Modelling dragon for final year project
I apologise if this has been asked before or if it's in the wrong place to ask but I am planning on modelling a dragon for my final year project at university.
I want to take my dragon from concept to game engine (probably Unreal Engine 3 in this case) and have been gathering as many references and industry examples as possible to help me along.
I was just wondering if there were any 3d artists that could give me any ideas of the following:
- What sort of references were used when creating the concept of the dragons in the games (ie. photo references, anatomy, drawn concepts, blueprints etc.)
- How did the modellers go about deciding on the scale of the dragons? (ie. comparison with other assets etc)
- Were there any constraints and/or other major issues that were faced during modelling/texturing of the dragons? (I understand that engine constraints may be different for me but any insight is helpful)
I think that's all I can think of for now but any advice/suggestions would be appreciated as this is really important to my course and future as a 3d artist.
Thank you very much for reading.