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Don't Laptop fans turn off and on only when the cpu/graphics card reach certain temperatures? I think the average laptop has 3 - 4 fans (but I could be entirely wrong there (I don't like to open them). Maybe the program isn't entirely compatible with your rig. I've heard temperature programs are often unreliable unless you know that you have the right one for your board/card/cpu etc. As far a 3DS Max goes I can't help. I'm only just learning Carrara, let alone vastly superior and more expensive programs. I'm sure there are a number of Max users here though.
HI Grimreaper :)
The problems you're having in rigging your model, may be due to the way it's modelled,.
I'd like to see a view of your "Scene Instance list" for the skeleton model which you're trying to rig. but,.. it seems to be in several parts.
Of all the figures you could have chosen to work with,.. the skeleton of an animal is probably the hardest model to start with, and a Bad choice for a model to experiment / learn how to a a Rig to.
The skeleton is much more complex than the basic mesh (Skin) of a figure.
Have you tried learning to Rig a simple model, ( a one piece object )
How hard would it be for me a person that hasn’t used this program, to be able to use and rigg bones to my model, it is called 3ds max.
If what you want to do is rig a model, then you can do that in Carrara, Poser or DS,.
You don't need 3D Max, and although rigging can be simpler when you start by using a max "Biped",.. the "Physique" system is a PITA to learn and use.
Max is a massive and highly complex program with multiple menu's and work-flows, and despite it's great built in help system, it's not easy, and you should still expect to be learning MAX in ten years time.
On your Laptop (overheating) issues,. I agree with Jimzombie,.. that most of these "Utilities" will show some useful information, and some completely useless information, (unless you know what you should be seeing, and you know what to look at) and unless it's a utility designed for your specific laptop model,. then it's probably not worth using.
If you don't know what settings you should be seeing, or which areas to look at, then you should consider getting someone who does know, to have a look at it.
if your laptop is consistently overheating and causing Blue-screen crashes, then this will effect the processor and it will eventually stop working.
Laptops are less practical when you're using programs which demand high performance, lot's of memory, and processing power.
you should consider a desktop box or tower case, since these are easier to maintain (even for the novice), easier to access and replace parts, cheaper to buy, more powerful, and more appropriate for running high performance applications.
Hope it helps :)
Holy crap your alive :lol:
I've had my scene instances in 2 different ways the first one was where every common thing was grouped together ( The hands with the fingers etc)
The 2nd one was where everything is parented to its other limb.(Where the fingers are parented to the hands)
I have rigged 2 models.
Technically 3 but the 3rd is a copy of the first, but in a different dress.
1st rigged model (http://the--grimreaper.deviantart.com/gallery/#/d4wbue9) < The third rigged model is in this pic.
2nd rigged model (http://the--grimreaper.deviantart.com/gallery/#/d4yax9x) < I haven't finished with him yet.
I figured I might as well tried the 3ds max because it seemed powerful in a video, and I got it free along with other autodesk software.
Good to see you still around :-P
Yep , I'm still alive an kickin' :)
I think the main cause of your rigging errors, is due to the way you're building the Model,... (In Parts)
then assembling those in a Hierarchy (which is a form of rigging) and then adding bones to rig the models together, and adding IK on top of that,.. the likelihood of creating conflicts between how the model is structurally connected together, and how it should move is really high.
Mechanical models don't require Bones to allow you to animate the parts. and a skeleton is little more than a mechanical model.
If your modelled parts were all part of a Single Object, then you would probably have an easier job of Rigging it correctly, and animating it.
As a test....
Try selecting all your modelled parts,. then group them, and export that as an OBJ, then Import that single OBJ and try adding a simple Bone rig to it.
You could also assemble all of the Parts of your model into One Object in the Vertex Modeller, by using Copy / Paste, which would be a better route to a single object model, even although it's a bit more work than exporting / importing an OBJ
The models in the links I posted are in a million pieces.Not literally, but still they are in a lot of pieces.
One thing that's going to make life less easy, is if you try to work with lot's of things at the same time, while you're trying to learn something.
Keep it simple. ...As simple as possible, and then work through the process a few times to familiarise yourself with How it works, and with the steps you need to follow in sequence, to get it to work correctly.
