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ahEnvironmentLight Version 3 by Pendragon

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Availability: In stock

sku: 9534



ahEnvironmentLight Version 3.0

by Pendragon - Faster, easier and more features than ever!

With the lights and presets in this package you will be able to light your scene with "real" light captured in HDRI light probes. The lights in this package use advanced IBL techniques combined with other ray-tracing methods like Ambient and Specular Occlusion to simulate a very convincing, soft lighting including specular highlights and reflections of the environment!

Version 3.0 of is specifically designed for DAZ Studio 3.0 and will not work with earlier versions of DAZ Studio.

ATTENTION: Owners of the version 2.0 will get this update for free!

Additional Information
Notes No
Compatible 3D Figures Victoria 4, Michael 4, Aiko 4, The Kids 4, Victoria 4 Elite, Victoria 3, Michael 4 Elite, Victoria 2 & 1, Michael 3, Michael 2 & 1, Aiko 3, The Girl 4, The Girl, Stephanie 4, Hiro 4, Stephanie 3, Hiro 3, The Freak 4, The Freak 3, Millennium Kids - Young Teens, Millennium Kids - Preschoolers, Millennium Girl, Millennium Boy, Millennium Baby 3
Compatible 3D Software DAZ Studio, Poser
What's Included & Features
What's Included & Features
  • Featured Highlights of Version 3.0
    • Fully compatible with DAZ Studio 3.0 (PC and MAC)
    • A comprehensive online Manual.
    • 8 Ready made IBL scene presets including HDR Image light probes for immediate rendering with new matching preview light.
    • 8 New HDRI IBL Outdoor Presets including 8 new HDR Image light probes with linear intensity scaling for even better control of the lighting via the new gamma control and matching preview lights.
    • 6 Quality Presets for easy one click changing from Preview to Final Render Quality.
    • Light Intensity setting ranging from 0 to 100% for full compatibility with DAZ Studio lights.
    • Full rotation in X,Y axis for compatibility with DAZ Studio lights.
    • Full Ambient Lighting support with new support for individual Ambient Color.
    • Image Based Lighting (IBL) with HDR Image support and controls for Brightness , Saturation and Gamma.
    • Internal IBL image rotation in X and Y axis for easy matching the preview light with the IBL light for improved preview feedback.
    • Ambient Occlusion with support for three different distribution methods.
    • Better AO performance control: Separate sample settings for transparent (e.g. Hair) and non transparent materials.
    • New Method to exclude surfaces from AO which reacts to specifiv Ambient or Diffuse Strength settings of the surface materials.
    • New AO algorithm with improved render speed with new Hitmode Switch.
    • Specular Highlights calculation with full HDR Image support based on the settings for Specular Color, Strength and Glossiness of the surface materials.
    • Specular Occlusion calculation based on the settings of Specular Strength and Glossiness of the surface materials.
    • Uses one single IBL Image for calculating the diffuse, specular and reflection part of the lighting which is more accurate and saves considerably memory while rendering and also eliminating the need for preblurred IBL images.
    • Controls for Irradiance Shadingrate and Irradiance Maximum Error for optimizing quality versus render time.
    • Indirect Light Transport (ILT) with improved algorithm for adding diffuse and specular surface to surface light reflections.
    • New ILT algorithm with improved render speed with new Hitmode Switch.

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