Shadermap 2 relesed

Sal UKSal UK Posts: 432
edited December 1969 in The Commons

For anyone who has used shadermap pro version 2 offers a lot more it was released just over a week ago just thought I would pass this on as its great to jazz up all those old models before displacement and normal maps were used.

there is a demo on the site I have played with it a bit and its a great improvement over shadermap pro.

A new version of ShaderMap 2 has just been released.

Here is a list of the new features:

- Redesigned User Interface
- Normal Map Painting
- Internal / External visualizer window
- 32 / 64 bit binaries
- Muli-core support
- Added more image formats including PSD and DDS.
- External editor integration
- ShaderMap material editor
- Advanced maps configuration
- Expandable using map plugins
- Expandable using HLSL shaders for materials
- Free ShaderMap SDK for developers

http://shadermap.com/home/

Comments

  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    Oh hey thank you, I was looking for this one but forgot what it was called; I want to try out various tools to see what is the best one for me.

  • Sal UKSal UK Posts: 432
    edited December 1969

    I cant wait till tuesday when I can get it. I really liked shadermap pro and this one I think its much better.

    here are some videos from the creator:
    http://www.youtube.com/user/RSI3D

  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    ...how do I apply (in demo) the textures to an object's material zone? (Like, "horns" material to wyvern's horns.) I can't seem to find a way to do it.

  • Sal UKSal UK Posts: 432
    edited December 1969

    Skiriki said:
    ...how do I apply (in demo) the textures to an object's material zone? (Like, "horns" material to wyvern's horns.) I can't seem to find a way to do it.

    Ill have to get back to you on that I dont own the Wyvern I dont think Ill have to go through my history see if I have bought it at some point.

    but without the full version there is no way to save and I cant buy the full version till tuesday though because I have ver 1 pro I can get version 2 for $19.95 so if I havent bought it Ill see if I have enough money to purchase Wyvern and have a try.

    Sal.

  • Sal UKSal UK Posts: 432
    edited July 2012

    I just had a mess around with the sub dragon in shadermap 2 you will need a plugin found in this thread http://shadermap.com/forums/showthread.php?tid=24

    Ill make a video later and post it here how I have managed to put a texture just on the horns of the sub dragon. you should get how to do it then..

    Sal.

    Here is a quick screen capture:

    TestDrag.jpg
    798 x 431 - 131K
    Post edited by Sal UK on
  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    Oh, cool! Yes, that's what I wanted to do -- any "apply material to selected surface" is what I wanted to do, doesn't need to be wyvern. :) Thanks! I'll dig up the plugin and give it a go. I just want to see how well it works, and if it works the way I want it to work, well... then I might want to buy it -- doesn't matter if I can't save at this stage. :)

  • Sal UKSal UK Posts: 432
    edited July 2012

    Here is the head in before and after

    all I used was the diffuse map and let Shadermap generate the rest.

    after.jpg
    800 x 683 - 216K
    before.jpg
    800 x 683 - 199K
    Post edited by Sal UK on
  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    Nice! :)

  • LoaarLoaar Posts: 0
    edited December 1969

    Wow, that makes a pretty big difference.

  • Sal UKSal UK Posts: 432
    edited December 1969

    @ Skiriki did you work it out or shall I make the video for you to see?

    @ Loaar

    Yes it sure does it creates Normal,Displacement,Specular and Ambiant Occlusion maps from the diffuse texture map, great for adding more detail to your renders in studio or poser or other render engines.

    I have told the creator I have posted about it here hopefully he will pop by and give better details as he could do it more justice than I could.

    Sal.

  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    No, I haven't had a chance to put in the plugin and check out what I can do with it. Way too hot to even think.

  • Sal UKSal UK Posts: 432
    edited July 2012

    Skiriki said:
    No, I haven't had a chance to put in the plugin and check out what I can do with it. Way too hot to even think.

    Lucky for some..lol its way to wet to think this end...