Don't start out my making a complex (human) character, with clothing, and expect it all to work first time.
Also, remember in the real world there are people who Model, while other people create textures, while other people Animate, and other people Rig the characters.
What you're doing is all of those jobs, they all have learning curves, and none of them are easy to do
I'd suggest starting off with a simple "single" vertex model,
Add some bones. and attach the skeleton to the model, then see how it looks / works.
If you get Carrara errors at that point, then we'd need to break it down into smaller steps, to figure out where it all goes south.
Yeah, but I did really good rigging those model's in the pic :vampire:
Yes, they look fine, but, ..it's hard to tell from a still image.
I've rigged and weight mapped some things that look fine until I animate them, and then I can see issues I didn't notice before.
the more you do it, the more comfortable you become doing it, and the easier it gets.
I plan on building me a machine in the future when I get some money saved up. I was wondering do you consider these links as a decent start for the computer. Also I'm planning on building some games, and other stuff too, so don't count this as just a 3D graphics modeling machine.
Is this enough power or do I need to go up.
Those are all pretty nice things to have, if you can afford them, and have a need for them.
If you're on a Budget (who isn't) :) then I'd suggest you look at Motherboard / CPU / Ram (combo deals) as a starting point, and then look at Cases, power supply, Monitor etc..
There's no electrical knowledge required to put a CPU and RAM onto a Motherboard and fit that into a case (a couple of (One way) Clips, and five or six screws.
Everything comes with "user installation guides"
but if you don't like the idea,. then most small places will fit the components together in a case for you.
The graphics card you linked to has plenty of GPU processing power, and a load of Ram, which is probably great for Game-Play, but right now, if you're using Carrara, and doing 3D modelling, it's as much practical use as an ashtray on a motorcycle.
The CPU you linked to is probably great, and is multi-core and uses hyper-threading to create virtual cores, so it seems impressive, but there's a Big difference in the retail price , when compared to another manufacturers processor range , there's not much real "Bang for Buck" difference in actual performance.
but there is a BIG difference in the retail price you pay.
The Ram you buy (and CPU) depends a lot on the Motherboard you buy, and the Maximum amount of RAM the motherboard can handle.
Many Motherboards in the marketplace still only take up-to 16GB , although some new Motherboards can handle up to 64 GB (MAX)
Take your time,.. Shop around,. :)
I is doing research, and I found a mother board that seems to work with it, and holy friggin crap 64 gb. I actually recently made a friend who is good at putting computers together. And actually the total price for the pc in the end is a little above 2000 bucks which is cheap for a beast like that, but as I said I'm doing research. And I'm saving some money up for it. I will eventually need it to run more then carrara I need it for coding, unity, torque, and a multitude of things plus a gaming pc so I can test my games out that I make.
If I ever do make games do you want to be a nit picker for me telling me what I should and shouldn't do with these models etc. That also goes for my other friends.
A one man project is going to take a while.
Heck if someone would like to I might let people play the beta version of the games. The main game I'm going to work on in the future would be a remake of Legend of Zelda: oot .Most people would think that it will be boring, and that would be true for the main adventure, but I'm going to have 3 extra difficulties and a special unlockable difficulty.
Sorry about the rant you know me by now.:bug:
I can't seem to get bryce hdri maps to work in carrara all I get is a black background, but other hdri images work. Does anyone know a way to make it work.
HI Grimreaper. :)
It should be working.
It works for me.
Do you have anything that you can open the HDRI image in to check it. EG: photoshop.
Weird it saved as black, also didn't know photoshop could open hdri.
Do you have any advice for exporting hdri maps from bryce.
I cant seem to be able to export anything pose able from daz studio 4.0 (pro).
I get a messed up mesh, and an error for the collad file.
I have a weird bug where in carrara I have all the constraints set up for something, but now when I go to rotate anything instead of it rotating it just freezes up, and after it freezes it refreshes the program and nothing happens. The only way I can get the object to rotate according to the constraints is by moving the constraint wheels themselves.
I do believe this skeleton is more of a pain then it needs to be.
Actually when I go to rotate something now it doesn't freeze it just gives me the blue dial (that happens when something freezes on windows 7) as I rotate it, and when I get through with the rotation the dial goes away, and the rotation doesn't happen. If I try to rotate the whole object it works just fine.
