mcjA3Wedges - Wedge shoes / sandals props for Aiko3

mCasualmCasual Posts: 4,604
edited June 2013 in Freebies

over here ---> https://sites.google.com/site/mcasualsdazscripts3/mcja3wedges

they are shoes for Aiko2's default body

no morphs except a few bend/twist adjustments

------------------------------

here are the making-of images

1- the reference images - Brisa Material Girl - Sold at The Bay.
http://www.thebay.com/eng/shoes-musthaves-BRISA-thebay/294440

2 - the sole which ( needs reshaping )

3 - using ''conver hull'' processing i was able to make the toe strap look tightly fit, not loose and soft and glued to the skin

4 - started laying the 4 other straps

5 - idem

wedgey.jpg
485 x 800 - 43K
rough.jpg
800 x 800 - 117K
bratt.jpg
800 x 800 - 123K
brisa.jpg
824 x 524 - 78K
basewedge.jpg
200 x 800 - 17K
Post edited by mCasual on
«1

Comments

  • mCasualmCasual Posts: 4,604
    edited December 1969

    more reference and the-making-of images

    weddge.jpg
    890 x 780 - 85K
  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    always good to see more stuff coming. :D

  • mCasualmCasual Posts: 4,604
    edited December 1969

    some progress ( and some damage )

    progress_regress.jpg
    1280 x 720 - 109K
  • mCasualmCasual Posts: 4,604
    edited June 2013

    just a the-making-of-sneak-peek

    a script with the help of the mcjCollider plugin pushed the straps against the foot

    another script will force the straps to have a very precise and constant width

    i'll also use the occasion to make the straps wider

    and another existing script will build the inflated version of the straps

    shosho.gif
    400 x 394 - 721K
    Post edited by mCasual on
  • shanteshante Posts: 206
    edited December 1969

    nice look forward to seeing these done, if smart props might even be able to repurpose them for the V4 girls....maybe?

  • mCasualmCasual Posts: 4,604
    edited June 2013

    shante said:
    nice look forward to seeing these done, if smart props might even be able to repurpose them for the V4 girls....maybe?

    unfortunately i dont have experience in smart-props

    so they'll probably be very simple props, with a pose file to position Aiko3 in them

    similar to 2 other pair of shoes on my site
    https://sites.google.com/site/mcasualsdazscripts2/mcjaiko3sandals

    i may add a morph or 2 if bending the foot joints causes poke-through
    but i don't want to add the full complement of morphs or make new versions

    because ... i want to get back to finishing the Aiko crop-top and bikini bottom
    those two will be fit'able to Genesis i think

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited December 1969

    some progress in the shoe making department
    the strap widths were corrected, also the straps are ''squarier'' unfortunately, just a bit too much what's the word ... sharp

    shoshoshoshow.jpg
    1280 x 720 - 193K
  • shanteshante Posts: 206
    edited December 1969

    Casual said:
    shante said:
    nice look forward to seeing these done, if smart props might even be able to repurpose them for the V4 girls....maybe?

    unfortunately i dont have experience in smart-props

    so they'll probably be very simple props, with a pose file to position Aiko3 in them

    similar to 2 other pair of shoes on my site
    https://sites.google.com/site/mcasualsdazscripts2/mcjaiko3sandals

    i may add a morph or 2 if bending the foot joints causes poke-through
    but i don't want to add the full complement of morphs or make new versions

    because ... i want to get back to finishing the Aiko crop-top and bikini bottom
    those two will be fit'able to Genesis i think

    with the little i know i have created smart props by simply parenting a prop like a shoe prop to the body part it needs to fit to position re-size whatever until it looks good then save it to the library. haven't done it in a while in P7 but in P4 the dialog box during the saving process asked if you wanted to make it a smart prop and you click yes and voila.
    Next time you want to add the saved prop to a similar body prop in position for either the same figure or similar it Smart Props to the body part it was meant for.
    Though for A3, these cool prop shoes might be able to be repositioned and re-sized to say A4 or V4 and Smart Prop saved to the library for easier re-application later.
    Just an explanation and not something you need do for these...I was just thinking out loud. :(

