Carrara Community Movie Project - Modeling start for assets.

mmoirmmoir Posts: 821
edited January 2013 in Carrara Discussion

Okay, guys and gals.

Here is a watch model that we can start with , it doesn't have to be this exact watch but something simple like this would be good. This is a learning process too so post your progress and ask questions if you need to. Happy modeling and we look forward to what you come up with. :cheese:
Cheers.

Also, as this is an exercise in showing off Carrara we are looking for Carrara models only(mostly Carrara) and if you are working on something drop a line in this thread so we know who is working on what. We will accept lots of "watchJ" models so more the merrier.:-)

Post edited by mmoir on
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Comments

  • 3dView3dView Posts: 0
    edited December 1969

    Mike,
    You certainly have challenged the group right out of the box. Smiles. I think also you might have put out parameters as to if this had to modeled in Carrara only etc. I believe that was one of the intention to see how folks could do with modeling tools within Carrara but its your thread--so maybe you might clarify.

  • mmoirmmoir Posts: 821
    edited December 1969

    3dView,
    Yes , I think if it goes to long with nothing happening then the momentum goes in that direction so hence my posts. I will edit my post above or add a new one.
    Thanks for pointing this out and feel free to address anything you want with regards to my posts.

    Mike

    3dView said:
    Mike,
    You certainly have challenged the group right out of the box. Smiles. I think also you might have put out parameters as to if this had to modeled in Carrara only etc. I believe that was one of the intention to see how folks could do with modeling tools within Carrara but its your thread--so maybe you might clarify.
  • mmoirmmoir Posts: 821
    edited December 1969

    Last post from me for a while..

    Here is a small list of things you can model in both cartoon and realistic style , pick what you want and take a crack at modeling this in Carrara.

    - large and small trees.
    - stones for in the grass and pebbles for the path.
    - blades of grass that we can replicate
    - or what ever else you think would fit the scene .

    Have fun with this .
    Cheers.
    Mike

  • 3dView3dView Posts: 0
    edited December 1969

    Mike --I think that is an easier tasks for starters ...and also good you mentioned in Carrara. lets have some fun.

    Rich

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Hey, lookee - my first ever Carrara model - the workflow is not all that bad once I got over the concept that it's not Hexagon:)

    As you say, let's have some fun!

    watch.jpg
    640 x 480 - 15K
  • Rashad CarterRashad Carter Posts: 1,798
    edited December 1969

    Fantastic Roygee!

    Mmoir,
    Last post from you for a while. I sure hope not. I suspect you will probably be a better leader for this project than I am. In fact, I'd like to name you now as the Assistant Producer, but I mean assistant in the least diminutive way. You are running this baby more or less. I will gladly take direction from you. Love it. Please keep at it!

  • HeadwaxHeadwax Posts: 9,921
    edited December 1969

    Hah hah Roy, well Carrara is a crappy modeller compared to anim8or :) (just a joke0 Now tell me, how come sometimes I can select all faces and subdivide... and other times I cannot!!! (I know one parameter if I have a detached face I cannot - but any other clues?)

    Here's mine - modelled on my own watch = except for the carrara thing on the f ace

    watchface.jpg
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    wreframe.jpg
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    Doc6.jpg
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  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Hey head wax - that is a seriously good watch:)

    Sorry, can't help with the selection problems - the whole Carrara VM selection mystery is one of the things that has kept me loyal to Hex - this is my first serious try.

    One thing I don't do in the VM is subdivide - makes all tri's and I hate them with a passion - quads only for me:)

    Here's some doodling to make a cartoon tree and some random rocks.

    watch.jpg
    800 x 561 - 76K
    tree.jpg
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    rocks.jpg
    640 x 480 - 27K
  • HeadwaxHeadwax Posts: 9,921
    edited December 1969

    Hey wonderful surrealist rocks. :) I can see Dali in some of them.
    Re tris ...

