saying it doesn't work, at least for me. Here's a render of what I get when I try to use it.

    Which suit was that applied to -the full Supersuit or the Basic suit?

  • WilmapWilmap Posts: 2,126
    edited December 1969

    The UV map is no good, you just proved that.

    I made the mistake of seperating the pieces and they now don’t fit the original mesh, but that isn’t any good for what you want.

  • Knight22179Knight22179 Posts: 1,075
    edited September 2012

    Wilmap: Dude, take a deep breath. I'm not questioning the quality of the UVmap, please don't misundertand me. I'm just saying it doesn't work, at least for me. Here's a render of what I get when I try to use it.

    Which suit was that applied to -the full Supersuit or the Basic suit?

    Basic Suit.

    And here's what happens when I try to run the Basic Suit in UVmapper (see images below). As you can see, part of the back shares the same UV's as the Torso, making it impossible to texture this Basic Supersuit (As you can see from the second image, I cannot select the torso without also getting part of the back, something I don't want). See, I want to use the Basic Supersuit for basic things like, Flash, Superman, my own things, etc. Using the full Supersuit gives me unwanted seams. And I'm not the only one who wants this, others want it too but can't because DAZ has not fixed the UV's.

    Others have tried to seperate the back from the Torso and no one, thus far, has been able to do it.

    And yes, I already submitted a support ticket but I haven't heard back yet.

    Capture3.JPG
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    Capture2.JPG
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    Capture1.JPG
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    Post edited by Knight22179 on
  • MelanieLMelanieL Posts: 1,723
    edited December 1969

    Hi there!

    I'm thinking about purchasing the basic supersuit, but I'm only interested in using it for regular clothes, male/female. Has anyone out there used it for such and would you mind letting me know how useful/versatile it is? (Or point me to the relevant thread if this topic has already arisen.) Renders encouraged! :cheese:

    Thanks!

    M.


    This is something I did a while ago, when I first bought the Supersuit... (the shoes and necklace are NOT Supersuit, by the way, just the top and trousers)

    Tori_with_Supersuit_Capris.jpg
    768 x 768 - 448K
  • Knight22179Knight22179 Posts: 1,075
    edited December 1969

    That's pretty good, MelanieL. :)

  • Melissa ConwayMelissa Conway Posts: 148
    edited December 1969

    this thread just made me think of this...

    http://youtu.be/oqk2qqhunp4

    LOL. One of my all-time fave movies.

    M.

  • Melissa ConwayMelissa Conway Posts: 148
    edited December 1969

    RAMWolff said:
    Look up, I found you a catsuit that might come in handy! :-)

    Also Wilmaps got ALLOT of free and nicely done clothing. Honeslty, since you use Fabricator you can change out any of the textures provided with ones that's more suitable for your needs easily enough! http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Wilmap

    Good stuff. Thanks again!

    M.

  • Melissa ConwayMelissa Conway Posts: 148
    edited December 1969

    MelanieL said:
    Hi there!

    I'm thinking about purchasing the basic supersuit, but I'm only interested in using it for regular clothes, male/female. Has anyone out there used it for such and would you mind letting me know how useful/versatile it is? (Or point me to the relevant thread if this topic has already arisen.) Renders encouraged! :cheese:

    Thanks!

    M.


    This is something I did a while ago, when I first bought the Supersuit... (the shoes and necklace are NOT Supersuit, by the way, just the top and trousers)

    Very nice, Melanie! Thanks for posting. :-)

    M.

  • Zev0Zev0 Posts: 3,572
    edited September 2012

    Wilmap: Dude, take a deep breath. I'm not questioning the quality of the UVmap, please don't misundertand me. I'm just saying it doesn't work, at least for me. Here's a render of what I get when I try to use it.

    Which suit was that applied to -the full Supersuit or the Basic suit?

    Basic Suit.

    And here's what happens when I try to run the Basic Suit in UVmapper (see images below). As you can see, part of the back shares the same UV's as the Torso, making it impossible to texture this Basic Supersuit (As you can see from the second image, I cannot select the torso without also getting part of the back, something I don't want). See, I want to use the Basic Supersuit for basic things like, Flash, Superman, my own things, etc. Using the full Supersuit gives me unwanted seams. And I'm not the only one who wants this, others want it too but can't because DAZ has not fixed the UV's.