  • mCasualmCasual Posts: 4,604
    edited December 1969

    shante said:
    . . . in P4 the dialog box during the saving process asked if you wanted to make it a smart prop and you click yes and voila.
    Next time you want to add the saved prop to a similar body prop in position for either the same figure or similar it Smart Props to the body part it was meant for. ...

    thanks! now i know where to look. I have poser 7,

    it could be useful because sometimes people have trouble installing the shoes even with the pose-file and instructions

    --

    latest state of the wedges ( gold plated ! ) the straps are pretty good,
    i still have to improve the innersole and find a good-looking way of tying the straps under the innersoles and at the heels

    innersole.jpg
    1920 x 1080 - 293K
  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,308
    edited December 1969

    Wow - these are looking great!

  • mCasualmCasual Posts: 4,604
    edited June 2013

    Wow - these are looking great!

    thanks !

    hoping to have them out this weekend

    Tucking the strap ends under the innersoles ... needs adjustments.

    pushpull.jpg
    1280 x 960 - 222K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    two more wedge shoes the-making-of pictures

    tomorrow i'll correct the UV maps for really well behaved textures

    and probably add a few morphs ( just the essential )

    note that this is subDivided in daz studio 3 and rendered with Blender/Cycles (exported using mcjTeleblender )

    more2.jpg
    1280 x 960 - 200K
    more1.jpg
    1280 x 960 - 221K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited December 1969

    spot-check of the heel assembly and UV

    the UVs do need treatment

    subD / 2Delight software-cartoony render

    spotcheck.gif
    512 x 384 - 623K
  • mCasualmCasual Posts: 4,604
    edited June 2013

    the UVs ...took hours !

    there's 1 material per strap, the inner-sole, wedge and sole have 3 materials: top / bottom / sides, the heel piece has 2

    for those who want to create lining, add stitching , add studs etc etc and of course prints

    ---

    tomorrow i add the 1 oe 2 morphs and i publish them !

    saturdaychunk.jpg
    960 x 600 - 155K
    Post edited by mCasual on
  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    Coolies.

  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,308
    edited December 1969

    Looking great!!!

  • mCasualmCasual Posts: 4,604
    edited June 2013

    Looking great!!!

    thanks :)

    here's with prints

    walkthiswedge2.gif
    512 x 384 - 333K
    wedgewalk.gif
    512 x 384 - 437K
    prints2.jpg
    1600 x 1200 - 302K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited December 1969

    2 minute long video about the wedges, the bodycon and Amy

    https://www.youtube.com/watch?v=OwTr7BT2Tt0

    it delays the delivery of the shoes but ... it makes me happy that i have 1 more video done in 2013

    will the wedges be ready this evening ? this is what we'll see :)

    2564_0042.jpg
    640 x 320 - 51K
  • mCasualmCasual Posts: 4,604
    edited December 1969

    well since i want to write and use a script to create the foot-bend morphs, the shoes will probably not be released today
    ( though if someone really really wants the static shoes that were used in the youtube video i could upload them )

  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,308
    edited December 1969

    Cool :) We can wait :)

  • shanteshante Posts: 206
    edited December 1969

    Casual said:
    before i get back to the bikini bottom and crop top for Aiko3

    probably non-morphing / non-bending props

    i'll complete the 'wedges" i started building

    ( i wanted to improve on the scripts i wrote to tightly fit the bodycon dress and apply it to straps )

    here are the making-of images

    1- the reference images - Brisa Material Girl - Sold at The Bay.
    http://www.thebay.com/eng/shoes-musthaves-BRISA-thebay/294440

    2 - the sole which ( needs reshaping )

    3 - using ''conver hull'' processing i was able to make the toe strap look tightly fit, not loose and soft and glued to the skin

    4 - started laying the 4 other straps

    5 - idem

    these look nice. i like the style in the middle a lot too. a simple strap for the toes and possibly a strap over the top of the foot to hold it on leaving more of the feet exposed and still a slip-on.
    i doubt wearing a wedge sandal like this will allow the foot to bend much anyway...would it?