It sound like some part of the object is Locked, or on Full constraint,.
Q: How are you adding the constraints,. ?
Q: what's the structure of the object, ?
Q: does it have bones ?
Screen-shots help a lot, :)
I was going to make a recording and give you a link, but my recording program seems to not work I used one and it recorded it, but compressed it down into a 2 second video ( It was 15 seconds if not more of material). I tried cam studio, and I remember why I never used it I call it seizure cause that is what it feels like its trying to do anyways with cam studio I record, but can't stop recording so I have exit, and that is when the bug happens it exits, but my entire screen flash from white to green and maybe a couple of colors in between and it goes really fast I me beyond fast. So here is some pics.
Its not rigged.
The collar is locked to.
Can you post the model or give a link to download the 3ds file? I would like to take a look at it if that is possible.
Hi Grimreaper :)
I agree with Muphasa, having the file to look at would be easier, but,.. looking at the first image, I noticed that the Motion method for the pevis is set to "Still" which will stop it from creating any keyframes in the timeline.
You seem to be choosing the most complex method of making an animated figure, (out of separate objects) and the most complex method of animating it.
Building a single Vertex model (mesh) even if that includes separate "Poly-meshes" for the eyes, tongue, teeth etc.. is much simpler to Rig and animate.
Do you think I should post it on sharecg.com I was wondering.
Normally share CG is for completed objects, so that anyone can download and use them,. so,. no. .. not yet :)
You can PM anyone interested in looking at the files, with a Link to your file.
Something that may be useful for you is Dropbox, which is free and secure.
It creates a Dropbox folder on your computer, with a "Public folder" inside it.
Any files you want to share with anyone can be placed here,. then you can right click, and Copy the (Public link) to that file.
If you want to send that to an individual, you can email them, and post in the public link, .. they can click that link, and download the file from Dropbox. (they have no access to your computer, or any other files)
If you wanted several people to be able to access it, you can post that link in a forum EG: here. :)
than anyone interested can click the link, download the file, and have a look.
If you don't want anyone to be able to get that file from the link,. you simply remove / delete the file from your Dropbox / Public folder.
and the link stops working, since the file has been removed.
You can also save a backup of important files by creating your own folders within your Dropbox folder, and adding files to there.
Those files are then uploaded to your own dropbox on-line account, and if you delete the files from your computer dropbox folders, they'll also be deleted from your on-line dropbox folders.
The reason why this is so complexed is because I've tried to rig this in so many ways. Not just bones. Here is the file.
It's called stalfo child.
If I turn off collision detection the rig acts smooth for the most part. I have not used the axis constraint much. I probably would have used limited movement ball socket joints but you have some of those too.
I will play with it a little more and come back.
Thank you I forgot that I had collision detection on. I turned it on to put him on the floor properly.
A couple of initial issues jump straight at me.
The figure in the scene is a few feet high, but if I edit the Skull , then look at the size of it,. the object is 35 ft, and has some issues,. there's a bunch of isolated vertices where the lower Jaw has been moved, or deleted without clearing those up, that will lead to issues.
Different scales in different parts, is one of the main issues that you'll avoid if you have a figure which you build (assemble) in the vertex modeller, rather than in the Scene assembly room. since everything is being built at the same scale.
If you look at V4 for example, there are several poly-meshes placed together, and things like the Eyes are made of separate meshes.
When you jump out of the Modelling room, you'll only see one "object group"
As for constraints, it's easier to have everything set to something simple like Ball joints, and then either change some, like the elbows and knees, or just Limit the motion of those joints
Yeah I'm not going to lie it's a big mess. I don't know what I was drinking when I made it, I think it's because I was in a hurry. I was going to clear the jaw out, but it crashed on me at one point and I forgot about the jaw. I'm thinking about going to make a grimreapers thread again so we can talk about everything like we did on the old one :smirk:
:gulp: Ummmm.......... wtf I finall got 8.5 install, but it installed over 8 even though I unchecked the box that said to install it over the original, and the thing saids 8 instead of 8.5 now but the code that works for 8.5 worked for this one, and it said installing 8.5.
WTF IS GOING ON HERE.