    Ahh Roy I meant subdivision object, not subdividing!
    It still keeps the quad poly's but smooths the mesh more than the Model>Smooth Edges command.
    Never would MODEL>Subdivide ;)

    The selection in VM - maybe use the paint brush - is best then make a short cut key attached to GROW selection - works okay. You can also hide poly's - so they don't get in the way

    Untitled-1.jpg
    902 x 916 - 129K
  • mmoirmmoir Posts: 821
    edited December 1969

    Roygee,Head Wax,
    Great stuff on the models and I hope the VM in Carrara doesn't hurt your brains too much:P Can you guys try uploading the models to the Box site to the "Modeling Assets" folder so we don't loose track of them. If you have issues let me know .. I am pretty sure Roygee (Roy) is a collaborator there .
    Great stuff guys.

  • mmoirmmoir Posts: 821
    edited January 2013

    Roy,Head Wax,
    In carrara I do use the "Subdivide" command sometimes , mostly for subdividing a polylines that are separate or part of a mesh.( It places the vertices evenly and quickly).

    I do use the Smooth in subdivision surfaces and then convert back to a mesh quite often. Here is an example we could use to create the terrain in our Dry Run clip. See images

    head wax said:
    Hey wonderful surrealist rocks. :) I can see Dali in some of them.
    Re tris ...

    Ahh Roy I meant subdivision object, not subdividing!
    It still keeps the quad poly's but smooths the mesh more than the Model>Smooth Edges command.
    Never would MODEL>Subdivide ;)

    The selection in VM - maybe use the paint brush - is best then make a short cut key attached to GROW selection - works okay. You can also hide poly's - so they don't get in the way

    SmoothLine3.jpg
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    SmoothLine2.jpg
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    SmoothLine1.jpg
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    Post edited by mmoir on
  • mmoirmmoir Posts: 821
    edited December 1969

    Rashad,
    I am sure different people will be doing more or less at different times during this project depending on their workloads so I think there will be many people with many hats.:-)

    Fantastic Roygee!

    Mmoir,
    Last post from you for a while. I sure hope not. I suspect you will probably be a better leader for this project than I am. In fact, I'd like to name you now as the Assistant Producer, but I mean assistant in the least diminutive way. You are running this baby more or less. I will gladly take direction from you. Love it. Please keep at it!

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Cool trick there, Mike - also solved another issue I had regarding cutting a line across the mesh:)

    Another you could possibly help with - how to cut a straight line all the way across a mesh - in Hex I ring-select and connect.

    How do you want the files uploaded - .obj or .car?

  • mmoirmmoir Posts: 821
    edited December 1969

    Roygee,

    Well, since we are all using Carrara I think the .car format would be best . For cutting a line it is not as nice because you can't place the loop at the 1/2 point but you select the Loop edges and then use the Extract Along command to drag/create the new cut loop.

    Roygee said:
    Cool trick there, Mike - also solved another issue I had regarding cutting a line across the mesh:)

    Another you could possibly help with - how to cut a straight line all the way across a mesh - in Hex I ring-select and connect.

    How do you want the files uploaded - .obj or .car?

    ExtractAlong.jpg
    441 x 325 - 87K
  • HeadwaxHeadwax Posts: 9,921
    edited December 1969

    mmoir said:
    Roy,Head Wax,
    In carrara I do use the "Subdivide" command sometimes , mostly for subdividing a polylines that are separate or part of a mesh.( It places the vertices evenly and quickly).

    I do use the Smooth in subdivision surfaces and then convert back to a mesh quite often. Here is an example we could use to create the terrain in our Dry Run clip. See images

    head wax said:
    Hey wonderful surrealist rocks. :) I can see Dali in some of them.
    Re tris ...

    Ahh Roy I meant subdivision object, not subdividing!
    It still keeps the quad poly's but smooths the mesh more than the Model>Smooth Edges command.
    Never would MODEL>Subdivide ;)

    The selection in VM - maybe use the paint brush - is best then make a short cut key attached to GROW selection - works okay. You can also hide poly's - so they don't get in the way

    thanks for sharing that Mike! Neat technique - now when you say "convert" back to a mesh, what exactly do you mean ?

