Rendering Carrara ( and Poser ) Scenes using Blender Cycles --- Some time-saving tools !

mCasualmCasual Posts: 4,604
edited November 2013 in Freebies

this way :

https://sites.google.com/site/mcasualsdazscripts2/mcjblendbotspecial

it can also be used for Poser Scenes, although there's caveats

https://sites.google.com/site/mcasualsdazscripts3/teleblendforposer

─────────────────────────────────────────
history:

Nov 3 2013 corrected mcjBlendBotForCarrara which was now unable to invoke the addCamera function in the mcjBlendBot module
─────────────────────────────────────────


─────────────────────────────────────────
Introduction
─────────────────────────────────────────
On my site you can find a script which lets Daz Studio users export
scenes and render them in Blender, including the use of the Blender Cycles renderer

the Daz script exports the scene as an .obj file and creates a python script which is then
used by Blender to load the .obj (scene) and do all the tedious chores needed to make
the scene render correctly.

Since Carrara users also want to render scenes in Blender/Cycles i wrote a blender-python script
which uses the same services as the Daz Studio version : a kit of blender python scripts named mcjBlendBot )

Later in 2013 i'll probably improve on this since the results are not as good as the Daz Studio version

Post edited by mCasual on

Comments

  • 3dcal3dcal Posts: 178
    edited December 1969

    Jacques,

    thanks so much for this!

    I will try it ASAP. =)

  • 3dtoday3dtoday Posts: 0
    edited December 1969

    Casual you are the KING of programmers!

    thanks

  • 3drendero3drendero Posts: 2,017
    edited December 1969

    Thank you for your efforts.

    Tried a few quick model exports to obj, dae and 3ds, none worked well with materials, only obj seemed to work, but as you said, lots of extra tweaking is needed.
    What Carrara settings for the obj export did you use?

    Can't wait for the updated version!

  • mCasualmCasual Posts: 4,604
    edited December 1969

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    update update update update update update update update update update
    also Poser instructions
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    don't know if it's a change in Blender but the mcjBlendBotForCarrara module
    was not able to do the last step of it's list of tasks which was the creation of a camera

    this was fixed today

    so you'd need to download the new zip package
    and unzip it in your blender scripts/modules folder

    new mcjTeleblender https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2
    old mcjTeleblender https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4

    In other news you can use the mcjBlendBotForCarrara module to import Poser scenes
    it's explained here : https://sites.google.com/site/mcasualsdazscripts3/teleblendforposer

  • English BobEnglish Bob Posts: 113
    edited December 1969

    There's a Poser Python script available here: http://3doutlaw.com/home/?page_id=631&did=17 which is written to automate map gathering and be used with mjcTeleBlender.

    I haven't tried it myself due to being a Blender dunce :) but it may offer the solution you (or rather, your Poser using followers) were hoping for?

  • mCasualmCasual Posts: 4,604
    edited December 1969

    There's a Poser Python script available here: http://3doutlaw.com/home/?page_id=631&did=17 which is written to automate map gathering and be used with mjcTeleBlender.

    I haven't tried it myself due to being a Blender dunce :) but it may offer the solution you (or rather, your Poser using followers) were hoping for?

    nice !

    i'll put a link to it on the teleblender pages

    recent render of a daz studio scene

    whilz.jpg
    1920 x 1200 - 493K
  • mCasualmCasual Posts: 4,604
    edited October 2015

    GOOD NEWS

    Today October 31st 2015 i did succesfull tests using the mcjBlendBotForCarrara included in version 3 of mcjBlendBot

    my tests for https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3

    For Older Versions Of Blender maybe you'll have to use --->  mcjteleblender-for-ds1-2-3-4

    The instructions are still here https://sites.google.com/site/mcasualsdazscripts2/mcjblendbotspecial

    Important Note : i believe this can save you time, but it's not the paradise to use and figure !!!

     

     

     

    gudniouzDespeckled.jpg
    1920 x 1080 - 198K
    Post edited by mCasual on
  • hey, there are lot of broken images on your site.
    So it is not possible to read all.

    Does ist work with DS 4.X too?
    You only tell us about version 1.X

  • mCasualmCasual Posts: 4,604
    edited August 2016

    UPDATE UPDATE UPDATE

    mcjBlendBotForCarrara with Blender 2.77 still works BUT there's a problem

    in a nutshell, there's a step of the import process called "Gamma-Fix"

    when the .obj/.mtl scene comes from carrara, the mechanism i put in place to avoid "gamma-fixing" materials more than once fails

    since the gamma-fix has the effect of darkening the material colors, you end up with figures with some tan skin and some black skin

    the solution is to disable that step

    if you wanted to fix your version "manually", you could open your copy of C:\Program Files\Blender Foundation\Blender\2.77\scripts\modules\mcjBlendBotForCarrara.py

    and delete  the line that reads mcjGammaFix.fixObjectsExcept( aObjectsBefore )

    But i also uploaded a new version of the mcjBlendBot kit of scripts - which includes this modified mcjBlendBotForCarrara.py

    - - - -

    notes: the version for Daz Studio relies on the daz-script mcjTeleBlender for things like transparencies 

    mcjBlendBotForCarrara doesn't have that extra help so you still have to manually select the corneas of your figures and change their material to "BSDF Transparent"

    - - - - 

    mcjBlendBotForCarrara.py is in V.16 of mcjBlendBot here --> https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3

    the manual for mcjBlendBot for Carrara and poser is here --> https://sites.google.com/site/mcasualsdazscripts2/mcjblendbotspecial

     

     

     

     

     

     

     

    datthething.png
    1920 x 1080 - 3M
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited August 2016

    good news: if you apply the glass shaders like the Crystal shader which comes with the default carrara content

    it correctly becomes a transparent material in Blender Cycles after the import by mcjBlendBotForCarrara

    so you can apply a shader like that to your figures corneas and to things like ... glass

    dont forget to get the new version of mcjBlendBotForCarrara posted on 8/9/2016

    https://sites.google.com/site/mcasualsdazscripts2/mcjblendbotspecial
    https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3

    Post edited by mCasual on
Sign In or Register to comment.