Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    ssgbryan said:
    Another Work in Progress (I have too many of these)

    The Chakri Naruebet - Medium Carrier.

    Kitbashing with Dave Metlesits' ships is a great deal of fun.

    I still have to add the phasers and rework the registry textures, but so far, so good.

    where'd you get the partS? I had something similar in mind to make. :D

  • PDSmithPDSmith Posts: 712
    edited December 1969

    ssgbryan said:
    Another Work in Progress (I have too many of these)

    The Chakri Naruebet - Medium Carrier.

    Kitbashing with Dave Metlesits' ships is a great deal of fun.

    I still have to add the phasers and rework the registry textures, but so far, so good.

    I really like this design. As odd as it looks with the shuttle bay facing front, I see the value of the design being much like an Aircraft carrier. Launch and receive shuttles or other craft can be a fluid evolution without interruption.

    Excellent concept and design!

    -Paul

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    ssgbryan said:
    Another Work in Progress (I have too many of these)

    The Chakri Naruebet - Medium Carrier.

    Kitbashing with Dave Metlesits' ships is a great deal of fun.

    I still have to add the phasers and rework the registry textures, but so far, so good.

    I really like this design. As odd as it looks with the shuttle bay facing front, I see the value of the design being much like an Aircraft carrier. Launch and receive shuttles or other craft can be a fluid evolution without interruption.

    Excellent concept and design!

    -Paul

    Looks very simular to the Dreadnaught class. From my files:

    Lydia--WEB.jpg
    900 x 561 - 202K
  • rdudarduda Posts: 579
    edited December 1969

    We'll its all done on my side, now I ship off the Bridge to get concerted to a figure and the walls movable for the camera .

    05.jpg
    800 x 549 - 376K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    OKay, just finished wading through the 912 page manual for Poser Pro 2014- 64 bit version. From what I can see there's not a lot of difference between it and Poser 9. They've improved the render engine, the raytracing, added the Fitting Room- which I haven't tried yet, and added the raytracing preview window. Personally, I don't see the need for the Preview window- I always render in the work window before I do the final render anyway, so we'll see about it. There wasn't a lot of new content either. Two new Human characters- which look more like your average person instead of models, clothes for them, a handful of cartoon characters, which I'll most likely never use. But no big package this time like the Spy series stuff or the casino set up. Everything else was pretty much "Legacy" stuff from the the previous Posers.
    It does have more rendering power, but over all, I'm not convinved yet that it was worth $239. Maybe after I get over fighting it for 3 days I'll feel different...

  • rdudarduda Posts: 579
    edited December 1969

    mdbruffy said:
    OKay, just finished wading through the 912 page manual for Poser Pro 2014- 64 bit version. From what I can see there's not a lot of difference between it and Poser 9. They've improved the render engine, the raytracing, added the Fitting Room- which I haven't tried yet, and added the raytracing preview window. Personally, I don't see the need for the Preview window- I always render in the work window before I do the final render anyway, so we'll see about it. There wasn't a lot of new content either. Two new Human characters- which look more like your average person instead of models, clothes for them, a handful of cartoon characters, which I'll most likely never use. But no big package this time like the Spy series stuff or the casino set up. Everything else was pretty much "Legacy" stuff from the the previous Posers.
    It does have more rendering power, but over all, I'm not convinved yet that it was worth $239. Maybe after I get over fighting it for 3 days I'll feel different...

    Did you get your Genesis to work in it?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Rduda said:
    mdbruffy said:
    OKay, just finished wading through the 912 page manual for Poser Pro 2014- 64 bit version. From what I can see there's not a lot of difference between it and Poser 9. They've improved the render engine, the raytracing, added the Fitting Room- which I haven't tried yet, and added the raytracing preview window. Personally, I don't see the need for the Preview window- I always render in the work window before I do the final render anyway, so we'll see about it. There wasn't a lot of new content either. Two new Human characters- which look more like your average person instead of models, clothes for them, a handful of cartoon characters, which I'll most likely never use. But no big package this time like the Spy series stuff or the casino set up. Everything else was pretty much "Legacy" stuff from the the previous Posers.
    It does have more rendering power, but over all, I'm not convinved yet that it was worth $239. Maybe after I get over fighting it for 3 days I'll feel different...

    Did you get your Genesis to work in it?