  • HeadwaxHeadwax Posts: 9,921
    edited December 1969

    mmoir said:

    Roygee,

    .....snip For cutting a line it is not as nice because you can't place the loop at the 1/2 point but you select the Loop edges and then use the Extract Along command to drag/create the new cut loop.

    ah we were spoilt by anim8or which has a simple knife tool . You cut along as many polys as you like and you have verticies joined by edges wherever you cut. So you can cut straight through a mesh and get a new edge loop wherever. Wanted a knife tool in Carrara for years - it's the main problem I find with the modelling room.

  • 3dView3dView Posts: 0
    edited December 1969

    Hey Guys, looking nice and great helpful hints. Actually posting this kind of useful tips in a huge help for many.

    I might add Mike --for saving models to the box. I think it would be good idea to use like username.modelname.versionnumber.car as it might be easier down the road figuring out who did what if you need revisions etc.

    Also just an aside with tools for groups working with lots of assets I thought maybe we could use Libreoffice's powerpoint like module Impress to catelogue the assets. We could take a quick render of the model and attach it to a page. Then organize the presentation by asset types and a director could "page" through a catalog of sorts. Libre Office is open source and free --it will work with powerpoint files if folks have that but really everyone could you LibreOffice. In the same vein I was thinking that the storyboards can be crafted there as well for a movie project without getting anything fancy.

    In fact I could see actually describing shot by shot like a storyboard on one side of slide with story and dialogue on other facing side. 2 boxes on a page.

    Rich

  • AntaraAntara Posts: 444
    edited December 1969

    Great ideas, Rich. I especially like the naming convention. I would also use the same for texturing existing models modelername.model.version.texturername.version.car

    About the storyboards:

    3dView said:

    In fact I could see actually describing shot by shot like a storyboard on one side of slide with story and dialogue on other facing side. 2 boxes on a page.

    Rich

    Have you seen this? (my image from the other thread)
    I used one of the standard storyboarding pages we used in film. I just used the top 2 lines, but the page has many more rows for storyboarding.
    It might be more convenient for detailed animation boards when there is little dialog.

    But ultimately any format is good as long as it has the shot window and notes space. Just throwing in ideas. If the one I used is likes, I could share the file with everyone to be used as a ready template. So let me know.

  • mmoirmmoir Posts: 821
    edited January 2013

    Hey Antara ,
    The blank storyboard idea is great since I created the one I did from scratch and didn't think of a description area for each frame of the storyboard. Could you upload it to the BOX site , i have a folder specifically for storyboard stuff there.

    Here is the link to the Box site were you can upload the file.

    https://www.box.com/files#/files/0/f/588496354/Carrara8CommunityTestMovie

    Mike

    Antara said:
    Great ideas, Rich. I especially like the naming convention. I would also use the same for texturing existing models modelername.model.version.texturername.version.car

    About the storyboards:

    3dView said:

    In fact I could see actually describing shot by shot like a storyboard on one side of slide with story and dialogue on other facing side. 2 boxes on a page.

    Rich

    Have you seen this? (my image from the other thread)
    I used one of the standard storyboarding pages we used in film. I just used the top 2 lines, but the page has many more rows for storyboarding.
    It might be more convenient for detailed animation boards when there is little dialog.

    But ultimately any format is good as long as it has the shot window and notes space. Just throwing in ideas. If the one I used is likes, I could share the file with everyone to be used as a ready template. So let me know.

    Post edited by mmoir on
  • mmoirmmoir Posts: 821
    edited January 2013

    Roygee,HeadWax,
    The following is an example why I like doing these things, you tend to learn things ..

    Regarding creating loops in Carrara at the exact midpoint and the fact that you can't do it has always bugged me but I found a little trick.

