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Menok

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Availability: In stock

$24.95
 
  •  
sku: 8193

Description

 

Menok is the perfect adventurer's companion when buzzing about exotic places and can also assist in fighting off any kind of agonizing threat. Along with its unrivaled capabilities, its advanced arsenal of demon shattering weaponry makes it a perfect pet for challenging scenarios.

The figure holds many head, body, and full body morphs for versatility and ease of handling. The wings, limbs, tail, and tongue are fitted with easypose dials to aid in posing. IK Chains for the reins(harness), the stirs (saddle), the legs, the wings, and the tail are available as well, all joints come with properly set limits to make using the IK chains a breeze. The reins bear two IK chains each to enhance ease of posing.

Two detailed texture sets (4000x4000 px) are available for the figure. All other equipment has one texture set included. There is also a set of ten poses and nineteen expressions included.

 
 
Additional Information
Notes
  • DAZ Studio Users: There is no longer a separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Material Presets, giving you the correct DAZ Studio look to your Menok. Please see the ReadMe for additional information.
Compatible 3D Figures N/A
Compatible 3D Software DAZ Studio, Poser
What's Included & Features
What's Included & Features
Features
  • Menok Character (.CR2 and .OBJ)
    • Bckdown
    • Belly
    • Bigcheeks
    • Bumpy1
    • Bumpy2
    • crocsnout
    • crocsnout2
    • croupext
    • ducksnout
    • eyeBrows_Big
    • eyeBrows_frog
    • eyes_frown
    • eyesBrows_out
    • FlW3BendAft
    • FlW3BendBef
    • FlW3LWing_Bend
    • FlW3LWing_DBend
    • FlW3LWing_RotoBend
    • FlW3LWing_RotoSide
    • FlW3LWing_Side
    • FlW3LWing_SideSide
    • FlW3LWing_Sine1B
    • FlW3LWing_Sine1S
    • FlW3LWing_Sine2B
    • FlW3LWing_Sine2S
    • FlW3LWing_Twist
    • FlW3SSideAft
    • FlW3SSideBef
    • FlW3TwistAft
    • FlW3TwistBef
    • folding
    • FrW2BendAft
    • FrW2BendBef
    • FrW2RWing_Bend
    • FrW2RWing_DBend
    • FrW2RWing_RotoBend
    • FrW2RWing_RotoSide
    • FrW2RWing_Side
    • FrW2RWing_SideSide
    • FrW2RWing_Sine1B
    • FrW2RWing_Sine1S
    • FrW2RWing_Sine2B
    • FrW2RWing_Sine2S
    • FrW2RWing_Twist
    • FrW2SSideAft
    • FrW2SSideBef
    • FrW2TwistAft
    • FrW2TwistBef
    • FT1BendAft
    • FT1BendBef
    • FT1Sine1B
    • FT1Sine1S
    • FT1Sine2B
    • FT1Sine2S
    • FT1SSideAft
    • FT1SSideBef
    • FT1Tail_Bend
    • FT1Tail_DBend
    • FT1Tail_RotoBend
    • FT1Tail_RotoSide
    • FT1Tail_Side
    • FT1Tail_SideSide
    • FT1Tail_Twist
    • FT1TwistAft
    • FT1TwistBef
    • grin
    • jaws_up
    • knee_narrow
    • kneetip_Bend
    • lcl_Basefold
    • length
    • leye_Blink
    • LFBendAft
    • LFSSideAft
    • LFTwistAft
    • lizard1
    • lizard2
    • lizard3
    • lsB_Basefold
    • mouth_close1
    • mouth_close2
    • mouthopen2
    • raptor
    • rcl_Basefold_1
    • reye_Blink
    • RFBendAft
    • RFSSideAft
    • RFTwistAft
    • rhino1
    • rhino2
    • rhino3
    • rsB_Basefold
    • sad
    • sldr
    • smile
    • smile_left
    • smile_right
    • spikey
    • tfin2
    • tfin3
    • tfintip
    • thigh_maxBend
    • Tng4BendAft
    • Tng4BendBef
    • Tng4SSideAft
