Manami for V4: problem with textures.

MenganezMenganez Posts: 0
edited December 1969 in Daz Studio Discussion

I had this problem several times.
Load V4 and aplly the Minami head and body morphs, then go for the textures and the fgure turn blank like in the attachet image.
The product description says it is necessary "Elite Human Surface Shader", I have applied it to V4 and still does not work ...
is curiso because I have Daz version 3.1 and this product should be compatible ... What is wrong?

Comments

  • Richard HaseltineRichard Haseltine Posts: 96,737
    edited December 1969

    it looks as if you are applying files from the Poser content library - if you right-click on one of those files and select browse to location are there any DAZ Studio preset files (.ds, .dsa, .dsb or .dse) in the folder?

  • MenganezMenganez Posts: 0
    edited December 1969

    Yes, the files are DS format.
    That happens sometimes just with some V4 characters...

    Manami-2.jpg
    1920 x 1080 - 525K
  • MedzinMedzin Posts: 337
    edited December 1969

    The poser folder in this one does have .dsa files. (the little notch in upper left corner of icon is hint).
    The question is, have you installed the Human Surface Shader (HSS) which is necessary for this to work?

  • MenganezMenganez Posts: 0
    edited December 1969

    yes and apply to the figure

  • Richard HaseltineRichard Haseltine Posts: 96,737
    edited November 2012

    I'd missed the scrolls on the mat files, just noticed there weren't any on the earlier files. They are .dsa so there shouldn't be any problem with their being tagged as a later version. Please check the end of your log (Help>Troubleshooting>View Log) juts after applying a preset, to see if there are any error messages, and post a screenshot of the Surfaces pane for one of the materials - say SkinFace.

    You shouldn't, in general, need to apply the shader - the .dsa files will do that for you (if they are working in your version of DS).

    Post edited by Richard Haseltine on
  • MedzinMedzin Posts: 337
    edited December 1969

    Menganez said:
    yes and apply to the figure

    The material file has a reference to the HSS. You shouldn't need to apply it separately.
    Check your log file and see what happens after you apply the texture dsa

  • MenganezMenganez Posts: 0
    edited December 1969

    Not sure what you asked, sorry my bad english. Anyway here are screenshots of Surfaces and seems that there is no texture (?) Also attached the log file .... there seems to be a lot of fails!


    "...Executing DAZ Script file: C:/Users/usuario/Documents/DAZ 3D/Studio3/content/runtime/libraries/pose/Manami/!Mat_Alt_Apply.dsa
    Script executed successfully.
    Loaded image Manami_Eye_Brown.jpg
    Loaded image Manami_Lashes_Natural.jpg
    Importing file
    Importing !Mat.pz2 ...
    Reading file !Mat.pz2
    Imported: !Mat.pz2
    Building Scene...
    WARNING: .\rendering\dztexturebaker.cpp(334): Texture Baker (auto): Temporary directory for auto-baking is: C:/Users/usuario/AppData/Roaming/DAZ 3D/Studio3/temp/Baked Files/
    File loaded in 0 min 0.3 sec.
    Loaded file: !Mat.pz2
    Ran tdlmake on image C:/Users/usuario/Documents/DAZ 3D/Studio3/content/Runtime/Textures/XP STUDIOS/Manami/Manami_Lashes_Natural.jpg
    Ran tdlmake on image C:/Users/usuario/Documents/DAZ 3D/Studio3/content/Runtime/Textures/XP STUDIOS/Manami/Manami_Eye_Brown_Bump.jpg
    Ran tdlmake on image C:/Users/usuario/Documents/DAZ 3D/Studio3/content/Runtime/Textures/XP STUDIOS/Manami/Manami_Eye_Brown.jpg
    Executing DAZ Script file: C:/Users/usuario/Documents/DAZ 3D/Studio3/content/runtime/libraries/pose/Manami/!MAT_Apply.dsa
    WARNING: Material already has definition in DzShaderMaterial::setDefinitionFile()!
    WARNING: Material already has definition in DzShaderMaterial::setDefinitionFile()!
    WARNING: Material already has definition in DzShaderMaterial::setDefinitionFile()!
    WARNING: Material already has definition in DzShaderMaterial::setDefinitionFile()!
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    WARNING: Material already has definition in DzShaderMaterial::setDefinitionFile()!
    WARNING: Material already has definition in DzShaderMaterial::setDefinitionFile()!
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    Script executed successfully
    ."

    Manami-4.jpg
    1920 x 1080 - 288K
    Manami-3.jpg
    1920 x 1080 - 297K
  • BejaymacBejaymac Posts: 1,838
    edited December 1969

    Your Surface tab is showing "Shader: Custom", that means you don't have the required shader installed, if you had HSS installed then it would say "Shader: omHumanSurface", so either you don't have the shader or your using an older version (or newer version) that isn't compatible with your version of DS3.1.

  • MenganezMenganez Posts: 0
    edited December 1969

    Curious. None of this is clearly explained in the product description (both Manami as shaders). Money thrown away.
    Thanks for the answers anyway.

  • MedzinMedzin Posts: 337
    edited December 1969

    Menganez said:
    Curious. None of this is clearly explained in the product description (both Manami as shaders). Money thrown away.
    Thanks for the answers anyway.

    Your problem is that your installation is not configured correctly.

    I use Manami quite often, both in DS 4.5.1.6 and PoserPro 2012, on Genesis and V4

    I went back to check old copy of DS 3.1.2.32 and it works fine there also.

  • MenganezMenganez Posts: 0
    edited December 1969

    The files are self-running so you can´t do wrong in the installation... That must be a compatibility problem with my version of Daz and Manami textures. I have others XP characters and work well, except Manami and Sayaka.
    I have also used Eliste Human Surface Shader in other characters and works well.

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