Star Trek Builders Thread!

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  • crownlioncrownlion Posts: 117
    edited December 1969

    it came with other things as you can see but i do not know how to seperate object files or break them up. so it is one whole object

    6.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    crownlion said:
    it came with other things as you can see but i do not know how to seperate object files or break them up. so it is one whole object

    I'm like you. I don't see what all that other stuff is for. Could you post a link to it please?

  • TheCastellanTheCastellan Posts: 700
    edited December 1969

    Was a bridge ever made for the Hatheway or the Stargazer?

  • crownlioncrownlion Posts: 117
    edited December 1969

    http://sketchup.google.com/3dwarehouse/details?mid=8b4bafd84d74e262fb4fe6770d8af214&prevstart=0

    the link to it on google 3d. if you can not convert i will be glad to send you either an obj format or 3ds format

  • PDSmithPDSmith Posts: 712
    edited August 2012

    Okay folks I've been playing with sketchup for almost two years. So here is an idea that may help.

    Stay in Sketchup.

    Break the set up and delete the parts of the Sketchup file you don't want.

    'how do I do that, it's all one block?"

    Right click on the whole set and click on the word EXPAND/EXPLODE (I'm at work and can't remember what the word is.)

    The file set will break into individual parts. In some cases the worst thing will happen and to delete the un-needed sets will have to be deleted one line by line till you have what you want.

    Patience and time!

    Then export to OBJ for use in Poser or D|S.

    The added parts in the sets are the Author's parts and pieces for making the hallway. If done and used right you can make your own hallways and paths with these, then export to OBJ or what ever render format you use.

    Post edited by PDSmith on
  • rdudarduda Posts: 579
    edited December 1969

    Here is the star of my JJ bridge, not 100% but should be nice and close, I haven't found a good deck plan yet for that bridge :(

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  • TimbalesTimbales Posts: 2,246
    edited December 1969

    Rduda - have you ever considered packaging up consoles and stations as freestanding items for kit-bashing?

  • MattymanxMattymanx Posts: 6,879
    edited December 1969

    OK, the 7 new ships are finally available!!!

    Challenger Class
    Cheyenne Class
    Constellation Class
    Miranda Class
    USS Diligent
    USS Highland
    USS Vanguard

    See the link in my sig.


    Having started learning Hex recently, I suggest taking the model in there and breaking it up. I find Hex very easy to work with in that regard. It seems far more intuative then Carrara and I have worked in Carrara a lot longer.

  • patience55patience55 Posts: 7,006
    edited August 2012

    Rduda said:
    Here is the star of my JJ bridge, not 100% but should be nice and close, I haven't found a good deck plan yet for that bridge :(

    Nice start!

    I'll add it to my search list "just in case" I should happen across one.

    .........................

    Haven't named her yet, maybe "BB".

    hmm.png
    600 x 600 - 186K
    Post edited by patience55 on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Rduda said:
    Here is the star of my JJ bridge, not 100% but should be nice and close, I haven't found a good deck plan yet for that bridge :(

    Looks ok so far.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,040
    edited December 1969

    Another page is up on my blog for those that are interested...

    David

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Mattymanx said:
    OK, the 7 new ships are finally available!!!

    Challenger Class
    Cheyenne Class
    Constellation Class
    Miranda Class
    USS Diligent
    USS Highland
    USS Vanguard

    See the link in my sig.


    Having started learning Hex recently, I suggest taking the model in there and breaking it up. I find Hex very easy to work with in that regard. It seems far more intuative then Carrara and I have worked in Carrara a lot longer.


    Awesome, thanks for more ships to play with :)

  • MattymanxMattymanx Posts: 6,879
    edited December 1969

    MotoTsume said:
    Mattymanx said:
    OK, the 7 new ships are finally available!!!

    Challenger Class
    Cheyenne Class
    Constellation Class
    Miranda Class
    USS Diligent
    USS Highland
    USS Vanguard

    See the link in my sig.


    Having started learning Hex recently, I suggest taking the model in there and breaking it up. I find Hex very easy to work with in that regard. It seems far more intuative then Carrara and I have worked in Carrara a lot longer.


    Awesome, thanks for more ships to play with :)


    Your welcome Mototsume!

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    crownlion said:
    http://sketchup.google.com/3dwarehouse/details?mid=8b4bafd84d74e262fb4fe6770d8af214&prevstart=0

    the link to it on google 3d. if you can not convert i will be glad to send you either an obj format or 3ds format

    Please watch for a PM.

  • Reggie68Reggie68 Posts: 17
    edited August 2012

    Did try a TNG/DS9/VOY texture for Defiant but had a problem as the pants are too tight. A non-canon skirted female version looks good and bends nicely but an accurate male version can't be done.

    Post edited by Reggie68 on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Did anyone ever do a set of textures for the TOS Dress Uniform- male and female- that will work in Poser?

