| What's Included & Features |
- Vertical Living:(.OBJ, .PP2)
- VL 90Hatch
- VL 90turn
- VL 90TurnCap
- VL AirExchange
- VL CapLeft
- VL CapRight
- VL Full90Turn
- VL HatchLatch
- VL MainFull
- VL MainHatch
- VL MainPipe
- VL MainWall
- Hatches open And close
- MainFull and Full90Turn load with all hatches and fittings
- Textures:
- 1 Each AFVL90Top Texture, Bump Maps (3000 x 3000)
- 1 Each AFVL90walk Texture, Bump Maps (3000 x 3000)
- 1 AFVLBigPipe Texture Map (3000 x 3000)
- 1 AFVLHRound Texture Map (3000 x 3000)
- 1 AFVLMainW2 Texture Map (3000 x 3000)
- 1 Each AFVLMainW Texture, Bump, Specular Maps (3000 x 3000)
- 1 AFVLmidJam Texture Map (3000 x 3000)
- 1 Each AFVLMultie Texture, Bump, Specular Maps (3000 x 3000)
- 1 Each AFVLStairs Texture, Bump, Specular Maps (3000 x 3000)
- 1 Each AFVLWalkWayL Texture, Bump Maps (3000 x 3000)
- 1 Each AFVLCap Texture, Bump Maps (2500 x 2500)
- 1 AFVLhatch2 Texture Map (2500 x 2500)
- 1 AFVLHatch Texture Map (2500 x 2500)
- 1 Each AFVLparts Texture, Bump Maps (2500 x 2500)
- 1 Each AFVLPipeG Texture, Bump Maps (2500 x 2500)
- 1 Each AFVLWallAir Texture, Bump Maps (2500 x 2500)
- 1 AFVLWallAir Texture Map (2500 x 2500)
- 1 AFVLwallBox Texture Map (2500 x 2500)
- 1 Each AFVLWallMount Texture, Bump, Specular Maps (2500 x 2500)
- 1 AFVL90Top Specular Map (1500 x 1500)
- 1 AFVL90walk Specular Map (1500 x 1500)
- 1 Each AFVLBigPipe Specular, Bump Maps (1500 x 1500)
- 1 Each AFVLCap Texture, Bump Maps (1500 x 1500)
- 1 AFVLhatch2 Specular Map (1500 x 1500)
- 1 Each AFVLHatch Specular, Bump Maps (1500 x 1500)
- 1 Each AFVLHRound Specular, Bump Maps (1500 x 1500)
- 1 Each AFVLmidJam Specular, Bump Maps (1500 x 1500)
- 1 AFVLparts Specular Map (1500 x 1500)
- 1 AFVLPipeG Specular Map (1500 x 1500)
- 1 AFVLWalkWayL Specular Map (1500 x 1500)
- 1 AFVLWallAir_ Specular Map (1500 x 1500)
- 1 Each AFVLwallBox Specular, Bump Maps(1500 x 1500)
- 1 Each AFVLBolts Texture, Bump, Specular Maps (1000 x 1000)
- 1 Each AFVXLfrontpipes Texture, Bump, Specular Maps (1000 x 1000)
- 1 AFVLGlass Texture Map (500 x 500)
- 1 Each AFVLHHandle Texture, Bump, Specular Maps (500 x 500)
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