_ds_ and _dpc_ and a rule of thumb - whats what?

deloquenciadeloquencia Posts: 46
edited December 1969 in New Users

Hello


I'm a little bit lost here :-(

I've already used content installation files of the two flavors ds and dpc. Usually I've chosen the package for which Software I wanted to use it.
ds for DAZ and dpc for Poser.


I've got again ds & dpc files and now I'm searching again for a clean explanation about what is what. I found this at a few places...


Many content products consist of several installers. As a rule of thumb, run all of the installers provided,
regardless of whether they are designated for DS (_ds_) or for Poser (_dpc_).
There are some exceptions, but more often than not, you'll need both the files from the DS installers and the DPC installers.
(i.e. http://docs.daz3d.com/)


What should that mean - as a rule of thumb? Either install one or the other and not just in case both. What's what?
What exception could that be? I want to avoid having files twice installed somewhere, keeps the backup small :-)


With ZIP files it's obvious, much easier and you just copy into the runtime.
I've recently read somewhere DAZ is going switch only to ZIP files, do you read something like that, too?
By the way do you know if it's possible to extract the files manually from the executable installer?

I hope someone of you here can help me with this.
Thanks in advance.

Comments

  • NeilV_1NeilV_1 Posts: 442
    edited December 1969

    how it tends to work if both files are nearly the same size then all the needed files are in both (textures etc) so if you only want the DAZ studio version you only need to install the _ds_ version.


    if the _ds_ version is a lot smaller in size than the _dpc_ version that means that it only has the DAZ studio information and you will need to install both files.


    I hope that helps

  • SimonJMSimonJM Posts: 5,945
    edited December 1969

    NeilV 1 said:
    how it tends to work if both files are nearly the same size then all the needed files are in both (textures etc) so if you only want the DAZ studio version you only need to install the _ds_ version.


    if the _ds_ version is a lot smaller in size than the _dpc_ version that means that it only has the DAZ studio information and you will need to install both files.


    I hope that helps

    Indeed, now if only we could see the file sizes ... :)

  • NeilV_1NeilV_1 Posts: 442
    edited December 1969

    SimonJM said:
    NeilV 1 said:
    how it tends to work if both files are nearly the same size then all the needed files are in both (textures etc) so if you only want the DAZ studio version you only need to install the _ds_ version.


    if the _ds_ version is a lot smaller in size than the _dpc_ version that means that it only has the DAZ studio information and you will need to install both files.


    I hope that helps

    Indeed, now if only we could see the file sizes ... :)

    Yes it would be nice if that was one of the sooner rather than later things than gets fixed.

  • deloquenciadeloquencia Posts: 46
    edited December 1969

    Hello NeilV1 and SimonJM,


    thanks for your replies and indeed the file size is a good thing to consider when installing, which I didn't thought about.

    Nevertheless I'm about to install it first in a new empty trybary - a library to try, like I call them.
    But nevertheless with time libraries get a mess. Smart content doesn't convinced me.


    How do you organize your libraries?
    Do you have a system to categorize your assets?
    Do you ever used XL - eXtended Library - a best seller at Content Paradise?

  • frank0314frank0314 Posts: 13,383
    edited December 1969

    I tend to download all files just so I have them even if I don't think I'll need them.

  • DWGDWG Posts: 770
    edited December 1969

    There's a discussion of manually managing libraries in this thread: http://www.daz3d.com/forums/discussion/4652/

  • deloquenciadeloquencia Posts: 46
    edited December 1969

    Hello,

    Thanks DWG, I'm going over and have a look there.
    Well, Frank0314 I know it's tempting to do so... but I try do avoid that.

  • NeilV_1NeilV_1 Posts: 442
    edited December 1969

    I tend to run multiple runtimes (see image) and I also have 3 content folders as well one from DS2 which has old DS settings one from DS3 which has newer DS settings and one from DS4 which I try to keep for Genesis stuff only.

    runtimes.jpg
    833 x 684 - 222K
  • JaderailJaderail Posts: 0
    edited August 2012

    NeilV 1 said:
    I tend to run multiple runtimes (see image) and I also have 3 content folders as well one from DS2 which has old DS settings one from DS3 which has newer DS settings and one from DS4 which I try to keep for Genesis stuff only.
    That sounds very close to my setup. I have a content folder for DS2 and DS3, it is shared by both. And I have one for all Genesis only stuff. I have A large Free items Runtime I link in or out as I need. The great thing is I can have all of it in DS4 at one time if I choose to do so.
    Post edited by Jaderail on
  • DWGDWG Posts: 770
    edited December 1969

    I have one runtime, one content folder, and everything works fine in DS2, 3 or 4. I've never seen the point in having multiple runtimes. That just means extra chopping and changing, it's irritating enough that runtime and content aren't completely and invisibly integrated!

  • JaderailJaderail Posts: 0
    edited December 1969

    DWG said:
    I have one runtime, one content folder, and everything works fine in DS2, 3 or 4. I've never seen the point in having multiple runtimes. That just means extra chopping and changing, it's irritating enough that runtime and content aren't completely and invisibly integrated!
    I do mine the way I do for my own reasons. I could merge them all if I wanted but I dont need Genesis unless I'm using DS4 and I dont need all my free items unless I'm doing a large scene with odds and ends that the standard content just does not come with. It's just my way of working now. We are all different, it would be a boring world if we were all the same.
  • DWGDWG Posts: 770
    edited December 1969

    Jaderail said:
    We are all different, it would be a boring world if we were all the same.

    Precisely my point!

  • Joe CotterJoe Cotter Posts: 3,259
    edited August 2012

    DWG said:
    ... it's irritating enough that runtime and content aren't completely and invisibly integrated!


    There are so many things wrong with this that I don't know where to start. The number 1 thing is that no program handles metadata as well as it should at the moment so outside programs and management are necessary to really keep things in some semblance of order. That is the nature of where technology is at the moment. Perfect example; MS Media Player and Apple keep it's metadata inside the program. If they blow up, they take all of the metadata with them. All the hard work someone put into organizing, sorting etc.. is gone, and I mean gone. It's not that they can't store the data with the music files, Mediamonkey does this and is why it's what I use to manage naming, sorting, tagging my music. I have had many friends who's install of both iTunes and MS Media Player blew up and asked me to help them with their music... Thousands of songs named fwp0015.xxx, fwp0016.xxx... I can only tell them 'good luck.'

    Many people use multiple programs... hiding it away in some sort of db is not going to facilitate that. Importing into an internal db, and exporting out again is not the same as a program opening a file then saving it. If there is something in the file format that a program doesn't understand under certain circumstances it can ignore those features, metadata... if it opens/saves, but by definition it prunes it on import/export... I could go on but those two reasons alone should be enough.

    Oh, sorry.. forgot the biggest reason. If the runtime blows up and the data is internal... well guess what happens. If it is external, one only has to point it back to the data and it re-indexes it. I back up my data totally separately from the runtime. One can easily reinstall a wonky runtime, and they do get wonky, point it to the data and have it re-index it. The current recommended method to dealing with data is to have data separate from the program and index, exactly as Daz has it. They are following current best practices.
    Post edited by Joe Cotter on
  • NeilV_1NeilV_1 Posts: 442
    edited December 1969

    Thats also why I name and set up my music storage myself as well (also I am a bit of a control freak when it comes to my computer) but when I do a restore or rebuild I can just point my music play to my music folder and it finds all my music neatly layed out in folders.

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