| What's Included & Features |
- TPC: Little Tykes Fort
- Castle (.CR2 & .OBJ)
- Shield Left Hand SmartProp (.PP2 & .OBJ)
- Sword Right Hand SmartProp (.PP2 & .OBJ)
- Lil'Fort Mat Options in Clean and Mucky:
- Full Mat Options:
- White Washed with Red and Yellow Trim
- Blue with Red and White Trim
- Red with White Trim
- Natural Wood with White Trim
- White Washed with Yellow and Blue Trim
- Natural Wood with Red, White and Yellow Trim
- Blue with Red and Yellow Trim
- Blue with Yellow and Red Trim
- Cross Section Color Options:
- Blue
- Lello
- Natural Wood
- Red
- White
- White Wash
- Steps Color Options:
- Blue & Lello
- Blue & White
- Lello & White
- Red & Blue
- Red & White
- White & Red
- White & White
- White & Wood
- Draw Bridge, Floor, Legs, Planking, Turret Top, Upright & Window Color Options:
- Shield Options:
- Silver/Grey Shield
- Black Shield
- Red Shield
- Sword Options:
- Red Sword
- Black Sword
- Blue Sword
- Lil Fort K4 Expressions:
- Face Restore
- Crying
- Crying 2
- Eh..
- Simple Smile
- Suspicious
- Unhappy
- War Face
- Worry
- Lil Fort Hand Poses:
- 08 Kids 4 Poses
- 10 Camera Presets
- Textures:
- 12 Drawbridge Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 16 Floors Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 16 Frame Cross Sections Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 12 Frame Uprights Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 12 Planking Front Back Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 12 Planking Sides Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 22 Steps Texture, Bump, Displacement and SubSurfaceScatter Maps (4000 x 4000)
- 12 Tops Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 12 Upper Level Frame Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 12 Window Door Inner Frames Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 12 Window Frames Texture, Bump and SubSurfaceScatter Maps (4000 x 4000)
- 03 Each Shield Texture, Bump and SubSurfaceScatter Map (2500 x 2500)
- 05 Sword Texture, Bump and SubSurfaceScatter Maps (2500 x 2500)
- 01 Each Sword Bump and SubSurfaceScatter Map (2500 x 2500)
- P5+ Material Poses (.PZ2)
- Material Poses to Apply All Presets
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