Zareb Tribal Clothes for M4

Zareb Tribal Clothes for M4

  • $17.95
    • $17.95
    SKU:8001
    Artist:
    Compatible Figures:
    Michael 4
    Compatible Software:
    DAZ Studio, Poser
    Required Products:
    SKU:8001
    Artist:
    Compatible Figures:
    Michael 4
    Compatible Software:
    DAZ Studio, Poser
    Required Products:
  • This product is in these bundles

  • Details

    A proud man under the hot sun, tall and powerful. He is one with nature. His clothes are made of natural materials, of animal skins and handwoven textiles, on his limbs and around his throat he wears polished stones, ivory and gold.

    Clothe Michael 4 in a wild yet elegant style with these fantasy tribal clothes. They include an extra morph to fit the Zareb character's custom morph.

    Add-ons for this product.

    What's Included and Features

    Features
    • Loincloth (.CR2 and .OBJ)
      • FBMBeerBelly
      • FBMBodyBuilder
      • FBMBulk
      • FBMEmaciated
      • FBMHeavy
      • FBMSuperHero
      • FBMThin
      • FBMYoung
      • Fit_Sash
      • fix_Buttocks
      • PBMCC_01
      • PBMGluteRaiseL
      • PBMGluteRaiseR
      • PBMGlutesSize
      • PBMHipsSize
      • PBMThighsThickness
      • PBMThighsTone
      • PBMTorsoThickness
      • PBMTummyOut
      • PBMWaistWidth
      • Short-Long
      • Wide
    • Sash (.CR2 and .OBJ)
      • Back_long
      • Back_out
      • FBMBeerBelly
      • FBMBodyBuilder
      • FBMBulk
      • FBMEmaciated
      • FBMHeavy
      • FBMSuperHero
      • FBMThin
      • FBMYoung
      • Fit_Neckpiece
      • fix_Buttocks
      • fix2
      • Front_long
      • Front_out
      • Heavy_fix
      • PBMArmSize
      • PBMCC_01
      • PBMChestBuilt
      • PBMChestDroop
      • PBMChestFlatten
      • PBMChestLarge
      • PBMChestMassive
      • PBMChestSize
      • PBMChestSmall
      • PBMChestSternum
      • PBMGluteRaiseL
      • PBMGluteRaiseR
      • PBMGlutesSize
      • PBMHipsSize
      • PBMShouldersMassive
      • PBMShouldersThickness
      • PBMThighsThickness
      • PBMThighsTone
      • PBMTorsoThickness
      • PBMTrapsSize
      • PBMTummyOut
      • PBMWaistWidth
      • Tuck_in
    • Neckpiece (.CR2 and .OBJ)
      • FBMBeerBelly
      • FBMBodyBuilder
      • FBMBulk
      • FBMDefinition
      • FBMEmaciated
      • FBMHeavy
      • FBMSmooth
      • FBMSuperHero
      • FBMThin
      • FBMYoung
      • Loosen
      • PBMArmSize
      • PBMCC_01
      • PBMChestBuilt
      • PBMChestDiameter
      • PBMChestDroop
      • PBMChestFlatten
      • PBMChestLarge
      • PBMChestMassive
      • PBMChestSize
      • PBMChestSmall
      • PBMChestSternum
      • PBMShouldersMassive
      • PBMShouldersThickness
      • PBMTorsoThickness
      • PBMTrapsSize
    • Armlets (.CR2 and .OBJ)
      • FBMBeerBelly
      • FBMBodyBuilder
      • FBMBulk
      • FBMDefinition
      • FBMEmaciated
      • FBMHeavy
      • FBMSmooth
      • FBMSuperHero
      • FBMThin
      • FBMYoung
      • PBMArmSize
      • PBMBicepsFlex
      • PBMBicepsFlexPeak
      • PBMCC_01
      • PBMChestMassive
      • PBMForearmsThickness
      • PBMShouldersMassive
      • PBMShouldersThickness
      • PBMTorsoThickness
      • PBMTricepsFlex
      • PBMTricepsRelax
      • Tight_fit
    • Wristlets (.CR2 and .OBJ)
      • FBMBeerBelly
      • FBMBodyBuilder
      • FBMBulk
      • FBMDefinition
      • FBMEmaciated
      • FBMHeavy
      • FBMSuperHero
      • FBMThin
      • FBMYoung
      • PBMArmSize
      • PBMCC_01
      • PBMForearmsThickness
      • PBMShouldersMassive
    • Anklets (.CR2 and .OBJ)
      • FBMBeerBelly
      • FBMBodyBuilder
      • FBMBulk
      • FBMDefinition
      • FBMEmaciated
      • FBMHeavy
      • FBMSmooth
      • FBMSuperHero
      • FBMThin
      • FBMYoung
      • PBMCC_01
      • PBMShinsThickness
    • Headdress (.PP2 and .OBJ)
    • Spear (.PP2 and .OBJ)
    • 2 Looks for Zareb Tribal Clothing
      • Royal
      • Tribal
    • MAT Poses to Hide/Show Handles
    • Textures
      • 1 Reflection Map (250x250)
      • 2 Jewelry Texture Maps (3000x3000)
      • 2 Jewelry Displacement Maps (3000x3000)
      • 2 Jewelry Transparency Maps (3000x3000)
      • 1 Jewelry Reflection Map (3000x3000)
      • 1 Jewelry Specular Map (3000x3000)
      • 2 Loincloth Texture Maps (3000x3000)
      • 2 Loincloth Displacement Maps (3000x3000)
      • 2 Loincloth Transparency Maps (3000x3000)
      • 2 Sash Texture Maps (3000x3000)
      • 2 Sash Displacement Maps (3000x3000)
      • 2 Sash Transparency Maps (3000x3000)
      • 1 Sash Reflection Map (3000x3000)
      • 1 Sash Specular Map (3000x3000)
    • MAT Poses to Apply all Options (.PZ2)

    Notes

    No

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