Sci-Fi Corridor 2013 (Commercial)

StonemasonStonemason Posts: 1,160
edited October 2013 in The Commons

yet another sci-fi corridor for your runtimes,to be released in a couple days....includes props as single modular elements(walls,doors,floors etc) for maximum versatility and also as a parented props complete scene


thanks
Stefan

Post edited by Stonemason on
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Comments

  • StorypilotStorypilot Posts: 1,659
    edited December 1969

    Wow, that looks incredible. Can't wait!

  • tsaristtsarist Posts: 1,606
    edited December 1969

    Wow

    This one looks like it has a few rooms too!

    Impressive work as always Stoneman

  • GhostofMacbethGhostofMacbeth Posts: 1,532
    edited December 1969

    Looks good. Can't wait to pick this one up.

  • MadbatMadbat Posts: 382
    edited December 1969

    Sold!!!

  • ShaneWSmithShaneWSmith Posts: 636
    edited December 1969

    Woooaaaah.

  • Serene NightSerene Night Posts: 17,552
    edited December 1969

    Wow. Auto buy. Love the lab/medical bay

  • StonemasonStonemason Posts: 1,160
    edited December 1969

    ..couple more pics...

    pop11.jpg
    1300 x 850 - 229K
    pop5.jpg
    1300 x 850 - 195K
  • Jim_1831252Jim_1831252 Posts: 728
    edited December 1969

    Hardly looks like yet another corridor. This looks great, all the extra details are bound to make it very popular, but getting bigger and better seems to be the way with so many PAs. How do you guys keep doing it?!

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Drool!!

  • TotteTotte Posts: 13,473
    edited December 1969

    want want want!

  • alexhcowleyalexhcowley Posts: 2,309
    edited December 1969

    Stefan,

    This would make a good companion piece to your earlier Utopia Labs set. Any one ever wondered what dark and evil practices went on in the lab's basements? The fun starts here.

    Cheers,

    Alex.

  • ElowanElowan Posts: 388
    edited December 1969

    Top of my 'To Get' list.

    Stay well Stoney!

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    Drool!!

    Yeah.

  • RiggswolfeRiggswolfe Posts: 899
    edited December 1969

    Oh my god. I get so much use out of your stuff Stonemason and this looks even better than some of my favorites. (You wouldn't believe how many of my renders use GSFC and Darkstar!)

  • Miss BMiss B Posts: 3,071
    edited December 1969

    OMG Stefan, you have done it yet again!!! This looks wonderful!!! :coolsmile:

  • myotherworldmyotherworld Posts: 567
    edited December 1969

    well that's a game changer.
    you have just one project on hold, thanks
    this is going to be welcome

  • nobody1954nobody1954 Posts: 933
    edited October 2013

    This is what I've been looking for!!! Now I need a "lock funds" function on my bank account :cheese:.

    Post edited by nobody1954 on
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Straight in the cart. This one just shouted. Buy Me!! Buy Me!!
    Ah well, guess I can live off the dried biscuits a little while longer.

  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Just picked up a package of Raman Noodles yesterday. I must be psychotic, er I mean psychic :-).

  • BarubaryBarubary Posts: 1,200
    edited December 1969

    I really like the look of this set, but I am still not sure I understand it's layout - could anyone supply a render of the whole set from above, without the ceiling?

  • ZaarinZaarin Posts: 356
    edited December 1969

    Curse you, and there goes my very last penny. :( :P

  • StorypilotStorypilot Posts: 1,659
    edited December 1969

    Got it - looking forward to trying it out!

  • myotherworldmyotherworld Posts: 567
    edited October 2013

    is it fixed yet?
    when loading sfmWall6
    I get a long line of sfmWall1's
    (poser pro 2014
    win7 64)

    Post edited by myotherworld on
  • StonemasonStonemason Posts: 1,160
    edited December 1969

    SoulTaker said:
    well that's a game changer.
    you have just one project on hold, thanks
    this is going to be welcome

    not sure what you mean?..I have a lot of projects on the go at any one time,

  • StonemasonStonemason Posts: 1,160
    edited October 2013

    SoulTaker said:
    is it fixed yet?
    when loading sfmWall6
    I get a long line of sfmWall1's
    (poser pro 2014
    win7 64)

    I'm not able to replicate that,wall 6 loads as wall 6 for me

    anyone else getting this error?

    Post edited by Stonemason on
  • StonemasonStonemason Posts: 1,160
    edited December 1969

    just had this confirmed so looking into it some more...

  • JabbaJabba Posts: 1,458
    edited December 1969

    Oh no, not another intruder alert!

    Intruder_Alert.jpg
    1920 x 1080 - 902K
  • StonemasonStonemason Posts: 1,160
    edited December 1969

    https://www.dropbox.com/s/kt8csbxhj1mw87z/sfmWall6.zip

    here's the fixed wall file..got no idea why the daz installer has a different file than the one I sent in :\

  • myotherworldmyotherworld Posts: 567
    edited December 1969

    SoulTaker said:
    well that's a game changer.
    you have just one project on hold, thanks

    not sure what you mean?..I have a lot of projects on the go at any one time,

    ok this is what I mean:
    "game changer"= I will now be able to set up a scene with the walls/doors and window where I want them. this gives me more artistic freedom. this is very good for me.
    stonemasons props are fixed in how they are set out. they still look good but are a little restrictive.
    "you have just one project on hold, thanks"= sorry some times my hands cannot type as fast as my mind thinks, it should read" you have just put one of my projects on hold, thanks" that's one of my projects on hold. I am working on a comic and was going to use another sci fi corridor set. but think this may be better.
    "this is going to be welcome"=anything that helps my work move forward is good for me.
    sorry for any confusion

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    I've been roaming around the corridor and noticed that two diffuse planes have been left out, just wondering if that's how it should be.

    I'm having lots of fun messing about with this model. :)

    scificorr.jpg
    1314 x 854 - 177K
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