Coming Soon - Substance Painter to Daz Studio (Commercial)

DarkEdgeDesignDarkEdgeDesign Posts: 488
edited December 2016 in Daz PA Commercial Products

I have a new video tutorial that is soon coming to market, it goes over my project workflow using Substance Painter and bringing those maps into Daz Studio...then in's and out's of the surface settings, model prep and how I work inside of Painter. smiley

Post edited by Chohole on
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  • DarkEdgeDesignDarkEdgeDesign Posts: 488
    edited December 2016

    Post edited by Chohole on
  • DarkEdgeDesignDarkEdgeDesign Posts: 488
    edited December 2016

    Post edited by Chohole on
  • does it come with subtitles?

  • SigurdSigurd Posts: 1,084

    In my shopping cart already.

    About to load up on more DarkEdge tutorials

    I do not use Poser at all, does anyone know if his Advanced Vehicle Rigging, Modeling the Beast, and Developer Trade Secrets would be useful for non-Poser people?

     

    Thank you.

  • SnowSultanSnowSultan Posts: 3,507

    I asked this on the Allegorithmic forums and got kind of a half-baked response. Is there a way to combine all of the exported textures into single-uv maps like we're used to (rather than having 13 diffuse maps for a character), or do we still have to do that manually in Photoshop?

  • evilded777evilded777 Posts: 2,440

    I asked this on the Allegorithmic forums and got kind of a half-baked response. Is there a way to combine all of the exported textures into single-uv maps like we're used to (rather than having 13 diffuse maps for a character), or do we still have to do that manually in Photoshop?

    "half baked" is not even the term. For such a smart bunch of folks over there, they can't seem to step outside their own little bubble.

    The best thing to do, I have found, is to use masks and work on everything at once.  The single material stuff is for the birds and there is no good way to combine the damn things that I have found.

  • NGartplayNGartplay Posts: 2,828

    I bought most of his tutorials but haven't looked at most of them yet as I'm trying to learn ZBrush at the moment.   I just opened 5 of the included 14 videos that come with Developer Trade Secrets and it's all Poser with a little ZBrush in there.  I bought it for the ZB parts but not too much in the videos that I opened.    This product is quite comprehensive.  I suspect that it is going to be mostly Poser in the other videos in that pack since all of the ones I've looked at so far have been in Poser.

    I have a lot of Ray's video products and I'm going to grab this new one as I just bught the Substance Painter pack.  Should be very useful.

  • does it come with subtitles?

    Probably not. Sadly, that doesn't appear to be of importance to video creators.

  • SigurdSigurd Posts: 1,084

    Well, I am definitely getting the Substance Painter vid. I love SP but I have had trouble moving the maps to Daz do I hope this clears it up.

  • DarkEdgeDesignDarkEdgeDesign Posts: 488
    edited December 2016

    Hi all! wink

    @Sigurd - no subtitles sorry, you will have to listen to my whimsical rants. All of my DNA tutorials are Poser based, the good news is all of my Daz tutorials are Studio based!

    @SnowSulten - Please forgive me, I'm not sure I quite understand your question but I'll try anyways. SP works on Materials, if all of your Materials are on one UV map, then you'll be painting on one UV map.

    @Eviled777 - I work with masks alot, there's a section that show how I use Substance on a typical project from start to end.

    @NGartplay - I hope you find it helpful!

    Product linky! http://www.daz3d.com/daz-studio-and-substance-painter

     

    Post edited by DarkEdgeDesign on
  • SzarkSzark Posts: 10,634

    do you show how to save out, from SP, a set for 3delight

  • No, I didn't go into that this time.

  • SigurdSigurd Posts: 1,084
    edited December 2016

    Just finished Part 1.

    So far it is awesome.

    Learned much already.

    Cannot wait to try out the RayRay setting in Substance Painter.

    Thank you.

    P.S. I sculpt high poly models. What is a good way to generate a low poly model to bake a decent Normal Map?

     

    Post edited by Sigurd on
  • The 1st video Baking Maps is what you want. So simple to bake your maps in SP compared to "how we used to do it" with xNormal. xNormal was like trying to mix ingredients to create a cake, SP is like sticking rolls in the oven...easy peasy! smiley

  • SzarkSzark Posts: 10,634

    No, I didn't go into that this time.

    That is very disappointing
  • FistyFisty Posts: 3,416

    Love the tutorial, watched it today, will be very handy. =) 

    Where is "substance designer for dummies" that you mentioned?  I looked all over and couldn't find it.

  • Hi Fisty, thanks for your kind comments...it's nice to hear positive feedback! smiley Substance Designer for Dummies is not out yet, hopefully sometime within the next month!

