Moon Surface Tutorial

shaykallshaykall Posts: 109
edited December 1969 in Bryce Discussion

Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
Does anyone know if there is a Moon Surface tutorial in Bryce?

Thanks in advance

Comments

  • HoroHoro Posts: 10,056
    edited December 1969

    Are you looking for something like that: http://www.bryce5.com/details.php?image_id=578 - not very good, made it 8 years ago.

  • JamahoneyJamahoney Posts: 1,791
    edited August 2012

    Being into the Moon also, I've never come across a tut., on creating moon surfaces, however, it is possible, and quite easy.

    Once you have a lunar grayscale DEM, it's simply a matter of replacing a terrain mesh with the DEM. That is, in Bryce, create a terrain, click E, goto picture tab. In the first thumbnail box (on left) click load, choose the DEM you have in your own computer file, then do the same again for the second thumbnail box (in middle), finally, click apply. Done! You can afterwards apply a Bryce terrain mat on top of it, or use any of the mats available.

    The only problem with Byrce terrains, in general, is that you can't produce a curved terrain to follow, say, the curved circumference of a planet. There is a small workaround where one can apply a small curvature to the terrain (won't go into it right now), but doing so lowers the terrain, and, really, it doesn't suit if you want a whole realistic planet with raised terrain, mountains etc. that you might want to zoom in on with a camera etc.

    Hope that's of use?
    Jay

    Post edited by Jamahoney on
  • HoroHoro Posts: 10,056
    edited December 1969

    For a curved horizon, there is always the possibility to use a lens in front of the camera.

  • shaykallshaykall Posts: 109
    edited December 1969

    Horo said:
    Are you looking for something like that: http://www.bryce5.com/details.php?image_id=578 - not very good, made it 8 years ago.

    Yes Horo that's very close to what I was looking for.
    The VUE tutorial was very in depth showing how to make the craters etc;


    @Jamahoney

    Sorry for being dumb, but what is DEM ?

  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    What is a DEM?

    Oops, sorry. DEM stands for Digital Elevation Model, and what it essentially is is a grayscale representation of a terrain’s surface and elevation; where the various shades of grays to white to blacks have been calibrated to a particular elevation. So, one shade of a lighter gray might stand for 20 m in elevation, another darker shade of gray might stand for 10 m in elevation, a darker shade again might stand for 5 m...etc., You get the drift.

    White in the grayscale are usually the highest elevations, while blacks the lower. It’s similar to what Bryce is doing with their terrains, in that, when you create one, they are giving you a grayscale version. Only difference with the DEMs is that they are calibrated, that is, the colours (grays to white to blacks etc.,) all have been allocated specific elevation values according to the different shades. This is just the technical side to DEMs, however, I think they might still be what you’re after for use in creating simple lunar terrain that doesn’t require any specifics.

    So in that case, they would be ideal for you, as you can still play around with reducing the elevations, or adding several DEMs together (if Bryce doesn’t crash in the process). The DEMs are all in 16-bit format, so they are ideal, because if you go any lower to, say, 8-bit, then they are useless; if you want to avoid ‘stepping’ effects.

    Images below might give you an idea as to the power of DEMs (top is an example of a DEM, bottom two shows a Bryce terrain mat overlaid on it, each from different camera views. Here’s a link to the lunar DEMs (http://imbrium.mit.edu/BROWSE/LOLA_GDR/CYLINDRICAL.html).

    @ Horo
    Yes, quite correct, and there's another option of creating a rounded Bryce terrain and adding it into the terrain. But, they still aren't suitable, in my opinion.

    Jay

    Untitled-2.jpg
    485 x 876 - 357K
  • HoroHoro Posts: 10,056
    edited December 1969

    shaykall said:
    Yes Horo that's very close to what I was looking for.
    The VUE tutorial was very in depth showing how to make the craters etc;

    Good. I did that moonscape with the help of a tutorial. I'll try to unearth it when I get home.

