we need 1 more product for feet

AdemnusAdemnus Posts: 744
edited December 1969 in Daz Studio Discussion

with http://www.daz3d.com/ideal-beauty-shapes-feet-for-genesis and http://www.daz3d.com/toe-control-for-genesis/ we need JUST 1 more foot product to help make Genesis' feet more real...

We need shape morphs to not only correct the serious issues with Genesis feet (2 pictured below, the 3rd issue relates to various shapes' feet destroying shoes) but also to change shapes like heels etc. Bought these 2 awesome products, would gladly buy the 3rd if anyone can make it!

As for the 2 issues pictured below, the ribbing at meeting point between toes and feet AND the undulating ribs on the pad of the foot are just unacceptable. This does not match Genesis' otherwise realistic shaping.

If any Genesis morph expert PAs out there would kindly make a footshape pack to fix these, I'd gladly buy them!

Comments

  • StratDragonStratDragon Posts: 3,167
    edited May 2013

    I think the vendor was CJ-Studio who's in Ukraine, I've spoken with him before and his english is far better than my Ukraini-ish but he's aa knowledgable guy either way.

    http://www.daz3d.com/forums/member/27534

    Post edited by StratDragon on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    I think the vendor was CJ-Studio who's in Ukraine, I've spoken with him before and his english is far better than my Ukraini-ish but he's aa knowledgable guy either way.

    http://www.daz3d.com/forums/member/27534

    the vendor of what?

  • StratDragonStratDragon Posts: 3,167
    edited December 1969

    I think the vendor was CJ-Studio who's in Ukraine, I've spoken with him before and his english is far better than my Ukraini-ish but he's aa knowledgable guy either way.

    http://www.daz3d.com/forums/member/27534

    the vendor of what?

    the original "modeler" of one or both of those packages, but I may be wrong.

  • Scott LivingstonScott Livingston Posts: 4,331
    edited December 1969

    Santo for M5 comes with some nice foot morphs (plus some hand and other body part morphs). I think they cover at least some of the points you raised. They can be used to good effect on other characters too.
    http://www.daz3d.com/santo-for-m5

  • Scott LivingstonScott Livingston Posts: 4,331
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

  • SickleYieldSickleYield Posts: 7,629
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

    For all the official DAZ morphs, absolutely, since that crumple issue is not caused by Genesis itself but by authors not adding custom FBMs into shoes.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

    that's the thing, I have no idea how to do all that stuff but more importantly we shouldnt have to. I think this is one area where DAZ should step in and update their figure to make this a non issue.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

    For all the official DAZ morphs, absolutely, since that crumple issue is not caused by Genesis itself but by authors not adding custom FBMs into shoes.

    Ah I see, well that's a good point, although DAZ should at least require authors to include FBMs for mainstays like m5 and m4 and v4,5 etc when they sell their clothing. Not that I dont want to see business for your rigging product but someone like me runs the other way when we hear the word "rigging" lol. I just want my products to work.

  • SickleYieldSickleYield Posts: 7,629
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

    For all the official DAZ morphs, absolutely, since that crumple issue is not caused by Genesis itself but by authors not adding custom FBMs into shoes.

    Ah I see, well that's a good point, although DAZ should at least require authors to include FBMs for mainstays like m5 and m4 and v4,5 etc when they sell their clothing. Not that I dont want to see business for your rigging product but someone like me runs the other way when we hear the word "rigging" lol. I just want my products to work.

    Most authors do support V5 with customs. The problem comes when you add A5, S5 and others that they don't, or when the product is older than the FBM (thus unsupported because the FBM didn't exist when the product came out).


    That's just the way it is. It doesn't have to be mine, either; there are ways that don't require you to pay a cent, they just take more work. You can choose to only buy very recent clothes and check them for all the morphs you want to use, you can do extra work, or you can live with suboptimal results. Those are pretty much the options.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

    For all the official DAZ morphs, absolutely, since that crumple issue is not caused by Genesis itself but by authors not adding custom FBMs into shoes.

    Ah I see, well that's a good point, although DAZ should at least require authors to include FBMs for mainstays like m5 and m4 and v4,5 etc when they sell their clothing. Not that I dont want to see business for your rigging product but someone like me runs the other way when we hear the word "rigging" lol. I just want my products to work.

    Most authors do support V5 with customs. The problem comes when you add A5, S5 and others that they don't, or when the product is older than the FBM (thus unsupported because the FBM didn't exist when the product came out).


    That's just the way it is. It doesn't have to be mine, either; there are ways that don't require you to pay a cent, they just take more work. You can choose to only buy very recent clothes and check them for all the morphs you want to use, you can do extra work, or you can live with suboptimal results. Those are pretty much the options.

    not trying to be offensive at all, i think your product is great.

