The Orc

The Orc

  • $29.95
    • The Orc
    • $29.95
    SKU:11725
    Compatible Figures:
    No
    Compatible Software:
    DAZ Studio, Poser
      • The Orc
      • The Orc
      • The Orc
      • The Orc
      • The Orc
    SKU:11725
    Compatible Figures:
    No
    Compatible Software:
    DAZ Studio, Poser
  • Details

    From the creators of The Zombie, The Orc will wow you with it's stylized modeling, highly-detailed textures, and extraordinary rigging.

    Starting life on the sketchpad of Disney Character Artist Kevin Keele, The Orc shortly found himself 3D and in the very capable and talented hands of Shauna Howell, texture artist extraordinaire, who gave it the full treatment of diffuse, specular, bump and opacity maps. Without a system of bones to underpin all those muscles, The Orc would have a hard time getting around. Creator of the Bone Dragon and BEO2K10 co-conspirator, Sequestrian has created a rig as impressive as his co-creators' contributions. The Orc abounds in simple, yet elegant features like Flexion/Extension (FlEx) Morphs for realistic muscle movement, eye-following eyelids (similar to the Millennium 4 figures), and versatile facial morphs which make dialing in the expression you want almost as easy as smiling!

    The Orc comes with a full set of berserker-style armor with nose and earrings, two unique texture sets, two weapons and a conforming hairstyle with numerous material pose-controlled variations, two eyebrow options and a morph for topknot shagginess.

    Add-ons for this product.

    What's Included and Features

    • Orc+Armor Figure (.CR2 and .OBJ)
      • Fully loaded Orc Figure
    • Orc Figure (.CR2 and .OBJ)
      • Savable pose Grasp dials for easily closing the hands and feet
      • Savable pose Spread and ThumbGrasp dials for quickly posing the hands
      • Savable pose Scale dials for customizing proportions of the head, chest, arms, hands and feet
      • Eye-following eyelids (similar to Millennium 4 figures)
      • BMFootForShoe morph for tucking the toes into the boots
      • FlEx Morphs for realistic muscle movement:
        • FlExAbsBack
        • FlExBicepTriL
        • FlExBicepTriR
        • FlExCalfL
        • FlExCalfR
        • FlExDeltoid
        • FlExDeltoidR
        • FlExGluteusL
        • FlExGluteusR
        • FlExQuadsL
        • FlExQuadsR
        • FlExTrapLatL
        • FlExTrapLatR
      • Joint-Corrective Morphs for superior joints:
        • JCMCollarBendL
        • JCMCollarBendR
        • JCMElbowBendL
        • JCMElbowBendR
        • JCMKneeBendL
        • JCMKneeBendR
        • JCMShldrDownL
        • JCMShldrDownR
        • JCMShldrFwdL
        • JCMShldrFwdR
        • JCMThighBendL
        • JCMThighBendR
      • Expression Morphs:
        • HMAngry
        • HMHappy
        • HMSad
        • HMSurprise
        • HMBrowUp-Down
        • HMBrowInnerUp-Down
        • HMBrowInnerUp-DownR
        • HMBrowInnerUp-DownL
        • HMBrowOuterUp-Down
        • HMBrowOuterUp-DownR
        • HMBrowOuterUp-DownL
        • HMBrowSqueeze
        • HMEyeBlink
        • HMEyeBlinkR
        • HMEyeBlinkL
        • HMEyeLidTopDown
        • HMEyeLidTopDownR
        • HMEyeLidTopDownL
        • HMEyeLidBottomUp
        • HMEyeLidBottomUpR
        • HMEyeLidBottomUpL
        • HMEyesWide
        • HMEyeLidTopUpR
        • HMEyeLidTopUpL
        • HMCheekFlex
        • HMCheekFlexR
        • HMCheekFlexL
        • HMNoseWrinkle
        • HMNostrilFlare
        • HMJawIn-Out
        • HMJawSide-Side
        • HMMouthSmile
        • HMMouthOpenWide
        • HMMouthOpen-Close
        • HMMouthOpen
        • HMMouthClose
        • HMLipSnarl
        • HMLipSnarlR
        • HMLipSnarlL
        • HMLipsClose
        • HMLipsBareTeeth
        • HMTongueIn-Out
        • HMTongueSide-Side
        • HMTongueUp-Down
        • HMTongueTipUp-Down
      • Control Dials:
        • CTRLNeckHeadTwist
        • CTRLNeckHeadSide
        • CTRLNeckHeadBend
        • CTRLShoulderShrug
        • CTRLArmsUp-Down
        • CTRLArmsFwd-Back
        • CTRLTorsoTwist
        • CTRLTorsoSide
        • CTRLTorsoBend
        • CTRLSitDown
        • CTRLWaistBend
        • CTRLWaistBendBack
        • CTRLWaistBendFront
    • 2 Orc Skin Color/Style Textures
      • Green
      • Brown
    • 2 Hand Poses for gripping included axe and sword (.HD2)
    • 6 Conforming Armor Pieces (.CR2 and .OBJ)
      • Shoulder Plates
      • Nose ring and Earrings
      • Straps
      • Loincloth
      • Bracers
      • Boots
    • Loincloth Helpers Hide & Unhide MATs (for Posing and Rendering) (.PZ2)
    • Conforming Hair Piece (.CR2 and .OBJ)
      • Fully Posably Topknot
    • Hair Utility Poses: (.PZ2)
      • Brows Hide
      • Brows Unhide
      • Brows Thick
      • Brows Thin
      • Chops Hide
      • Chops Unhide
      • Hair Full
      • Hair Grunt
      • Hair Main Hide
      • Hair Main Unhide
    • 4 Smart Props (.PP2 and .OBJ)
      • Axe Left-Hand
      • Axe Right-Hand
      • Sword Left-Hand
      • Sword Right-Hand
    • Textures:
      • 20 Orc Texture, Bump and Specular Maps (2048 x 2048)
      • 5 Hair Texture, Bump and Specular Maps (4096 x 4096)
      • 6 Armor/Weapons Texture, Bump and Specular Maps (4096 x 4096)
      • 10 Armor Texture, Bump, Transparency and Specular Maps (2048 x 2048)
    • Poser Material Poses to Apply All Presets(.PZ2)
    • DAZ Studio Material Presets to Apply All Presets(.DSA)

    Notes

    No

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