    Haven't dared to install it yet. I have the 1.6 verison and the verison 1 of DSON. Will those work in POser Pro 2014?

  • patience55patience55 Posts: 7,006
    edited December 1969

    Okay, I'm going to ask. Possibly a silly civilian question ... but why on a spaceship [in a world where everything travels too fast] would one have a shuttlebay with only one entrance/exit. Like if the shuttle craft is flying in way too fast, wouldn't having another door at the other end be a good idea? Let the thing fly through the ship; not into it. Or have the landing on an outside pad which is then lowered into the ship?
    I know the Enterprise had a catch net but really ... at super sonic speeds, I don't think so.

    While I'm asking questions, about the ship's forcefields which envelop the ship ... I don't know quite how to put this ... "reality check" ... try a rectangular clear box type shape that surrounds all the ship and then too any small service vehicles, personnel, etc. that the ship can be serviced somewhat even under "alerts".


    n.b. the trial I had for max said 30 days or one is expected to buy it for mega dollars.

  • patience55patience55 Posts: 7,006
    edited December 1969

    ssgbryan said:
    Okay, I'm going to ask. Possibly a silly civilian question ... but why on a spaceship [in a world where everything travels too fast] would one have a shuttlebay with only one entrance/exit. Like if the shuttle craft is flying in way too fast, wouldn't having another door at the other end be a good idea? Let the thing fly through the ship; not into it. Or have the landing on an outside pad which is then lowered into the ship?
    I know the Enterprise had a catch net but really ... at super sonic speeds, I don't think so.

    While I'm asking questions, about the ship's forcefields which envelop the ship ... I don't know quite how to put this ... "reality check" ... try a rectangular clear box type shape that surrounds all the ship and then too any small service vehicles, personnel, etc. that the ship can be serviced somewhat even under "alerts".


    n.b. the trial I had for max said 30 days or one is expected to buy it for mega dollars.

    "Because that is how Matt Jeffries envisioned it." Not a great answer, but it is that and some handwavium is all I got.

    As far as my magical version of max, it isn't available on the OSX platform, so I have in running on a virtual machine via Parallels 6 on my Mac Pro. I think that may have something to do with it. I am certainly not paying however much they want just so I can use the export to obj feature.

    Well for the original one yes ... just thinking maybe one day a few things might change ;-)

    Ahhh ... yes that probably has a lot to do with why it's still working. I seldom download trials of programs I can't afford but for this one actually marked my calendar to be sure to uninstall it in time lol ... can't justify the price for basic .obj exports either.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Rduda said:
    We'll its all done on my side, now I ship off the Bridge to get concerted to a figure and the walls movable for the camera .

    ___________________________________________________________________


    ___________________________________________________________________

  • PDSmithPDSmith Posts: 712
    edited May 2013

    Okay, I'm going to ask. Possibly a silly civilian question ... but why on a spaceship [in a world where everything travels too fast] would one have a shuttlebay with only one entrance/exit. Like if the shuttle craft is flying in way too fast, wouldn't having another door at the other end be a good idea? Let the thing fly through the ship; not into it. Or have the landing on an outside pad which is then lowered into the ship?
    I know the Enterprise had a catch net but really ... at super sonic speeds, I don't think so.

    While I'm asking questions, about the ship's forcefields which envelop the ship ... I don't know quite how to put this ... "reality check" ... try a rectangular clear box type shape that surrounds all the ship and then too any small service vehicles, personnel, etc. that the ship can be serviced somewhat even under "alerts".


    n.b. the trial I had for max said 30 days or one is expected to buy it for mega dollars.

    Ooo, Oooo, Ooo...Mr Kotter let me answer!

    Okay follow me and keep an open mind here.

    All we ever saw was space exploration in the shows....but every once in while I'm sure you needed to bring in the Battle Group to a conflict. In this case think of the ship as the air craft carrier with small fighter jets for planetary attack or to over whelm a single ship with 20 or so small ships from all different angles while the frigates, destroyers, and cruisers kept the other ships occupied.

    Starfleet is not all just exploration or a peace keeping force, you need ships meant for one purpose; DESTRUCTION OF THE ENEMY. And as I said, ship or surface. A Carrier's job in time of war is Warheads on forheads and send your enemy back to the stone age if they don't surrender.

    We've seen all to often in the shows how the shuttles left the hangerbay and slipped passed the shields...fighters would have the same thing right...possibly? I don't recall the shuttles ever leaving during warp.

