Rumiko for G3F [WIP]

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  • DarkSpartanDarkSpartan Posts: 1,096
    edited September 2015

    Okay, here's Rumiko with the new toonlike Iray shaders. I'm currently having some difficulty getting the 3DL version working... The work continues.

     

    SkinSampleRumiToon.png
    960 x 1248 - 880K
    Post edited by DarkSpartan on
  • scorpioscorpio Posts: 8,312

    Her skin looks better - softer somehow, but to me she now looks a bit on the orange side.

  • scorpio said:

    Her skin looks better - softer somehow, but to me she now looks a bit on the orange side.

    I've been thinking that myself, actually. I'll lighten it up and see how it goes.

  • DarkSpartanDarkSpartan Posts: 1,096
    edited September 2015

    Maybe this looks a bit better...

     

    SkinSampleRumiToonB.png
    960 x 1248 - 881K
    Post edited by DarkSpartan on
  • fred9803fred9803 Posts: 1,558

    That is better and as for the model itself I really like what you've done so far.

  • RAMWolffRAMWolff Posts: 10,146

    She's really "shaping" up nicely!  laugh cheeky yes

  • isidornisidorn Posts: 1,601

    I've been eagerly awaiting an asian (or more specific Japanese) G3F character but to be honest I didn't get my interest up for this earlier in the thread. That has now changed wink

    Btw, I don't think she looks "toon-ish" at all, which is a plus for me.

  • I need to get a new bump map made here soon with the deep pores DZ likes in the characters they take, then ;) The shape they seem to like, but there's something about her skin textures that seem to be killing any interest in publication.

  • RAMWolffRAMWolff Posts: 10,146

    Yea, would love to know how to create realistic deep pore effect.  My bumps on Bruno are older than Methuselah and really need a nice update like that! 

  • Part of the problem with that is that I don't really like that effect. If you can see someone's pores rom ten feet away, something's not right.

  • RAMWolffRAMWolff Posts: 10,146

    Oh, I totally agree with you there but I'm seeing examples of micro pores in some of the renders.  Not sure if it's a lighting trick or part of the texture and bump or what but it's impressive! 

  • RAMWolff said:

    Oh, I totally agree with you there but I'm seeing examples of micro pores in some of the renders.  Not sure if it's a lighting trick or part of the texture and bump or what but it's impressive! 

    It's in the Normal map, actually. But that in itself (like bump mapping), is a lighting trick that the renderer uses based on the mapping.

  • RAMWolffRAMWolff Posts: 10,146

    That's what I figured.  I'm horrible with lighting, esp realism types of lighting so I won't get my panties in a wad about it!  lol

  • DarkSpartanDarkSpartan Posts: 1,096
    edited September 2015

    Here's a fun one for you guys...

    RumiFidget.png
    960 x 1248 - 2M
    Post edited by Chohole on
  • DarkSpartanDarkSpartan Posts: 1,096
    edited December 2018

    Again with the necroposting: I've not forgotten Rumiko -- I took a rather large break (I checked out completely for awhile), and I'm back to work.

    I'm working on a G3/G8F version of her, as well as a dozen others that I've been picking at for the last year or so.

    Keep an eye out for a fresh thread in the next couple of weeks for the new setup.

    On the upside, I can do at least the girls with their anatomical elements now.

    Here's a neat teaser for you...

    Sorry she hasn't got the hair(s) she was using before, but I haven't gotten around to converting the G3F hairs to G8.

    Yet.

    Rumiko8Base.png
    960 x 1248 - 886K
    Post edited by DarkSpartan on
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