    The problems I have had with footwear have been with recent, genesis clothing items while uisng M5 and V5.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Santo for M5 comes with some nice foot morphs (plus some hand and other body part morphs). I think they cover at least some of the points you raised. They can be used to good effect on other characters too.
    http://www.daz3d.com/santo-for-m5

    santo looks great, btw! Still, it doesnt address the issue on the udnerside pad of the foot, which seems pretty bad. Im really surprised daz released genesis like that.

  • SickleYieldSickleYield Posts: 7,629
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

    For all the official DAZ morphs, absolutely, since that crumple issue is not caused by Genesis itself but by authors not adding custom FBMs into shoes.

    Ah I see, well that's a good point, although DAZ should at least require authors to include FBMs for mainstays like m5 and m4 and v4,5 etc when they sell their clothing. Not that I dont want to see business for your rigging product but someone like me runs the other way when we hear the word "rigging" lol. I just want my products to work.

    Most authors do support V5 with customs. The problem comes when you add A5, S5 and others that they don't, or when the product is older than the FBM (thus unsupported because the FBM didn't exist when the product came out).


    That's just the way it is. It doesn't have to be mine, either; there are ways that don't require you to pay a cent, they just take more work. You can choose to only buy very recent clothes and check them for all the morphs you want to use, you can do extra work, or you can live with suboptimal results. Those are pretty much the options.

    not trying to be offensive at all, i think your product is great.

    The problems I have had with footwear have been with recent, genesis clothing items while uisng M5 and V5.

    *Headscratch*


    That's a weird one. What are they?

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Depending on the morph that's causing the shoe issue, re-rigging the shoes with the Sickle Rigging and Morphing System may help solve it: http://www.daz3d.com/sickle-rigging-and-morphing-system (or, if you're brave, you can try editing them in a modeling program and re-rigging them on your own)

    For all the official DAZ morphs, absolutely, since that crumple issue is not caused by Genesis itself but by authors not adding custom FBMs into shoes.

    Ah I see, well that's a good point, although DAZ should at least require authors to include FBMs for mainstays like m5 and m4 and v4,5 etc when they sell their clothing. Not that I dont want to see business for your rigging product but someone like me runs the other way when we hear the word "rigging" lol. I just want my products to work.

    Most authors do support V5 with customs. The problem comes when you add A5, S5 and others that they don't, or when the product is older than the FBM (thus unsupported because the FBM didn't exist when the product came out).


    That's just the way it is. It doesn't have to be mine, either; there are ways that don't require you to pay a cent, they just take more work. You can choose to only buy very recent clothes and check them for all the morphs you want to use, you can do extra work, or you can live with suboptimal results. Those are pretty much the options.

    not trying to be offensive at all, i think your product is great.

    The problems I have had with footwear have been with recent, genesis clothing items while uisng M5 and V5.

    *Headscratch*


    That's a weird one. What are they?

    too many to list them all. One that comes to mind is surfwear for genesis. Also supersuit boots. SWhen i dial in v5 on those boots, its a trainwreck. I found some fixes for this but it has collateral damage and in the end, I shouldnt have to spend a long time just trying make them work. Im just suggesting some looking into needs to be done so these products can be one-click easy as they were intended to be.

  • CJ-StudioCJ-Studio Posts: 26
    edited December 1969

    StratDragon
    Not Ukrainian, but Russian.

    sgreco1970
    This pack contains not only issue fix, but morphs to change feet shape too (like toes length , width of heel, toes and feet, some bones and tendons.).
    Morphs are placed according DAZ standart under 'Lower Body->Feet->Female->RealWorld->Morph Kits->Ideal Beauty->Morphs'

  • AdemnusAdemnus Posts: 744
    edited December 1969

    CJ-Studio said:
    StratDragon
    Not Ukrainian, but Russian.

    sgreco1970
    This pack contains not only issue fix, but morphs to change feet shape too (like toes length , width of heel, toes and feet, some bones and tendons.).
    Morphs are placed according DAZ standart under 'Lower Body->Feet->Female->RealWorld->Morph Kits->Ideal Beauty->Morphs'

    I have morphs to address all of those but nothing deals with the pad of the foot on the sole where it meets the toes. Is there something in the pack you are suggesting that does that?

  • CJ-StudioCJ-Studio Posts: 26
    edited December 1969

    Not sure, but try 'Straight Toes' morph.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    CJ-Studio said:
    Not sure, but try 'Straight Toes' morph.

    I did unfortunately it doesnt work, plus flat toes isnt a look im going for either. Im not sure if daz can permanently fix this but if people can make faces in zbrush and apply them to figures, surely someone can resculpt the foot. Im relying on the legerdemain of our talented PAs here ;)

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