How to get lens to warp in DS?

I am attempting to create a cinematic warp to my lens toward the edges of the frame, similar to this tutorial (note the warped lines in that image). Is there a way to get this, or a fisheye effect for square images, within DAZ Studio's own camera, without placing a lens object and literally raytracing through a model of a physical lens?

Thank you.

-OL

Comments

  • It sounds like your talking about focal length which is a setting on the DS camera's.

    Try some experimentation, but generally a high focal length will create distortion similar to fisheye or wide angle lens.

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