Genesis fish/mermaid? When do we see the genesis leg to fish tale morph appear?

creativemodelsbecreativemodelsbe Posts: 0
edited December 1969 in Product Suggestions

Genesis fish/mermaid?
When do we see the genesis leg to fish tale morph appear?

Comments

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Genesis fish/mermaid?
    When do we see the genesis leg to fish tale morph appear?

    Oh yes! I'd die for such product. I think the best tail so far is Water Nymph from Smay: http://www.daz3d.com/water-nymph-for-v4. It could be bundled with these hairstyles from Valea - Misty Veil (http://www.daz3d.com/misty-veil-hair) and Sea Nymph (http://www.daz3d.com/sea-nymph-hair) - and her Summer Character and Hair package: http://www.daz3d.com/summer-character-and-hair. It might go along with some clothing like http://www.daz3d.com/fairytale-dress-for-genesis. The problem is, current tails are not only difficult to conform, but also rather expensive. The deal simply does not calculate.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    If a Genesis Mertail is made it will be a Geograft figure not a morph, you can't morph a pair of legs into a single mertail. There is a V4 mertail that probably could be made to work on Genesis with a little effort.

    http://www.daz3d.com/water-nymph-for-v4

  • XenomorphineXenomorphine Posts: 2,421
    edited May 2013

    Yes, please! Although, I'm more interested in the same principle for a serpentine tail. Did purchase the Gorgon, which is for Genesis, but the section at the hips was a lot fatter than expected (more so than on the promotional images) and I was really looking for something sleek and, well... Mermaid-like - except minus fins!

    I've got a suspicion that it's because it folded the Genesis legs up, in the same way as versions on Second Life do to achieve the same effect. Hiding the feet becomes an issue at that point, which makes it bulkier. Just a suspicion, though.

    If you don't mind painting on fins (or adding if you have them as props), the Gorgon might work for a mermaid, however.

    http://www.daz3d.com/the-gorgon
    http://www.daz3d.com/gorgon-xtreme

    Would also like a variety of tails which can be fitted to a humanoid figure's spine (both with and without barbs/forks/spikes, because some people like those and others, like me, just want a slender tail) without hiding the legs, to help achieve a properly demonic look. Especially if such products came with a variety of different skins/textures, just in case the default one didn't match up with your character's existing one.

    Post edited by Xenomorphine on
  • creativemodelsbecreativemodelsbe Posts: 0
    edited May 2013

    jestmart said:
    If a Genesis Mertail is made it will be a Geograft figure not a morph, you can't morph a pair of legs into a single mertail. There is a V4 mertail that probably could be made to work on Genesis with a little effort.

    http://www.daz3d.com/water-nymph-for-v4

    why not, you can morph genesis in a cube.

    Genesis is the shapeshifter remember?
    Mec4d did this in a quick zbrush video...
    so it's possible
    that you can morph the legs in a tail without geograft...

    it's up to daz to show us this.

    Post edited by creativemodelsbe on
  • Richard HaseltineRichard Haseltine Posts: 96,731
    edited December 1969

    The problem with morphing a leg into a tail is that the other leg is left over - and will account for some of the skin that goes from the waist to the top of the remaining leg/tail. For a stationary setup that can be worked with, but making the result posable would be very hard (at best). Much more sensible to use geografting to replace both legs with a single tail.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Would it be possible to morph each leg into conforming halves of a single tail? Lengthy hemispheres which 'snap' together?

    Don't know if that would work in Daz Studio or Genesis, but it's how I'd approach an engineering problem like that in Second Life - albeit of an architectural nature.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    It somehow seems far easier to use an add on tail, as has been done in the past with mertails. The gen 4 ones are literally clothing items and you conform then to the figure and make the legs and feet invisible. Geogratfing I understand does a similar thing only more seamlessly.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    This is a pet peeve of mine that so many DS users don't really no what a morph is. A morph is simply the pushing and and pulling of the vertices that define the polygons that make up the shape of a model. A morph cannot add or subtract vertices, trying to merge the legs would require merging vertices which is effectively the same as subtracting them.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    They should at least provide us Genesis users with unimeshes for Lost Realms. In my humble opinion, Lost Realms is not as realistic as Sea Nymph, but I probably could deal with it provided it conformed well.

  • creativemodelsbecreativemodelsbe Posts: 0
    edited May 2013

    The problem with morphing a leg into a tail is that the other leg is left over - and will account for some of the skin that goes from the waist to the top of the remaining leg/tail. For a stationary setup that can be worked with, but making the result posable would be very hard (at best). Much more sensible to use geografting to replace both legs with a single tail.

    ow, that's a disappointment reading.

    this will invalidate the whole idea behind the genesis as mesh shape shifter. :long:

    if we just put a new tale on the mesh with geografting, we might as well could stay with just the 4th generation of figures.


    is it not possible to only at the tale bones in the figure? why not morph both legs in 1 tale?
    or make one leg so small, that you can hide it in the other what will be the tale.

    Post edited by creativemodelsbe on
  • PendraiaPendraia Posts: 3,591
    edited December 1969

    The problem with morphing a leg into a tail is that the other leg is left over - and will account for some of the skin that goes from the waist to the top of the remaining leg/tail. For a stationary setup that can be worked with, but making the result posable would be very hard (at best). Much more sensible to use geografting to replace both legs with a single tail.

    ow, that's a disappointment reading.

    this will invalidate the whole idea behind the genesis as mesh shape shifter. :long:

    if we just put a new tale on the mesh with geografting, we might as well could stay with just the 4th generation of figures.


    is it not possible to only at the tale bones in the figure? why not morph both legs in 1 tale?
    or make one leg so small, that you can hide it in the other what will be the tale.

    No...it doesn't invalidate it and with geografting in the mix you can adapt the base shape in many ways.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Taking into consideration the way this thread evolves with many far more experienced members talking about the details, I suppose the easiest and most straight-forward way is to include support for Genesis in any of the existing tails. Which one would you like to have unimeshed first? My vote goes for Smay's Water Nymph for V4 :D.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Well.. it's not a single tail, but it's the closest 'native' Genesis mer-person atm.
    http://www.daz3d.com/from-the-deep-aquatic-genesis

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Vaskania said:
    Well.. it's not a single tail, but it's the closest 'native' Genesis mer-person atm.
    http://www.daz3d.com/from-the-deep-aquatic-genesis

    Thanks! Unfortunately, it doesn't help me much, though I think people may find it useful for swamp renders.

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