  • mCasualmCasual Posts: 4,604
    edited December 1969

    shante said:

    these look nice. i like the style in the middle a lot too. a simple strap for the toes and possibly a strap over the top of the foot to hold it on leaving more of the feet exposed and still a slip-on.
    i doubt wearing a wedge sandal like this will allow the foot to bend much anyway...would it?

    thanks!

    the bend morph is shown below

    from past experience constructing walk animations, some allowance for bending can make life easier

    there will also be "twist morphs"

    each one of the 5 straps has its own surface/material, so one could make them invisible and "patch it" with other straps

    since i want to complete ( one could say "be done with" ) these shoes, they wont have the full set of morphs

    and will be usable mostly with the default Aiko3/Aiko3LE body

    unbendit.gif
    512 x 384 - 550K
  • shanteshante Posts: 206
    edited December 1969

    Casual said:
    shante said:

    these look nice. i like the style in the middle a lot too. a simple strap for the toes and possibly a strap over the top of the foot to hold it on leaving more of the feet exposed and still a slip-on.
    i doubt wearing a wedge sandal like this will allow the foot to bend much anyway...would it?

    thanks!

    the bend morph is shown below

    from past experience constructing walk animations, some allowance for bending can make life easier

    there will also be "twist morphs"

    each one of the 5 straps has its own surface/material, so one could make them invisible and "patch it" with other straps

    since i want to complete ( one could say "be done with" ) these shoes, they wont have the full set of morphs

    and will be usable mostly with the default Aiko3/Aiko3LE body

    Nice product and I can rig my own to work as smart props with other figures like...oh?....The Freak and Havoc or Fallen! LOL
    Are thee for D/S or Poser?

  • mCasualmCasual Posts: 4,604
    edited December 1969

    more foot bend extravaganza ! ( yeah that's hype )

    amymia.gif
    192 x 384 - 203K
  • mCasualmCasual Posts: 4,604
    edited June 2013

    shante said:

    Nice product and I can rig my own to work as smart props with other figures like...oh?....The Freak and Havoc or Fallen! LOL
    Are thee for D/S or Poser?

    they are poser props, i modeled them over a posed Aiko3-default-body foot,
    imported the obj in DS3,
    added a few bend/twist morphs using D-Forms,
    then exported them as poser-props using "PP2 Exporter" by Duke533

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    really close to publishing the shoes !

    i inverted the UV coordinates on the roght shoe

    fixed the material names

    what's next ... making sure the materials are correct amd maybe include a material-preset ( poser poses don't have tiling? )

    lookahead.jpg
    400 x 1200 - 80K
    Post edited by mCasual on
  • amy_aimeiamy_aimei Posts: 139
    edited December 1969

    Casual said:
    just a the-making-of-sneak-peek

    a script with the help of the mcjCollider plugin pushed the straps against the foot

    another script will force the straps to have a very precise and constant width

    i'll also use the occasion to make the straps wider

    and another existing script will build the inflated version of the straps

    Casual, your scripts and animations are amazing!
    I would like to know how it works in details, it seems that your scripts are time saving tools.
    It took me many hours to make the cloth wrapping effect around the rings of the bikini I posted recently!

  • mCasualmCasual Posts: 4,604
    edited December 1969
  • shanteshante Posts: 206
    edited December 1969

    Casual said:


    Cool, these look nice. Now to fit them around the Runtime. Thanks so much!

  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    amy_aimei said:
    Casual said:
    just a the-making-of-sneak-peek

    a script with the help of the mcjCollider plugin pushed the straps against the foot

    another script will force the straps to have a very precise and constant width

    i'll also use the occasion to make the straps wider

    and another existing script will build the inflated version of the straps

    Casual, your scripts and animations are amazing!
    I would like to know how it works in details, it seems that your scripts are time saving tools.
    It took me many hours to make the cloth wrapping effect around the rings of the bikini I posted recently!

    Can't wait to see your next stuffs :3

Sign In or Register to comment.