Animations must begin from 0 ?
I am pushing through with my project, but like all complex software it's one step forward two steps back.
Seems I have run into a issue with the time line. My animation is a simple discussion of magnetisim.
so it starts with two magnets. At 10 sec's one disappears and I want some nails to fall on the table, then jump to the magnet.
What I find is even thought I add the nails to the project and delete prior keyframes, it really wants me to set , shaders, scale etc from 0 on the time line. Not only that, Carrara really doesn't seem to want to calculate physics from the middle of a sequence. So it seems to keep from driving myself nus all sequences must start at 0. I want to be able to extend the sequence then do a dissolve in video. This would be a fast way of some elements disappearing. Now it seems unfortunate that I need to place elements at the beginning of the scene where they are not in the shot to keep Carrara happy. So 3 questions.
1) am I right that I need to set shaders, scale etc at the 0 beginning of a sequence or or drag copy a keyframe to 0.
2) If I want to use Physics to drop something That as well needs to occur from 0?
3) If so is there an elegant way to chop out the first 10 seconds of a sequence so keyframes that are at 10 sec can be at 0,
4) I asked this question yesterday, but I realized something that may change the response. When I drop the nails they fall through the table
rather then bounce regardless of materials set for the nails and plane. BUT I tested this a few months ago and it worked fine, the nails bounced every time. Is there something simple I may have forgot.
Thank you for reading! I'm not complaining this is amazing software! ( Carrara 6 Pro )