    • Tng4SSideBef
    • Tng4Tng_Bend
    • Tng4Tng_DBend
    • Tng4Tng_RotoBend
    • Tng4Tng_RotoSide
    • Tng4Tng_Side
    • Tng4Tng_SideSide
    • Tng4Tng_Sine1B
    • Tng4Tng_Sine1S
    • Tng4Tng_Sine2B
    • Tng4Tng_Sine2S
    • Tng4Tng_Twist
    • Tng4TwistAft
    • Tng4TwistBef
    • upperjaw_up
  • Head Coating (.CR2 and .OBJ)
    • Bigcheeks
    • Bumpy1
    • Bumpy2
    • crocsnout
    • crocsnout2
    • ducksnout
    • eyeBrows_Big
    • eyeBrows_frog
    • eyes_frown
    • eyesBrows_out
    • grin
    • jaws_up
    • lizard1
    • lizard2
    • lizard3
    • mouth_close1
    • mouth_close2
    • mouthopen
    • mouthopen2_0
    • raptor
    • rhino1
    • rhino2
    • rhino3
    • sad
    • smile
    • spikey
    • upperjaw_up
  • Head Armor (.CR2 and .OBJ)
    • Bigcheeks
    • Bumpy1
    • Bumpy2
    • crocsnout
    • crocsnout2
    • ducksnout
    • eyeBrows_Big
    • eyeBrows_frog
    • eyes_frown
    • eyesBrows_out
    • grin
    • jaws_up
    • lizard1
    • lizard2
    • lizard3
    • mouth_close1
    • mouth_close2
    • mouthopen
    • mouthopen2_0
    • raptor
    • rhino1
    • rhino2
    • rhino3
    • sad
    • smile
    • spikey
    • upperjaw_up
  • Harness (.CR2 and .OBJ)
    • cst_Belly
    • l1_fix
    • lBase_fix
    • r1_fix
    • rBase_fix
  • Saddle (.CR2 and .OBJ)
    • aBd_Belly
    • aBd_croup
    • chst_Belly
    • plvs_Belly
    • plvs_croup
  • Tail Armor (.CR2 and .OBJ)
  • 14 Props (.PP2 and .OBJ)
    • Rockets
      • Rocket Fins Fold/Unfold
    • Homing Missile
      • Arch the Missile / Warhead Boxing Glove
    • Torch
    • Pilum
  • Easy Pose
    • Right Wing
    • Left Wing
    • Tail
    • Tongue
  • 13 Poses (.PZ2)
    • Menok Zero
    • Devot
    • Fighting
    • Fin Straight
    • Hovering
    • Jump
    • Mating
    • OntheReady
    • Outraged
    • Posing
    • SlamtheBrakes
    • Upset
    • StirIK_Zero (Saddle) - Use with the saddle conformed to Menok with IKs for the stirs turned on.evot
  • 20 Expressions (.FC2)
    • Zero
    • Aggressive
    • Aggressive1
    • Bully
    • Bumpy
    • Croc Head
    • Crustaceous
    • Cute
    • Duck Head
    • EmBarrassed
    • Mean
    • Mischievous
    • Nasty
    • Old Scared
    • Raptor
    • Sad
    • Sick
    • Sleepy
    • Surprised
    • Vulture
  • IKHandle_Invis (.MT5)
    • Renders IKHandles invisible when rendering with Poser4 render engine.
  • Textures Include
    • BodyB6a (4000x4000)
    • BodyB8 (4000x4000)
    • BodyC6a (4000x4000)
    • BodyC8 (4000x4000)
    • BodyD6.png (4096x4096)
    • BodyDB8.png (4000x4000)
    • BodyDC6 (4096x4096)
    • EyesC (768x768)
    • HarmBkBS1 (3000x3000)
    • HarmBkC1 (3000x3000)
    • HarmftB2 (3000x3000)
    • HarmftC2 (3000x3000)
    • HarnessB1 (3000x3000)
    • HarnessC1 (3000x3000)
    • HglthrB1 (2000x2000)
    • HglthrC1 (2000x2000)
    • PilotB (1024x1024)
    • PilotC (1024x1024)
    • PiltoB1 (1440x1440)
    • PiltoC1 (1440x1440)
    • RocketmB1 (2000x2000)
    • RocketmC1 (2000x2000)
    • SaddleB2 (3000x3000)
    • SaddleC2 (3000x3000)
    • TailB3 (3000x3000)
    • TailC3 (3000x3000)
    • WingT2 (3072x3072)
    • WingT3 (3072x3072)
    • WingtngB1 (3072x3072)
    • WingtngC1 (3072x3072)
  • P6+ Material Poses (PZ2)
  • DAZ Studio Material Presets (.DS)
  • Menok Character and Armor have DS Versions in .CR2 Format
Resource Files
 

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