  • FistyFisty Posts: 3,416

    Okee dokee!  Will be a day one purchase from me! laugh

  • FistyFisty Posts: 3,416

    I guess I should leave a little review here for people on the fence..

    It's not going to teach you how to use substance painter, that's not what it's for.  It fills in the blanks between Painter and Studio.. often mystifying blanks.  Also the information on how to set up materials, groups, and uvs is very useful (he uses Max and UV Mapper, I use Hex and UV Layout but the information is easy enough to translate.)  I got a fair bit of that information from watching a lot of other videos on how to use Painter but having it shown on a clothing item specifically designed for Studio makes it a lot easier to wrap your head around.  Knowing which maps to add in Painter and how exactly to export them I likely would not have figured out on my own without a lot of trial, error, and hair loss.  I'm good with the surface tab so that part wasn't much more than refresher for me, but anyone who hasn't specialised in DS mats for um.. (counts toes) 13 years would find it extreamly helpful.

    No it doesn't have a written PDF or subtitles.. I prefer written tutorials but honestly it's fine.  It goes slow enough that you don't get lost and the audio is very clear.  If you can understand American national news anchors you wont' have any trouble understanding this.  There's probably a couple times where you'd want to printscreen and save for easy reference.

    TLDR: Totally worth full price.

  • FistyFisty Posts: 3,416
    edited January 2017
    Szark said:

    do you show how to save out, from SP, a set for 3delight

    The biggest difference between 3DL and Iray is gonna be reflective surfaces, most of the other stuff should work similarly if you use Uber surface.  In 3DL the metalic areas have to be quite a bit darker, like darker than mid grey a lot of times.  I share maps between the two by makign the base color map for iray and then making a diffuse strength map for 3DL.  You can pretty easily do it by taking the metalic map you've made (or substance has made), inverting it so the metalic areas are the dark parts, lighten the whole business til it's around 60-70% black (easiest to adjust by putting a white layer over the top in an photoshop type program and adjusting the opacity)  Plug that map into the diffuse strength channel, test with your chosen level of reflection..  raytraced reflection doesn't need it quite as dark, for mapped reflection it really depends on how strong you set it.

    Edit: don't forget to test with real lights, and if you're using raytraced relection test it with and without a 360 environment and find the middle ground where it looks okay in both situtaions if you're going to distribute it 'cause you never know how people are going to use your stuff.

    Post edited by Fisty on
  • SzarkSzark Posts: 10,634

    Thank you Fisty for that informative peice on 3DL and SP. Had a feeling it was easier to go from SP - Iray and then 3DL. 

  • SigurdSigurd Posts: 1,084

    I cannot wait for Substance for Dummies. Currently working through this Tutorial with my meshes in Substance Painter at the same time going step by step. Works great.

    Again, if someone has a good way of generating a low poly from a high poly for the purpose of baking, would love to know about it.

     

    Thanks for awesome tutorial.

  • @Sigurd - I go over how to bake high poly detail to a low poly mesh in the first video. Is that what you are asking? If you are asking how do you create a low poly mesh from a high poly mesh...best is to keep all that in mind when you are modeling that way you are creating a low poly mesh and then adding detail for the high poly. Other than that you can use ZBrush and ZRemesher. Hope that helps. smiley

  • FistyFisty Posts: 3,416

    Yeah, ZRemesher is the really good at that, I use it all the time to fix weird topology from marvelous designer and lower the polycount to manageable.

  • SigurdSigurd Posts: 1,084
    edited January 2017

    I'm new at this so I never thought I would need a low poly mesh while I was working on my sculpt. I sculpted in ceramics for many years and fabricated parts for 15 years as a plant engineer. I took this same approach when working on this project. It was only afterward trying to get my normals right that I found out how important it was to have a low poly mesh for good normals. On my next project I will definitely keep it in mind.

    Other than that, enjoying the tutorial and currently employing your suggestions. Setting up the materials and groups before going into SP seemed like a waste of time before, but now I see how it really does save lots of time, trouble, and effort. Thanks.

     

    Post edited by Sigurd on
  • To all - I have created a new Export Preset and will be uploading it soon, so you should soon be seeing an update.

  • SigurdSigurd Posts: 1,084

    Thank you so much for your ongoing support.

  • FistyFisty Posts: 3,416

    Sweet!  What does the new do differently?

  • It corrects some settings, like OpenGL for normal, and some grey value preset stuff. I rendered side by side with the old settings and the new preset does make a slightly more than subtle (in a good way) difference. smiley

  • FistyFisty Posts: 3,416

    Cool beans!  I made a pickaxe the other day and textured it, haven't had a chance to try it out in DS, my server raid with my content on it won't boot. >.<

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