How to import Daz Studio 4 model in sketchup pro 8?

cookejfcookejf Posts: 0
edited December 1969 in New Users

Hello, I am a new user of DAZ STUDIO. Is it possible to import model (ex M4) in sketchup pro 8 (PC)? I tried to export OBJ file and import it into sketchup with a plugin but it does not work. Michael 4 is imported into sketchup without material ... all is white.

What to do?

Does anyone knows a solution?

excuse my bad English:cheese:

Comments

  • MedzinMedzin Posts: 337
    edited December 1969

    Have you ever successfully imported an OBJ file with materials into Sketchup?
    What plugin are you using to import?
    Is than any error messages, like "cannot find textures"?

  • cookejfcookejf Posts: 0
    edited December 1969

    I never was successfully import materials ... only the shape of Michael 4... withe...

    My plugin is obj_importer.rb''''

    I discovered it on the SketchUcation forum:
    # p172790 http://forums.sketchucation.com/viewtopic.php?f=323&t=20584

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    When you export the obj from DS, send it to its own folder (create one just for that item), make sure you have 'write materials' checked and then copy, into that folder, all the textures you need. The mtl file doesn't contain path information for the textures, just the file names. So if they are 'local' (that is, in the same folder) they should be found, by whatever you are importing the obj into.

  • cookejfcookejf Posts: 0
    edited December 1969

    Ok I'm doing a test.
    Here are my presets:

    Custum-

    Invert-Positive Direction of XYZ = not checked

    -Ignore invisible nodes = not checked
    Use bone-welds = not checked
    -Remove Unused Vertices = not checked
    Write-Normals = not checked
    Write object-statements = not checked

    -Write Groups = not checked

    Write-surfaces = checked
    -Write Material Library = checked

    No-maps-maps-Collect convert maps = not checked


    I inform you of the result

  • MedzinMedzin Posts: 337
    edited December 1969

    Let me be clearer on this.

    Have you ever successfully imported any OBJ with materials at all?

  • cookejfcookejf Posts: 0
    edited December 1969

    sorry I made a mistake in my transcription.

    no maps = check

  • cookejfcookejf Posts: 0
    edited December 1969

    No

  • MedzinMedzin Posts: 337
    edited September 2012

    I believe the plugin you are using does not support UV maps, only material zones.
    The only thing you can do with this plugin is possibly to change the color of materials.
    The reason why M4 appears white is that is the diffuse color of the model (without textures)

    Post edited by Medzin on
  • cookejfcookejf Posts: 0
    edited December 1969

    I also tried with Fluidimporter (http://www.fluidray.com/downloads?did=10), much faster and very accurate but also white ...

    Are there other obj import?

  • cookejfcookejf Posts: 0
    edited December 1969

    I followed the advice mjc1016 and it still does not work.

    As Medzin think myobj import plugin should not manage the material ...

    I search to find a new ...

    I Thank You for your interest in my problem!

  • MedzinMedzin Posts: 337
    edited December 1969

    As you said, you are new to DAZ Studio.
    But, do you even know how to use Sketchup?
    You keep poking around with freebies you find who knows where on the net.

    Did it occur to you to try a Collada import/export. At least Sketchup has native support for that format.

    Here's another thing to think about. If you ever do successfully import OBJ of M4 into sketchup, it will be a static object.
    You will not be able to change the pose or expression. Poser or DS rigging does not go over with OBJ format.

    This is fine if you just need him to stand there like a statue, but is not much use otherwise

  • cookejfcookejf Posts: 0
    edited December 1969

    I know sketchup.
    I tried export collada but I had other problems. Position M4 is not imported, it is generated with initial cross position. And texture skins are multiplying in each polygon ...

    To which the position is static, that is ok for me.

  • cookejfcookejf Posts: 0
    edited December 1969

    Hello,
    I did some test and I got a weird result.
    Here is the path I have traveled:
    In the software Dazstudio - I clicked 'send to Hexagon'
    In the software Hexagone - I exported my model file 'Carrera' (.car)
    In the software Carrera - I export the model in OBJ file.
    In the software Setchup - I imported the OBJ file with Fluidimporter

    WOW! the road is long!

    The problem is that the skin material is not placed correctly and that the eyes are absent.

    Here is a picture that shows the result one time in sketchup.

    weird.jpg
    1247 x 822 - 330K
  • JaderailJaderail Posts: 0
    edited December 1969

    Why not just Save your SketchUP scene as Obj files and load THAT into Daz Studio. I use SketchUP to make Props with Mats all the time. You will need to Tweak items (Size, and Materials, and add a light) but it works that way very well.

    Just wondering...

  • cookejfcookejf Posts: 0
    edited December 1969

    I designing complex layouts of buildings in sketchup. I want to insert 3D models (made with dazstudio) which in my evolution models. And then make photorealistic renderings in Thearender that I master well.

  • cookejfcookejf Posts: 0
    edited December 1969

    Someone has already managed to import a model daz studio (with textures) in sketchup?
    I'm certainly not the first to try ...

  • JaderailJaderail Posts: 0
    edited December 1969

    cookejf said:
    Someone has already managed to import a model daz studio (with textures) in sketchup?
    I'm certainly not the first to try ...
    Then I suggest you try this, Look into every file Format that SketchUp supports. I'm saying with every Import plugin it has. Then SEE which one of those formats is a Export format for Daz Studio. Once you get the Export settings to MATCH the expected Import settings for SketchUP you should be just fine. I only do SketchUp to DS not the other way.

    I'm sorry I was not more help.
  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    HI :)

    Here is the path I have traveled:
    In the software Dazstudio - I clicked ‘send to Hexagon’
    In the software Hexagone - I exported my model file ‘Carrera’ (.car)
    In the software Carrera - I export the model in OBJ file.
    In the software Setchup - I imported the OBJ file with Fluidimporter

    WOW! the road is long!

    The road is long if you make it long. :)

    Carrara can be used to Load the daz3d figure,. Pose it, and export the "Posed figure" as an OBJ, with the option to export the texture maps.

    Your texture maps need to be in the same folder as the OBJ and MTL files, so that the program you're importing into can find them.

    Alternatively, and probably easier, is to export your building models from Sketchup into Carrara, apply textures / shaders,.. then add your Daz figures (animate them if you need to) then render in Carrara.

    Alternative 2 would be to render out a sequence of your building models from Thea and the daz figures from either Studio or Carrara, and composite together.

    Hope that makes sense ;)

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