    Digital Elevation Maps are great if you want to do something real. Jamahoney is indeed the guy who can help you here. I have used DEMs at times but haven' become an expert on them. Here some examples:

    Mars
    Valles Marineris: http://www.bryce5.com/details.php?image_id=4133
    Nix Olympica Cyane: http://www.bryce5.com/details.php?image_id=1453
    Olympus Mons: http://www.bryce5.com/details.php?image_id=577

    Moon - page only in German, pictures also in English :)
    North Pole: http://ago.astronomie.ch/volume6/page7/np.html
    South Pole: http://ago.astronomie.ch/volume6/page7/sp.html

    Venus
    Aphrodite Terra: http://ago.astronomie.ch/volume6/page7/vb.html
    Beta Regio: http://www.bryce5.com/details.php?image_id=591

    Hawaii
    http://www.bryce5.com/details.php?image_id=571

  • HoroHoro Posts: 10,056
    edited August 2012

    Ok, I located the tutorial I had used. The site is down, the name available. I had to scan the print I had made at the time. There is a zipped PDF of this tutorial available for a few days on this link:

    http://www.horo.ch/guestxchg/PeterSharpeTut19.zip (1.2 MB)

    Those interested can get it by clicking on the link. It won't stay there forever, better act now.

    Post edited by Horo on
  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    Horo, those are quite nice renders, too...I recall seeing your Mars’s render before, which still have got a great atmospheric feel to them.

    @shakall
    DAZ seems to have a package for DS3 (http://www.daz3d.com/shop/lunar-craters-moonscape/), however, I have no idea as to how good it is - but I’m sure that you could import the DS work into Bryce. Horo’s suggestion might be your best bet, I think, (I’ve seen a 1999 Peter Sharpe version, but it’s really a basic introduction to creating craters), if it’s just that you’re wanting to produce a simple moonscape.

    Cheers
    Jay

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    There are also several ready made 'crater' brushes for Photoshop, but you'll have to do a Google search for them as I don't have links to hand.
    Then you could paint your own lunar surface in Photoshop to import into the terrain editor.

  • HoroHoro Posts: 10,056
    edited December 1969

    There are also several ready made 'crater' brushes for Photoshop, but you'll have to do a Google search for them as I don't have links to hand.
    Then you could paint your own lunar surface in Photoshop to import into the terrain editor.

    If you do that, make sure the image is in 16 bit greyscale and you are also edit in that. If you go for 8 bit, you get steps.

  • IanTPIanTP Posts: 1,326
    edited December 1969

    Horo said:
    Ok, I located the tutorial I had used. The site is down, the name available. I had to scan the print I had made at the time. There is a zipped PDF of this tutorial available for a few days on this link:

    http://www.horo.ch/guestxchg/PeterSharpeTut19.zip (1.2 MB)

    Those interested can get it by clicking on the link. It won't stay there forever, better act now.

    Peter Sharpe's tutorials are still available, thanks to the Internet Archive - http://web.archive.org/web/20080205024058/www.petersharpe.com/Tutorials.htm :) Not sure if its acceptable to post the link here, so feel free to delete the post if not. :)

  • HoroHoro Posts: 10,056
    edited December 1969

    @IanzThingz - thanks for telling us. This is good to know.

  • ChoholeChohole Posts: 33,604
    edited August 2012

    Oops, even I can do duplicate posts on occasion

    Post edited by Chohole on
  • IanTPIanTP Posts: 1,326
    edited December 1969

    Horo said:
    @IanzThingz - thanks for telling us. This is good to know.

    No worries, I've been searching the web for tuts ever since I installed Bryce and have collected a few bookmarks :)

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Yeah, the way back machine can be very helpful. Thankyou

  • LordHardDrivenLordHardDriven Posts: 937
    edited December 1969

    shaykall said:
    Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
    Does anyone know if there is a Moon Surface tutorial in Bryce?

    Thanks in advance

    I don't know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it's terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn't appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they're not available either but I'm sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

    http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

    The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

    lunarsample2.jpg
    800 x 446 - 156K
    lunarsample1.jpg
    800 x 446 - 188K
  • shaykallshaykall Posts: 109
    edited December 1969

    shaykall said:
    Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
    Does anyone know if there is a Moon Surface tutorial in Bryce?

