need some help with a morph problem

Tye1980Tye1980 Posts: 78
edited October 2012 in The Commons

I used Mudbox for to make a talon morph after loading it using morph loader pro it warps genesis every time I try to pose it, is there anything I can do?

Post edited by Tye1980 on

Comments

  • Tye1980Tye1980 Posts: 78
    edited December 1969

    Is there any Morphing tutorials that may deal with this problem?

  • T JaimanT Jaiman Posts: 560
    edited December 1969

    Neat looking talon.

    Where is Genesis affected? Just at the talon-hand? (I'm not sure what it's supposed to look like).

    What kind of warp? Is it crumpling, or distortion, or bulging?


    I'm not strong on this topic, but I thought it might save time if I got some questions out of the way. :).

    There has to be tutorials that could solve it, but I don't know where.

    Here's Daz's

    Maybe its something to do with Mudbox export settings? Maybe subdivision?

    Mech4d was talking about subdivision at the different steps, somewhere, but I don't remember the details.

  • Tye1980Tye1980 Posts: 78
    edited December 1969

    It does this when I try a pose:

    funny.jpg
    1132 x 971 - 104K
  • T JaimanT Jaiman Posts: 560
    edited October 2012

    Yeowtch. Someone's bound to recognize that.

    How about "in D/S4 make sure the Genesis ‘root’ is picked"
    http://www.daz3d.com/forums/discussion/7888/#105076

    Just shooting in the dark.

    While you're waiting for someone who'll know what's up, you could browse these links. You can probably think of better ways to refine the search.

    Post edited by T Jaiman on
  • T JaimanT Jaiman Posts: 560
    edited December 1969

    I'm surprised no one's recognized this weirdness yet...


    It reminds me of the distortion from Generation 4 poses. Perhaps there's a similar root cause... probably not...

  • Richard HaseltineRichard Haseltine Posts: 96,219
    edited December 1969

    I thought I replied to the question at Renderosity? It looks as if the morph moves the body parts enough that the rigging needs adjusting and slaving to the morph.

  • T JaimanT Jaiman Posts: 560
    edited December 1969

    Oh. Uh. Yes you did. I didn't think to look there. :red:


    Never mind. :) /Emily Litella..

  • Tye1980Tye1980 Posts: 78
    edited October 2012

    I thought I'd post this on both sites :red: just in case.

    It has messed up the rig, so I'm going to see to use Hexagon or Max (I'm more comfortable in max) and try again :)

    Post edited by Tye1980 on
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