    Also the design would allow quick recover for refuel, reload/unload and or delivery for multiple shuttle's providing relief efforts. (refugees, colonist evac, or any number of other reasons), Transporters can only move so fast...a shuttle carrying 50 people at a time might prove quicker....It's all about the logistics needed at the time.

    Okay that said...

    Earlier this year I was privileged to see someone designing a TOS era duel seated fighter. He has stopped his work due to Real life issues but the fighter was nice and I can't wait to see him restart. This would be a perfect kind of ship for a launch/receive starship. A congested shuttle bay entrance is a bad thing.

    Hope that helps.

    And as fate would have it...I'll be going off line later this week for an unknown amount of time, My job has me transferring to a new location. And Internet isn't set up yet. :-(

    Post edited by PDSmith on
  • patience55patience55 Posts: 7,006
    edited December 1969

    PDSmith said:
    Okay, I'm going to ask. Possibly a silly civilian question ... but why on a spaceship [in a world where everything travels too fast] would one have a shuttlebay with only one entrance/exit. Like if the shuttle craft is flying in way too fast, wouldn't having another door at the other end be a good idea? Let the thing fly through the ship; not into it. Or have the landing on an outside pad which is then lowered into the ship?
    I know the Enterprise had a catch net but really ... at super sonic speeds, I don't think so.

    While I'm asking questions, about the ship's forcefields which envelop the ship ... I don't know quite how to put this ... "reality check" ... try a rectangular clear box type shape that surrounds all the ship and then too any small service vehicles, personnel, etc. that the ship can be serviced somewhat even under "alerts".


    n.b. the trial I had for max said 30 days or one is expected to buy it for mega dollars.

    Ooo, Oooo, Ooo...Mr Kotter let me answer!

    Okay follow me and keep an open mind here.

    All we ever saw was space exploration in the shows....but every once in while I'm sure you needed to bring in the Battle Group to a conflict. In this case think of the ship as the air craft carrier with small fighter jets for planetary attack or to over whelm a single ship with 20 or so small ships from all different angles while the frigates, destroyers, and cruisers kept the other ships occupied.

    Starfleet is not all just exploration or a peace keeping force, you need ships meant for one purpose; DESTRUCTION OF THE ENEMY. And as I said, ship or surface. A Carrier's job in time of war is Warheads on forheads and send your enemy back to the stone age if they don't surrender.

    We've seen all to often in the shows how the shuttles left the hangerbay and slipped passed the shields...fighters would have the same thing right...possibly? I don't recall the shuttles ever leaving during warp.

    Also the design would allow quick recover for refuel, reload/unload and or delivery for multiple shuttle's providing relief efforts. (refugees, colonist evac, or any number of other reasons), Transporters can only move so fast...a shuttle carrying 50 people at a time might prove quicker....It's all about the logistics needed at the time.

    Okay that said...

    Earlier this year I was privileged to see someone designing a TOS era duel seated fighter. He has stopped his work due to Real life issues but the fighter was nice and I can't wait to see him restart. This would be a perfect kind of ship for a launch/receive starship. A congested shuttle bay entrance is a bad thing.

    Hope that helps.

    And as fate would have it...I'll be going off line later this week for an unknown amount of time, My job has me transferring to a new location. And Internet isn't set up yet. :-(


    hehehe ... Mr. Kotter, it's been awhile lol ...


    Now that you mention, no I don't offhand recall a time when the shuttles were arriving/leaving during warp either ... same as with Transportations, has to be "out of warp" ... one simultaneous transport and launch to warp had people feeling very oddly, like they had been inside hard surfaces for a split second.

    The new fighter sounds kool ... no such thing as too many ships in the fleet :-)

    Well ... "bring camera and take pictures" ... [I say that to everybody/anybody traveling].

  • MasterstrokeMasterstroke Posts: 1,800
    edited December 1969

    Rduda said:
    We'll its all done on my side, now I ship off the Bridge to get concerted to a figure and the walls movable for the camera .
    Great work :) love it
  • TimbalesTimbales Posts: 2,251
    edited December 1969

    Rduda said:
    We'll its all done on my side, now I ship off the Bridge to get concerted to a figure and the walls movable for the camera .

    nice work!


    Now that I have a new computer, I want to teach myself modeling.