    Try the follwoing
    1. Insert a sphere in the VM room with the poles in the Z axis.
    2. Select one vertical edge near the middle of the sphere and hit the "Ring" command
    3. With all the ring of edges selected hit the dreaded Subdivide command
    4. You should now have a new vertex at the midpoint of each Edge.
    5. Double click one of the horizontal edges above the our Ring selection.
    6. With the complete horizontal loop of edges selected hit the Extract Along command.
    7 Extract the new edges down until you hit the lone vertices at the midpoint of our edges.

    Now you have the loop cut at the midpoint of the edges and you dont have to weld anything , there is no coplanar vertices. I thought there would be vertices ontop of each other but there isn't . :coolsmile:

    Also , I tend to use the V key or add point tool as a psuedo knife tool.

    Mike

    head wax said:
    mmoir said:

    Roygee,

    .....snip For cutting a line it is not as nice because you can't place the loop at the 1/2 point but you select the Loop edges and then use the Extract Along command to drag/create the new cut loop.

    ah we were spoilt by anim8or which has a simple knife tool . You cut along as many polys as you like and you have verticies joined by edges wherever you cut. So you can cut straight through a mesh and get a new edge loop wherever. Wanted a knife tool in Carrara for years - it's the main problem I find with the modelling room.

    Post edited by mmoir on
  • AntaraAntara Posts: 444
    edited January 2013

    I don't see the folder on the box. Maybe the link didn't work? Or maybe you need to invite me a collaborator first?

    But I can attach the files here. (They are smaller then my original size to comply with forum requirements. If I get access to the box folder, I'll upload the bigger ones.)

    One is for storyboarding only, but it fits nicely into the standard paper size for printing, the other has an extra column for references, but is less printing convenient.

    Enjoy! :) And I'd really love to hear some opinions about styles .in the other thread.

    Widescr_WithRefs_sm.png
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    Widescr_NoRefs_sm.png
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    Post edited by Antara on
  • mmoirmmoir Posts: 821
    edited December 1969

    Antara,

    When the link opens you should see the Main Folder named Carrara8CommunityTestMovie, you have to double click this folder to open up the subfolders where the StoryBoard folder is. I add the 2 blank forms there.

    I will look at you styles post shorly ..

    Antara said:
    I don't see the folder on the box. Maybe the link didn't work? Or maybe you need to invite me a collaborator first?

  • AntaraAntara Posts: 444
    edited December 1969

    mmoir said:
    Antara,

    When the link opens you should see the Main Folder named Carrara8CommunityTestMovie, you have to double click this folder to open up the subfolders where the StoryBoard folder is. I add the 2 blank forms there.

    I will look at you styles post shorly ..

    Antara said:
    I don't see the folder on the box. Maybe the link didn't work? Or maybe you need to invite me a collaborator first?

    Unfortunately, all I see is an empty folder which is the same as my "All folders" view. No Main folder, nothing. I am using Firefox. Could that be the problem?

  • mmoirmmoir Posts: 821
    edited January 2013

    I have firefox and will try it and see if I can see the folders, I changed some settings and added firefox to the browsers list.

    https://www.box.com/s/7qwxf1hjzdngg9ruv0la

    You can see if this works now , I had to change a few More settings . Hopefully people can upload files now too.

    Mike

    Post edited by mmoir on
  • HeadwaxHeadwax Posts: 9,921
    edited January 2013

    The following is an example why I like doing these things, you tend to learn things ..

    Regarding creating loops in Carrara at the exact midpoint and the fact that you can't do it has always bugged me but I found a little trick.

    Try the follwoing
    1. Insert a sphere in the VM room with the poles in the Z axis.
    2. Select one vertical edge near the middle of the sphere and hit the "Ring" command
    3. With all the ring of edges selected hit the dreaded Subdivide command
    4. You should now have a new vertex at the midpoint of each Edge.
    5. Double click one of the horizontal edges above the our Ring selection.
    6. With the complete horizontal loop of edges selected hit the Extract Along command.
    7 Extract the new edges down until you hit the lone vertices at the midpoint of our edges.

