Issues with UV Mapping
Having an issue with UV mapping in Hex. I'm following Gary Miller's stump tute from geekatplay. I'm on the second part where it gets to uv mapping. I've added my texture image to the "rings" part of the mesh. Then I click on planar projection, gizmo init by "y", then validate. Then unwrap and I get my split screen. 3D image on the left and uv map on my right. When I select an edge or point on the left it should be highlighted on the right. It isn't. I, also, cannot manipulate any points or edges on the map. Is uvmapping broken in 2.5? I've followed the tute to the "t" and I've been stuck on this issue for about 6 hours now. Thought I did something wrong so rewound the tute, re-opened my saved stump and rinsed and repeated about 15 times now and still same result. Not able to manipulate any points or edges on my uv map.