    This is an idea I have for the bridge of a smaller science/scout vessel that I'd like to make a reality. The turbolift door and conference/ready room door flank the front viewer screen.

    The outer stations and captain's chair are one step up.

    bridge_copy.jpg
    500 x 500 - 106K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Rduda said:
    mdbruffy said:
    OKay, just finished wading through the 912 page manual for Poser Pro 2014- 64 bit version. From what I can see there's not a lot of difference between it and Poser 9. They've improved the render engine, the raytracing, added the Fitting Room- which I haven't tried yet, and added the raytracing preview window. Personally, I don't see the need for the Preview window- I always render in the work window before I do the final render anyway, so we'll see about it. There wasn't a lot of new content either. Two new Human characters- which look more like your average person instead of models, clothes for them, a handful of cartoon characters, which I'll most likely never use. But no big package this time like the Spy series stuff or the casino set up. Everything else was pretty much "Legacy" stuff from the the previous Posers.
    It does have more rendering power, but over all, I'm not convinved yet that it was worth $239. Maybe after I get over fighting it for 3 days I'll feel different...

    Did you get your Genesis to work in it?

    Short answer: No. I installed the Genesis essentials, and the DSON program. I brought up Poser Pro 2014 and immedately got a message window telling me DSON was not a valid win/32 application.
    I've already uninstalled DSON and deleted the Genesis files. I'm not spending another week fighting with programs. I've got enough to deal with learning the new features in Pro 2014.

  • mdbruffymdbruffy Posts: 2,345
    edited May 2013

    Looks like Tam's been visiting the 20th century again- during a very hot summer. The top is BowV4 after it's been through Poser Pro 2014's Fitting Room. Very easy to use- at least in this case. I need to try something more involved now.

    Tam-coming-from-the-Barn--W.jpg
    900 x 628 - 204K
    Post edited by mdbruffy on
  • PDSmithPDSmith Posts: 712
    edited May 2013

    mdbruffy said:
    Looks like Tam's been visiting the 20th century again- during a very hot summer. The top is BowV4 after it's been through Poser Pro 2014's Fitting Room. Very easy to use- at least in this case. I need to try something more involved now.

    I found long dresses are a bit of a problem. they do well until they get below the knees and then they start to go a bit 'wonky'. It all depends on the dress. Aery Soul's Eterna proved to be the biggest problem so far for me while the MFD was by far the easiest to work with. Pants are a breeze to work with. Good luck with it.

    As for DSON, and I know your absolute displeasure for Genesis but DSON has been updated 1.1.0.18 this I suspect may be to coincide with 2014, and given some information I know about the future, you may want to step up and do like I did with Genesis. Jump in with both feet into the deep end and start treading water.

    Genesis is here to stay and its only going to expand.

    "It's only logical to accept it."

    You may not use it now, but there will come a time when everything new and shiney is for it. and there won't be a conversion program for you to use.

    "Resistance is futile,"


    -Paul.

    Post edited by PDSmith on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    mdbruffy said:
    Looks like Tam's been visiting the 20th century again- during a very hot summer. The top is BowV4 after it's been through Poser Pro 2014's Fitting Room. Very easy to use- at least in this case. I need to try something more involved now.

    I found long dresses are a bit of a problem. they do well until they get below the knees and then they start to go a bit 'wonky'. It all depends on the dress. Aery Soul's Eterna proved to be the biggest problem so far for me while the MFD was by far the easiest to work with. Pants are a breeze to work with. Good luck with it.

    As for DSON, and I know your absolute displeasure for Genesis but DSON has been updated 1.1.0.18 this I suspect may be to coincide with 2014, and given some information I know about the future, you may want to step up and do like I did with Genesis. Jump in with both feet into the deep end and start treading water.

    Genesis is here to stay and its only going to expand.

    "It's only logical to accept it."

    You may not use it now, but there will come a time when everything new and shiney is for it. and there won't be a conversion program for you to use.

    "Resistance is futile,"


    -Paul.

    I found out what you meant about long dresses. And unless the new version of DSON's free, it'll have to wait. $239 dollors for Pro 2014 made a big dent in my life. That's got to be paid off before I buy anything else.

  • fixmypcmikefixmypcmike Posts: 19,565
    edited December 1969

    mdbruffy said:

    I found out what you meant about long dresses. And unless the new version of DSON's free, it'll have to wait. $239 dollors for Pro 2014 made a big dent in my life. That's got to be paid off before I buy anything else.