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Over at the DA forum you work with.

    http://startrekartistsunite.deviantart.com/gallery/25702050#/d340lkw and a few more are linked below it.

    -Paul

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    Over at the DA forum you work with.

    http://startrekartistsunite.deviantart.com/gallery/25702050#/d340lkw and a few more are linked below it.

    -Paul

    I had those- and the readme says they'd only work in Daz 4.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Reggie68 said:
    Did try a TNG/DS9/VOY texture for Defiant but had a problem as the pants are too tight. A non-canon skirted female version looks good and bends nicely but an accurate male version can't be done.

    I've suggested to Georgehaz he go a head and convert over his textures to Defiant and see what he can get. I'll tinker some more with the pants and see if I can come up with an idea. May need to use different pants over all. We'll see.


    I'm also working with Dopefish to get a copy of his PSD file to make the Star Trek Online uniform as well.

    -Paul

  • PDSmithPDSmith Posts: 712
    edited December 1969

    mdbruffy said:
    PDSmith said:
    Over at the DA forum you work with.

    http://startrekartistsunite.deviantart.com/gallery/25702050#/d340lkw and a few more are linked below it.

    -Paul

    I had those- and the readme says they'd only work in Daz 4.

    I just opened the file, it has the runtime layout for poser and not the People or MyLibrary layout of a DAZ. Now the settings may be it bit off for poser, but a tweak here and there should do it. ie adjust the settings for shine, gloss or a finished rubber look should do it. (kidding on the rubber look.) unless that's the Trek look you want.

    -Paul

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    mdbruffy said:
    PDSmith said:
    Over at the DA forum you work with.

    http://startrekartistsunite.deviantart.com/gallery/25702050#/d340lkw and a few more are linked below it.

    -Paul

    I had those- and the readme says they'd only work in Daz 4.

    I just opened the file, it has the runtime layout for poser and not the People or MyLibrary layout of a DAZ. Now the settings may be it bit off for poser, but a tweak here and there should do it. ie adjust the settings for shine, gloss or a finished rubber look should do it. (kidding on the rubber look.) unless that's the Trek look you want.

    -Paul

    Okay. I'll take another look. Thanks.

  • RedfernRedfern Posts: 1,579
    edited December 1969

    Ali's "HR-086" is simply the best candidate for creating a M'Ress type "mane" I've yet encountered.


    http://www.renderosity.com/mod/bcs/hr-086/94931


    Before buying it, I wrote Ali and asked how long could the hair be morphed in the back. Ali answered by supplying a link to a freebie "injection" file to achieve the look I wanted.


    http://www.mankahoo.com/index.php?l=page_view&p=freestuff


    After such a generous offer, I bought the hair as soon as I returned home. I didn't even have to adjust its position when I conformed it to Aiko 3 evn though it's a .CR2 designed to fit Victoria 4. With not too many morph adjustments, I achieved the result displayed below.


    I want to thank both Ali for modeling this hair and Thalek for alerting me to the product. Thanl you, both!


    Sincerely,


    Bill

    MRess-HR086-J-1.jpg
    600 x 600 - 68K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Redfern said:
    Ali's "HR-086" is simply the best candidate for creating a M'Ress type "mane" I've yet encountered.


    http://www.renderosity.com/mod/bcs/hr-086/94931


    Before buying it, I wrote Ali and asked how long could the hair be morphed in the back. Ali answered by supplying a link to a freebie "injection" file to achieve the look I wanted.


    http://www.mankahoo.com/index.php?l=page_view&p=freestuff


    After such a generous offer, I bought the hair as soon as I returned home. I didn't even have to adjust its position when I conformed it to Aiko 3 evn though it's a .CR2 designed to fit Victoria 4. With not too many morph adjustments, I achieved the result displayed below.


    I want to thank both Ali for modeling this hair and Thalek for alerting me to the product. Thanl you, both!


    Sincerely,


    Bill

    Looks good, Bill.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Here's why I needed the textures- Jan's offical Starfleet file photo. This style was established as the dress uniform why back in book 2- even though the regular duty uniform was alot different.

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  • PDSmithPDSmith Posts: 712
    edited December 1969

    mdbruffy said:
    Here's why I needed the textures- Jan's offical Starfleet file photo. This style was established as the dress uniform why back in book 2- even though the regular duty uniform was alot different.

    Glad to see they worked after all.
    -Paul

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    mdbruffy said:
    Here's why I needed the textures- Jan's offical Starfleet file photo. This style was established as the dress uniform why back in book 2- even though the regular duty uniform was alot different.

    Glad to see they worked after all.
    -Paul

    On top of everything else, that's the V4 Courageous put through Wardrobe Wizard for V3.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,040
    edited December 1969

    Tweaking my B'rel character. Thoughts?

    David

    brel_vorta_test_01.jpg
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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Awesome :)


    now for the question: Is that gonna be available ?

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,040
    edited December 1969

    Is what gonna be available?

    David

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    The morphs

This discussion has been closed.