    Others have tried to seperate the back from the Torso and no one, thus far, has been able to do it.

    And yes, I already submitted a support ticket but I haven't heard back yet.

    Yep, theres the problem. And people ignored me when I first mentioned it. They better fix this soon. This product has been out how long now...

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 3,572
    edited December 1969

    wilmap said:
    The UV map is no good, you just proved that.

    I made the mistake of seperating the pieces and they now don’t fit the original mesh, but that isn’t any good for what you want.

    No UV is good on the basicsuit because it is screwed, seperated or not. They work fine on the supersuit.

  • KeryaKerya Posts: 7,185
    edited December 1969

    Zev0 said:
    wilmap said:
    The UV map is no good, you just proved that.

    I made the mistake of seperating the pieces and they now don’t fit the original mesh, but that isn’t any good for what you want.

    No UV is good on the basicsuit because it is screwed, seperated or not. They work fine on the supersuit.

    Question: did you use the contact form or did you file a bug report?
    If it is a bug report, could you give us the link so we can add our voices?

  • WilmapWilmap Posts: 2,126
    edited September 2012

    This bugged me all night, because I knew that I had used that UV to texture the basic supersuit!

    The reason it worked for me was because I exported the supersuit obj, used UVLayout to seperate the pieces and saved a new obj. This I then imported into DS4 and used the new UV Template I had made to texture it. It worked fine.

    As you can't redistribute the new obj file, I can only use this for my own use.

    The only thing I couldn't do was use the shaping morphs.

    Here's an example with some mixed up textures to show what I did.

    Test.png
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    Post edited by Wilmap on
  • Knight22179Knight22179 Posts: 1,075
    edited December 1969

    Looks good, Wilmap. Too bad you can't redistribute that new OBJ. Is Stitch Witch and UVLayout both free programs?

  • Knight22179Knight22179 Posts: 1,075
    edited September 2012

    Kerya said:
    Zev0 said:
    wilmap said:
    The UV map is no good, you just proved that.

    I made the mistake of seperating the pieces and they now don’t fit the original mesh, but that isn’t any good for what you want.

    No UV is good on the basicsuit because it is screwed, seperated or not. They work fine on the supersuit.

    Question: did you use the contact form or did you file a bug report?
    If it is a bug report, could you give us the link so we can add our voices?

    Don't know about ZevO, but I used the Contact Form. However, if I don't hear anything back from DAZ soon, I will fill out a bug report and make a new thread on the forum so that anyone who wants to add their voice to get this fixed can add their voice. I for one am not going to let this go until DAZ fixes this. :coolmad:

    Post edited by Knight22179 on
  • Takeo.KenseiTakeo.Kensei Posts: 935
    edited September 2012

    wilmap said:
    This bugged me all night, because I knew that I had used that UV to texture the basic supersuit!

    The reason it worked for me was because I exported the supersuit obj, used UVLayout to seperate the pieces and saved a new obj. This I then imported into DS4 and used the new UV Template I had made to texture it. It worked fine.

    As you can't redistribute the new obj file, I can only use this for my own use.

    The only thing I couldn't do was use the shaping morphs.

    Here's an example with some mixed up textures to show what I did.

    Isn't it possible to create a new UV map and distribute it along with textures?

    Edit : there is also a free bodysuit for Genesis from adam Thwaite here

    Post edited by Takeo.Kensei on
  • WilmapWilmap Posts: 2,126
    edited September 2012

    wilmap said:
    This bugged me all night, because I knew that I had used that UV to texture the basic supersuit!

    The reason it worked for me was because I exported the supersuit obj, used UVLayout to seperate the pieces and saved a new obj. This I then imported into DS4 and used the new UV Template I had made to texture it. It worked fine.

    As you can't redistribute the new obj file, I can only use this for my own use.

    The only thing I couldn't do was use the shaping morphs.

    Here's an example with some mixed up textures to show what I did.

    Isn't it possible to create a new UV map and distribute it along with textures?

    Edit : there is also a free bodysuit for Genesis from adam Thwaite here


    No because it would not fit onto the basic supersuit object. See the post (#40) further up the thread.

    Post edited by Wilmap on
  • WilmapWilmap Posts: 2,126
    edited December 1969

    Looks good, Wilmap. Too bad you can't redistribute that new OBJ. Is Stitch Witch and UVLayout both free programs?

    Unfortunately both of those programs have to be paid for.

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