    If you bought DSON Importer previously it's a free update.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:

    I found out what you meant about long dresses. And unless the new version of DSON's free, it'll have to wait. $239 dollors for Pro 2014 made a big dent in my life. That's got to be paid off before I buy anything else.

    If you bought DSON Importer previously it's a free update.

    What kind of proof of purchase do you need? I don't think I have the e-mail recipt anymore. In fact, I just checked and I don't have any record of it other than the zip file itself.

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    mdbruffy said:
    mdbruffy said:

    I found out what you meant about long dresses. And unless the new version of DSON's free, it'll have to wait. $239 dollors for Pro 2014 made a big dent in my life. That's got to be paid off before I buy anything else.

    If you bought DSON Importer previously it's a free update.

    What kind of proof of purchase do you need? I don't think I have the e-mail recipt anymore. In fact, I just checked and I don't have any record of it other than the zip file itself.

    My Account / Product Library and find it on the list and download. The download will be the latest version.

  • PDSmithPDSmith Posts: 712
    edited May 2013

    mdbruffy said:
    mdbruffy said:

    I found out what you meant about long dresses. And unless the new version of DSON's free, it'll have to wait. $239 dollors for Pro 2014 made a big dent in my life. That's got to be paid off before I buy anything else.

    If you bought DSON Importer previously it's a free update.

    What kind of proof of purchase do you need? I don't think I have the e-mail recipt anymore. In fact, I just checked and I don't have any record of it other than the zip file itself.

    DAZ doesn't do zip files for the DSON. it's all exe. (I may be wrong but that's my experience so far.)

    Go to your 'my account,' 'product library' and it's on the list. if it isn't and you have it...

    Now for the former JAG in me to step on my soap box, if it isn't there, look at your pay pal or credit card purchases for the last year or so. All companies keep a record of your purchases. I've done enough ID Theft cases to know this. DAZ keeps theirs for like eons! Get the purchase tracking number from your credit card company, or look at the download date of DSON file, contact the 'store' people here at DAZ and they will get your file back up and running.

    -Paul

    Post edited by PDSmith on
  • mdbruffymdbruffy Posts: 2,345
    edited May 2013

    PDSmith said:
    mdbruffy said:
    mdbruffy said:

    I found out what you meant about long dresses. And unless the new version of DSON's free, it'll have to wait. $239 dollors for Pro 2014 made a big dent in my life. That's got to be paid off before I buy anything else.

    If you bought DSON Importer previously it's a free update.

    What kind of proof of purchase do you need? I don't think I have the e-mail recipt anymore. In fact, I just checked and I don't have any record of it other than the zip file itself.

    DAZ doesn't do zip files for the DSON. it's all exe. (I may be wrong but that's my experience so far.)

    Go to your 'my account,' 'product library' and it's on the list. if it isn't and you have it...

    Now for the former JAG in me to step on my soap box, if it isn't there, look at your pay pal or credit card purchases for the last year or so. All companies keep a record of your purchases. I've done enough ID Theft cases to know this. DAZ keeps there's for like eons! Get the purchase tracking number from your credit card company, or look at the download date of DSON file, contact the 'store' people here at DAZ and they will get your file back up and running.

    -Paul

    Okay. Thanks, Blaine, Paul.

    Okay, got the new DSON and downloaded a new copy of the E$ssentials zip while I was at it. I'll try them again tommorrow.

    Post edited by mdbruffy on
  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    Rduda said:
    We'll its all done on my side, now I ship off the Bridge to get concerted to a figure and the walls movable for the camera .

    Wow, that looks fantastic!

  • shadowhawk1shadowhawk1 Posts: 2,186
    edited December 1969

    TimG said:
    Rduda said:
    We'll its all done on my side, now I ship off the Bridge to get concerted to a figure and the walls movable for the camera .

    nice work!


    Now that I have a new computer, I want to teach myself modeling.

    This is an idea I have for the bridge of a smaller science/scout vessel that I'd like to make a reality. The turbolift door and conference/ready room door flank the front viewer screen.

    The outer stations and captain's chair are one step up.

    I like the setup it is simple and uncluttered with plenty of space to add on if needed, looking forward to seeing more of this design.

This discussion has been closed.