    Thanks in advance

    I don't know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it's terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn't appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they're not available either but I'm sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

    http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

    The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

    Hi Lord :}

    Thanks for the links, I am looking into them, I am still trying to create the moon landscape, I have gone back to the Bryce Artists pdf all 1300 odd pages to try and figure out the DTE (that is my biggest headache / fear at the moment) also trying to get a grip with Bryce. I would like to try and create the craters in Bryce itself,

    In the Vue tutorial where I got this idea from
    He brought in a terrain
    Zeroed it so it was flat
    then added Noise and chose Veronoi (altitude) which gave the terrain for want of a better word bubbles all over the terrain.
    Next he added a filter node, then edited the filter, zeroed the line in the graph, this then flattened the bubbles but left the contours then double clicked on the graph line added some points which could then be moved up a little and this created the craters.
    I have toyed with the idea of using GIMP the create black and white circles and bringing it in as a picture in the Terrain editor and let that create the craters, or even make a brush and paint them in but cannot remember how to do that in Bryce (so back to the manual LOL)

    Again thank you for the help. always appreciated.

  • LordHardDrivenLordHardDriven Posts: 937
    edited December 1969

    shaykall said:
    shaykall said:
    Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
    Does anyone know if there is a Moon Surface tutorial in Bryce?

    Thanks in advance

    I don't know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it's terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn't appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they're not available either but I'm sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

    http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

    The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

    Hi Lord :}

    Thanks for the links, I am looking into them, I am still trying to create the moon landscape, I have gone back to the Bryce Artists pdf all 1300 odd pages to try and figure out the DTE (that is my biggest headache / fear at the moment) also trying to get a grip with Bryce. I would like to try and create the craters in Bryce itself,

    In the Vue tutorial where I got this idea from
    He brought in a terrain
    Zeroed it so it was flat
    then added Noise and chose Veronoi (altitude) which gave the terrain for want of a better word bubbles all over the terrain.
    Next he added a filter node, then edited the filter, zeroed the line in the graph, this then flattened the bubbles but left the contours then double clicked on the graph line added some points which could then be moved up a little and this created the craters.
    I have toyed with the idea of using GIMP the create black and white circles and bringing it in as a picture in the Terrain editor and let that create the craters, or even make a brush and paint them in but cannot remember how to do that in Bryce (so back to the manual LOL)

    Again thank you for the help. always appreciated.

    Well when it comes to unravelling the mysteries of the DTE David Brinnen is probably the best resource here in the forums. Even then though it's a very powerful tool capable of doing alot. From my limited knowledge of Bryce and what you're describing though it sounds like the terrain editor is where you should focus more of your energies. The idea you mentioned of making the black and white circles in GIMP and then using that as the starting point for the terrain editor sounds like a good idea although I'm not sure how exactly one would do that to get the final result of realistic looking crators. good luck though.

  • shaykallshaykall Posts: 109
    edited December 1969

    shaykall said:
    shaykall said:
    Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
    Does anyone know if there is a Moon Surface tutorial in Bryce?

    Thanks in advance

    I don't know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it's terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn't appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they're not available either but I'm sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

    http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

    The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

    Hi Lord :}

    Thanks for the links, I am looking into them, I am still trying to create the moon landscape, I have gone back to the Bryce Artists pdf all 1300 odd pages to try and figure out the DTE (that is my biggest headache / fear at the moment) also trying to get a grip with Bryce. I would like to try and create the craters in Bryce itself,

    In the Vue tutorial where I got this idea from
    He brought in a terrain
    Zeroed it so it was flat
    then added Noise and chose Veronoi (altitude) which gave the terrain for want of a better word bubbles all over the terrain.
    Next he added a filter node, then edited the filter, zeroed the line in the graph, this then flattened the bubbles but left the contours then double clicked on the graph line added some points which could then be moved up a little and this created the craters.
    I have toyed with the idea of using GIMP the create black and white circles and bringing it in as a picture in the Terrain editor and let that create the craters, or even make a brush and paint them in but cannot remember how to do that in Bryce (so back to the manual LOL)

    Again thank you for the help. always appreciated.

    Well when it comes to unravelling the mysteries of the DTE David Brinnen is probably the best resource here in the forums. Even then though it's a very powerful tool capable of doing alot. From my limited knowledge of Bryce and what you're describing though it sounds like the terrain editor is where you should focus more of your energies. The idea you mentioned of making the black and white circles in GIMP and then using that as the starting point for the terrain editor sounds like a good idea although I'm not sure how exactly one would do that to get the final result of realistic looking crators. good luck though.


    Well when it comes to unravelling the mysteries of the DTE David Brinnen is probably the best resource here in the forums

    I can't argue with that, he is good isn't he.. At the moment I am following some tips from Horo in making tiled terrains, but will get back to the DTE.. :)

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