As our thanks, please enjoy an EXTRA 00% OFF all your purchases through the end of 2016, INCLUDING NEW RELEASES!
Thanks a lot, ZamuelNow. With proper lights and the skin settings (like Interjection) she is really nice to render.
A close up render of Stephanie 5 model with the Interjection materials applied to her.
Rendered in Daz Studio 4 Pro. Click the image to see it enlarged.
well done artini
Thanks a lot for the comments, thadeus72.
Render of the Stephanie 5 using "UberEnvironment Kitchen" and one spot light.
Click the image to see it enlarged.
very nice artini
love the expression
a render of s5 michelle with the lone wolf outfit and lantios light 2
Thanks, thadeus72. I have used one of the expressions from Real Emotions for DAZ Studio 4
Your render is very nice.
Artini said:Thanks, thadeus72. I have used one of the expressions from Real Emotions for DAZ Studio 4
Your render is very nice.
thanks artini !
Shes great :)
I have one little problem though, if I just want to use Stephanie's body with another head, V5 for example, I put S5 head to -1 and V5 head to 1 and the last joint on the right thumb is all messed up. Why is that?
Jakku said:I have one little problem though, if I just want to use Stephanie's body with another head, V5 for example, I put S5 head to -1 and V5 head to 1 and the last joint on the right thumb is all messed up. Why is that?
That's an error and needs to go in a bug report. The problem seems to be related to the S5 head, put any degree of bend on the thumb and change the S5 head setting to any non-zero value and the deformation rapidly becomes obvious.
Having the S5 Head as the zero setting is itself anomalous, the normal setting would be to load it in with value set to 1, compare the S5 Body to see the difference.
Just stopping bye. I've been away for a long time and wanted to see what daz was up to.
Glad to see S5 figures and characters look very nice and realistic.
The two new characters reminded me of V3 ethnic morphs/skins.
Bravo, good job! Very realistic and professional looking.
Does she have any Carrara Skins? It would be nice to even have one designed for Genesis for Carrara....
Stephanie is nice and all, but I can never get really excited for another slightly different Caucasian female character. Maybe I just don't know all there is about Stephanie. What does she have that a v5 owner with some patience with morphs, can't mimic?
I always picture these old figure for Genesis releases to allow people to use their older morphed figures with the new Genesis. So Stephanie 5 for Genesis is really for someone who has used and liked the old Stephanie 3 figure but wants to be able to use the newer stuff that has come out for Genesis.
So you start by applying Stephanie 5 to genesis, then you tweak it to look like your existing character, and then you can apply the Genesis Clothing which will all auto fit.. saving you time and letting you use new products. The reason why I think this is because my old boojum the brown bunny figure was Hiro 3, more than a little morphed.
Well we've got legacy shapes for Steph 3 and Steph 4 for Genesis, already. My own take on it is that each of the new DAZ figures is adding another group of morph targets, and ways to combine them to the collection, rather than just one new shape. Or, in other words, rather than just giving us a new (dialable) character preset, it's giving us a new set of dials to build our own new characters from. Steph 5 comes with a base figure porportioned to be shorter, with three varying builds, and at least a couple of new faces. We didn't have those *particular* dials in our parameters tab before. Although we might have been able to get fairly close with the ones we did have.
Plus, it gives DAZ an excuse to roll out a new group of hairs, skins, outfits, and pose packs all at once.
I've really enjoyed working with Stephanie 5, so much so that I'm finalizing a new pose set for her.
However the "Elite Michelle" texture she ships with has some major issues -- as you can see with the attached render (circled in red) there are strong artifacts (presumably from the bump map) at the shoulders. This error is even more visible in DAZ Studio renders, so I'm not sure how this made it through QC testing.... but a revised version of her textures needs to be released.
wow she's STILL arriving?! xD