    Post edited by Sal UK on
  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    Sal UK said:
    Skiriki said:
    No, I haven't had a chance to put in the plugin and check out what I can do with it. Way too hot to even think.

    Lucky for some..lol its way to wet to think this end...

    I'll swap. I wasn't made for weather like this.

  • Sal UKSal UK Posts: 432
    edited December 1969

    Skiriki said:
    Sal UK said:
    Skiriki said:
    No, I haven't had a chance to put in the plugin and check out what I can do with it. Way too hot to even think.

    Lucky for some..lol its way to wet to think this end...

    I'll swap. I wasn't made for weather like this.

    No you dont want this there is flooding all over here...lol so unless your a fish your not made for this weather either...lol


    Sal.

  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    I live on a hill, I don't care. ;)

  • Sal UKSal UK Posts: 432
    edited December 1969

    Got the full version today now to have a play also the new update was released today too.

    Version 2.0.5 Update
    As promised, here's the new update. This version provides bug fixes as well as some new features and options. Below is a list of changes:

    Bug Fixes:

    * Mouse up over canvas when using zoom slider not responding
    * Blank brush when painting with normal map
    * SM2 returns to smaller screen (if already at full screen) when returning from external editor change.
    * OBJ import not working on newer Max export versions

    New Features:

    * OBJ quad support
    * Brightened external visualizer button
    * Dimmed scroll arrows when nothing to scroll
    * Remember view state when returning from normal map painting or map setup
    * Path continuation when setting up external editors

    * Source Map changes
    - Got rid of source warning when editing
    - Lock source map when editing - send copy to external editor - and keep track of changes (just like the other maps)
    - Allow save source map to file

    * Optimize GPU usage (LOW/MID/HIGH STATES)
    * Automatic setup of maps for map export
    * Option to force tile type for Source Maps
    * Option to select default project geometry
    * Don't lock Normal/Disp map on cancel Normal Editor
    * Shift + Mouse scroll over float slider increments by integer
    * Support page built in to ShaderMap 2
    * Vector reset button in the V Brush tool panel

    * Keyboard Shortcuts

    - Embed Map (Drag Map + Shift)
    - Fast Zoom Image / 3D (Scroll Mouse + Shift)
    - Accept (Enter)
    - Cancel (Esc)
    - Start Folder (Enter)
    - New Project (Ctrl+N)
    - Open Project (Ctrl+O)
    - Save Project (Ctrl+S)
    - Save Project As... (Ctrl+Shift+S)
    - Save All Maps (Ctrl+M)
    - Map Zoom In (.)
    - Map Zoom Out (,)
    - Map Zoom Strafe (Arrow Keys)
    - Toggle Maps / Visualizer (M)
    - Toggle External Visualizer (E)
    - Brush Size Smaller ([)
    - Brush Size Larger (])
    - Brush Intensity / Opacity (1, 2, 3 ... 0)

  • Norse GraphicsNorse Graphics Posts: 0
    edited December 1969

    Wow!! Did you see the video were he painted the normal-map? Real-time painting on a model and you could see the difference right away.

  • TugpsxTugpsx Posts: 732
    edited August 2012

    New version of ShaderMap Pro


    Version 2.0.7 Released
    Another update to ShaderMap 2.

    Download it here: http://shadermap.com/downloads

    2.0.7 Changes

    BUG FIXES:

    * Map output file paths not being saved.

    NEW FEATURES:

    * Improve the Normal->Disp map plugin. Add contrast and height controls.
    * Increase contrast range for Diff->Disp map plugin.
    * Double click an entry in the "Map List / Add Maps to Project" list do the same as using the <- button<br /> * Button next to the zoom slider to set the current zoom state of map to all of the other maps connected to it with same size
    * Button next to the zoom slider to auto fit (zoom) the selected map to the canvas
    * Option to always link zoom states for maps connected to each other with the same size
    * Option for linear mag filter for the map viewer
    * Option for linear mag filter for the normal editor
    * Map control button to refresh source map from file

    Post edited by Tugpsx on
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