I remember the day I came across the DAZ 3D site. I was working on a Batman graphic novel and I wanted a Bat-a-Rang I could rotate and render from different angles. I had just started to mess around with 3D models. This is to say my computer was finally up to the challenge. I did a search and DAZ 3D popped up. I was floored by the amount of content I found. I figured it was too good to be true but the purchase agreement clearly stated I could use the content in my commercial renders.
Like so many things, before I knew it, I was hip deep in models. At the same time I was contracted to create art for several trading cards, by Upper Deck. A card game they created using characters from Marvel and DC comics called "VS." would pit each player's character deck against his or her opponents. This was a great opportunity to see what I could do with the DAZ 3D figures. They worked great! I did post work on the images but the forms created all the volume I needed to bring the images to life. The ability to light and move around the image was wonderful. It was almost too much fun to take in. I kept experimenting to see how far I could one-up myself. But deadlines have a way of pulling the pin on a good time so I buckled down and got to work.
Much later I had a call from an editor at DC comics who wanted a similar look for an upcoming Batman story called "The Clown at Midnight" by Grant Morrison. Comics and 3D art have had a stormy past which is best left mentioned but not revisited. The book was published and those who liked it, liked it very much. Many of the models are the same ones you have in your runtime (or hard drive) from DAZ 3D. I put in my two cents with some paint and some pixel bending, and at the end of it all, we had the book. Without the variety and level of quality of models available to me thanks to DAZ 3D, this job could have easily turned into a nightmare.
Recently I got a call from an artist/ friend, Dave Devries. Dave needed someone to work with him on a property based game from a Taiwanese company, Seed Studio. This property, "BlueShift", is now an online comic free to the public. Dave needed me to create backgrounds while he would create the figure art, much like an animator would. I knew I could do the job with the help of the models offered by DAZ 3D. I followed thumbnail sketches that Dave and I made after reading the script. We had to breakdown the scenes and plot out the story to flow from one page to another. I knew I would be acting as a cameraman capturing the environment from multiple angles as the action flowed from panel to panel. 3D models are uniquely suited for this task. I pulled from every source imaginable, combining and recombining meshes to create the world we needed. Without the variety and level of quality of models available to me via DAZ 3D, this job could have easily turned into a nightmare. Thanks to all the independent Published Artists who well their high-quality models through the DAZ 3D online store, I was able to create the images that I saw in my head while reading the script.
Now I have gone one step further by creating and publishing my own 3D models here at DAZ 3D. I'm known as "The AntFarm" by the community. I've created these products so that other artists can take these creations and hopefully tell their stories. I don't care who you are, we all have stories to tell. Don't sit in silence when there's so much to be said. Share your story with the world.