    Now you have the loop cut at the midpoint of the edges and you dont have to weld anything , there is no coplanar vertices. I thought there would be vertices ontop of each other but there isn't . :coolsmile:

    Also , I tend to use the V key or add point tool as a psuedo knife tool.

    Mike


    thanks Mike appreciate that advice, will try that when I get home. Obviously we need a Carrara VM forum! I haven't done much modelling since I came to Carrara - just simple stuff like hats, shoes, occasionaly clothes and wheelbarrows etc
    Post edited by Headwax on
  • AntaraAntara Posts: 444
    edited January 2013

    Thank you, that helped! Now I can see the folders and download what's inside. But I still cannot upload anything there. Don't even see the menu for it.

    Please feel free to add my sketches to the concept sketches folder.

    mmoir said:
    I have firefox and will try it and see if I can see the folders, I changed some settings and added firefox to the browsers list.

    https://www.box.com/s/7qwxf1hjzdngg9ruv0la

    You can see if this works now , I had to change a few More settings . Hopefully people can upload files now too.

    Mike

    Post edited by Antara on
  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Thanks, Mike - I thought as much - such a pity:(

    I've uploaded the wristwatch - the others were just doodles - I'll try for something better once the context is decided on.

    Quite like the Goth teenager for this context and have made a (bad) start in modelling it:)

  • HeadwaxHeadwax Posts: 9,921
    edited December 1969

    mmoir said:
    Roy,Head Wax,
    In carrara I do use the "Subdivide" command sometimes , mostly for subdividing a polylines that are separate or part of a mesh.( It places the vertices evenly and quickly).

    I do use the Smooth in subdivision surfaces and then convert back to a mesh quite often. Here is an example we could use to create the terrain in our Dry Run clip. See images

    head wax said:
    Hey wonderful surrealist rocks. :) I can see Dali in some of them.
    Re tris ...

    Ahh Roy I meant subdivision object, not subdividing!
    It still keeps the quad poly's but smooths the mesh more than the Model>Smooth Edges command.
    Never would MODEL>Subdivide ;)

    The selection in VM - maybe use the paint brush - is best then make a short cut key attached to GROW selection - works okay. You can also hide poly's - so they don't get in the way

    thanks for explaining that Mike. I cannot seem to find the CONVERT back to mesh command - not sure what you mean. I can howevere achive the same effect with Model>Tessalate>MidEDge to Centre.

    (The other thing with the ring/loop/fillet deposting the new edges on top of the existing verticies and welding with them works a charm - who woulda thought!)

    thanks again :)

  • mmoirmmoir Posts: 821
    edited January 2013

    HeadWax.
    The Convert button is in the Properties panel see the attached image.

    head wax said:
    Roy,Head Wax,

    thanks for explaining that Mike. I cannot seem to find the CONVERT back to mesh command - not sure what you mean. I can howevere achive the same effect with Model>Tessalate>MidEDge to Centre. (The other thing with the ring/loop/fillet deposting the new edges on top of the existing verticies and welding with them works a charm - who woulda thought!) thanks again :)

    smoothConvert.jpg
    767 x 519 - 230K
    Post edited by mmoir on
  • mmoirmmoir Posts: 821
    edited December 1969

    Antara,
    I think I need to add you as a collaborator and for that I need your email address although I have 2 other people as collaborators which I didn't add.. Roygee somehow did it ..... Roygee,could you tell us how you signed up as a collaborator.

    So, you can PM here with your email address or try joining on your own..
    Mike


    \

    Antara said:
    I don't see the folder on the box. Maybe the link didn't work? Or maybe you need to invite me a collaborator first?

    But I can attach the files here. (They are smaller then my original size to comply with forum requirements. If I get access to the box folder, I'll upload the bigger ones.)

    One is for storyboarding only, but it fits nicely into the standard paper size for printing, the other has an extra column for references, but is less printing convenient.

    Enjoy! :) And I'd really love to hear some opinions about styles .in the other thread.

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