Classic Dress for Genesis 3 Female(s) © Fisty and Darc (Emma and Tim Lindstrom) 2016 Commercial renders and annimations okay! Redistribution okay! (just keep the zip intact) Morph and texture add-ons okay! Use in video games okay! (for what it's worth, you'd have to decimate the heck out of it) This dress doesn't look as good with plain satin type materials, smoothing and sub-d does not much like the mesh topology. The seamlines and stitching are on a normal map, if you want to use a shader preset but keep those details apply your chosen shader, turn the tiling down to 1/1 and then add the normal map back in. If the pattern on your shader is too large or small then you can change the tiling of just that seamless tile by going to the surface tab, left clicking on the little picture of the tile, chose "Image Editor.." then go to the Instance Tiling tab in the box that pops up and change the Horizontal and Vertical Tiles to whatever looks good (you will likely need to spot render to see the change.) It will change the tiling scale of that seamless tile everytime it's used in the scene so keep that in mind if you're using it elsewhere. Don't forget to also change the tiling scale of any support maps like bump or specular if your chosen shader preset uses them. Extra information: Oh.. something I forgot to put in the readme.. skirt follows the thighs, should convert to other figures fairly okay since it's so tight if you have the backwards compatability templates (I don't) and It'll keep all the adjustment morphs. It has a ton of fitting morphs but if you put it on an unsupported shape it might get a bit weird around the breasts - good news though you can crank up the smoothing like crazy, to like 30 iterations if you want. That will also iron out lumps (like breasts) so you'll probably need to use some of the adjustment morphs to get rid of poke-through if you crank it that high.